/// <summary> /// Invoked when a client is connected. /// </summary> private void OnClientConnect(ClientConnectEventArgs e) { this.Enqueue(() => { this.Add(e.Client); }); }
protected virtual void OnClientConnect(ClientConnectEventArgs e) { EventHandler <ClientConnectEventArgs> handler = ClientConnect; if (handler != null) { handler(this, e); } }
private void onConnectedClient(object sender, ClientConnectEventArgs e) { this.Sessions.Add(e.ID, e.Session); this.NewSessions.Add(e.ID, e.Session); VebSocketClient vc = e.Session.Context.WebSocket.ToVebSocketClient(); vc.SubscribeToMainloop(this.HDEHost); this.Clients.Add(e.ID, vc); this.NewClients.Add(e.ID, vc); }
private void OnClientConnectedEvent(object sender, ClientConnectEventArgs e) { Console.WriteLine("Client connected."); // Triggers when a new client connects to the server int type = e.Type; string macAddress = e.MACAddress; string ipAddress = e.IPAddress; Console.WriteLine("Mac: " + macAddress); if (type == 1) { // New Connection if (sims.ContainsKey(macAddress)) { // Sim is cached within the database // Update cachec information as needed and trigger sim as "online" if (ipAddress != sims[macAddress].IpAddress) { sims[macAddress].IpAddress = ipAddress; //db.UpdateExistingSim("", ipAddress, macAddress, ""); db.UpdateExistingSim(sims[macAddress]); } sims[macAddress].Online = true; // Update panel to show as online simWinMain.UpdateOnlineStatus(true, macAddress); SendUpdatedSimInfo(sims[macAddress]); } else { // New sim connecting to system for first time Simulator s = new Simulator(0, macAddress, ipAddress, macAddress, true, ""); db.NewSimConnection(s); sims.Add(macAddress, s); //simWinMain.AddNewSim(sims, macAddress); //simulatorsMenuBTN_Click(null, null); } SendNextBookingInfo(macAddress, true); } else if (type == 2) { // Client disconnecting if (sims.ContainsKey(macAddress)) { sims[macAddress].Online = false; simWinMain.UpdateOnlineStatus(false, macAddress); } } }
private async Task <bool> HttpServer_BeginRequest(HttpContext context, CancellationToken cancellationToken) { var request = context.Request; var response = context.Response; Core.Log.LibVerbose("Request received from {0}:{1} to {2} {3}", request.RemoteAddress, request.RemotePort, request.Method, request.RawUrl); var clientId = Guid.NewGuid(); var ccEvent = ClientConnectEventArgs.Retrieve(clientId); OnClientConnect?.Invoke(this, ccEvent); ClientConnectEventArgs.Store(ccEvent); context.Response.ContentType = Serializer.MimeTypes[0]; var responseBuffer = default(MultiArray <byte>); if (context.Request.Method == HttpMethod.GET && EnableGetDescriptors && OnGetDescriptorsRequest != null) { var eArgs = ServerDescriptorsEventArgs.Retrieve(); OnGetDescriptorsRequest(this, eArgs); responseBuffer = Serializer.Serialize(eArgs.Descriptors); ServerDescriptorsEventArgs.Store(eArgs); } if (context.Request.Method == HttpMethod.POST && !(OnMethodCallAsync is null)) { Counters.IncrementBytesReceived(context.Request.PostData.Length); var messageRq = Serializer.Deserialize <RPCRequestMessage>(context.Request.PostData); var eArgs = MethodEventArgs.Retrieve(clientId, messageRq, cancellationToken); await OnMethodCallAsync.InvokeAsync(this, eArgs).ConfigureAwait(false); if (eArgs.Response != null) { responseBuffer = Serializer.Serialize(eArgs.Response); OnResponseSent?.Invoke(this, eArgs.Response); } MethodEventArgs.Store(eArgs); } await responseBuffer.CopyToAsync(response.OutputStream).ConfigureAwait(false); Counters.IncrementBytesSent(responseBuffer.Count); return(true); }
