public void UpdateLocalPlayerPreview() { // Debug.Log("Check at ConnectorManager"); localPlayerInfo = connector.GetLocalPlayerInfo(); gameController.uiController.UpdateMainPlayerPreview(localPlayerInfo); }
public void UpdateLocalPlayerPreview() { // Debug.Log("Check at ConnectorManager"); localPlayerInfo = connector.GetLocalPlayerInfo(); gameController.uiController.UpdateMainPlayerPreview(localPlayerInfo); }