private static void Accept(ConnectionAcceptor ca, NetworkPlayerApproval approval, ClientConnection clientConnection) { ca.m_Connections.Add(clientConnection); ca.StartCoroutine(clientConnection.AuthorisationRoutine(approval)); approval.Wait(); }
private static void Accept(ConnectionAcceptor ca, NetworkPlayerApproval approval, ClientConnection clientConnection) { ca.m_Connections.Add(clientConnection); ca.StartCoroutine(clientConnection.AuthorisationRoutine(approval)); approval.Wait(); }