void OnClientConnect(IAsyncResult result) { var tcpClient = clientListener.EndAcceptTcpClient(result); string ip = ((IPEndPoint)tcpClient.Client.RemoteEndPoint).Address.ToString(); var clientConnectArgs = new ClientConnectEventArgs(ip); if (!Program.ScriptManager.CallEvent("OnClientConnect", clientConnectArgs).Canceled) { var newClient = new Client(tcpClient, this); Clients.Add(newClient.Id, newClient); } else { tcpClient.Close(); } clientListener.BeginAcceptTcpClient(OnClientConnect, null); }
/// <summary> /// 游戏服务器连接事件函数 /// 这个连接,仅说明是guard起来并连接到WEB服务器了;之后还需通过协议判断是哪个具体server起来了 /// </summary> public void GameServerConnected(object sender, ClientConnectEventArgs e) { string address = e.RemoteAddress; int index = address.LastIndexOf(":"); string ipAddress = address.Substring(0, index); int port = int.Parse(address.Substring(index + 1)); long connectionId = e.ConnectionId; UInt16 GuardServers = 0; //游戏服务器认证开关 if (SystemConfig.Current.NeedGuardAuthorization) { GameServerAuthentication auth = new GameServerAuthentication(connectionId, ipAddress, port, SystemConfig.Current.GuardAuthorizationTimeout); lock (_authenticationList.SyncRoot) { _authenticationList.Add(auth); } auth.Begin(); } else { GameServer svr = null; string[] para = new string[16]; for(int i=0;i<16;i++) { para[i] = "0"; } lock (_gameServerList.SyncRoot) { foreach (GameServer server in _gameServerList) { lock (server) { if (server.IpAddress == ipAddress) { if (svr == null) svr = server; GuardServers++; if (!server.IsConnected) { server.OnConnected(connectionId, new byte[] { 1 }, port); //return; } switch (server.Type) { case GameServer.ServerType.goddess: para[0] = server.Id.ToString(); break; case GameServer.ServerType.bishop: para[1] = server.Id.ToString(); break; case GameServer.ServerType.gamecenter: para[2] = server.Id.ToString(); break; case GameServer.ServerType.logserver: para[3] = server.Id.ToString(); break; case GameServer.ServerType.gameserver: if (server.Name.IndexOf("01") > 0) para[4] = server.Id.ToString(); else if (server.Name.IndexOf("02") > 0) para[5] = server.Id.ToString(); else if (server.Name.IndexOf("03") > 0) para[6] = server.Id.ToString(); else if (server.Name.IndexOf("04") > 0) para[7] = server.Id.ToString(); else if (server.Name.IndexOf("05") > 0) para[8] = server.Id.ToString(); else if (server.Name.IndexOf("06") > 0) para[9] = server.Id.ToString(); else if (server.Name.IndexOf("07") > 0) para[10] = server.Id.ToString(); else if (server.Name.IndexOf("08") > 0) para[11] = server.Id.ToString(); else if (server.Name.IndexOf("09") > 0) para[12] = server.Id.ToString(); else if (server.Name.IndexOf("10") > 0) para[13] = server.Id.ToString(); else if (server.Name.IndexOf("11") > 0) para[14] = server.Id.ToString(); else if (server.Name.IndexOf("12") > 0) para[15] = server.Id.ToString(); break; } } } } } if (svr != null) svr.DoPlugInAction(SecurityManager.SystemAutomationId, E2gServerid.PlugInGuid, E2gServerid.actionKey, para); //断开没有记录的连接 if (GuardServers == 0) AdminServer.TheInstance.ConnectionManager.Disconnect(connectionId); } }
public void client_onClientConnected(object o, ClientConnectEventArgs e) { Client_Log("Client is connected to: " + e.RemoteIP + ":" + e.Port.ToString()); }
public virtual void OnClientConnect(ClientConnectEventArgs e) { ClientConnect?.Invoke(this, e); }
public void client_onClientConnected(object o, ClientConnectEventArgs e) { Client_Log("Client is connected to: " + e.RemoteIP + ":" + e.Port.ToString()); }
private static void Server_OnConnect(object sender, ClientConnectEventArgs e) { dic.Add(e.Session.IP, e.Session); }
/* ==== HANDLERS ===== */ private void Server_ClientConnect(object sender, ClientConnectEventArgs e) { CreateConnection(e.NetworkClientService); }