예제 #1
0
    public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
    {
        bool isHost    = numPlayers == 0;
        bool irVisible = numPlayers != 0;

        Transform spawnTransform = GetStartPosition();

        GameObject   player = (GameObject)GameObject.Instantiate(playerPrefab, Vector3.zero, Quaternion.identity);
        ClientCamera client = (ClientCamera)player.GetComponent("ClientCamera");

        client.irVisible = irVisible;

        string clientText = "HOST";

        if (isHost)
        {
            player.transform.parent = hostCentre;
            //client.target = getTarget (numPlayers);
        }
        else
        {
            //client.target = getTarget (numPlayers, out clientText);
            player.transform.parent = getTarget(numPlayers, out clientText);
        }

        client.tooltip = clientText + (irVisible ? " (IR)" : "");

        NetworkServer.AddPlayerForConnection(conn, player, playerControllerId);

        client.IR(irVisible);
    }
예제 #2
0
    private IEnumerator Ready()
    {
        yield return(new WaitForSeconds(1f));

        Prepare();

        // set camera
        ClientCamera cliCam = FindObjectOfType <ClientCamera>();

        cliCam.Set();

        ready = true;
    }