public static int get_Turn(IntPtr l) { int result; try { ClientBattle.LogDataActorDie logDataActorDie = (ClientBattle.LogDataActorDie)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, logDataActorDie.Turn); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientBattle.LogDataActorDie o = new ClientBattle.LogDataActorDie(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Type(IntPtr l) { int result; try { ClientBattle.LogDataActorDie logDataActorDie = (ClientBattle.LogDataActorDie)LuaObject.checkSelf(l); string type; LuaObject.checkType(l, 2, out type); logDataActorDie.Type = type; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_KillerHeroId(IntPtr l) { int result; try { ClientBattle.LogDataActorDie logDataActorDie = (ClientBattle.LogDataActorDie)LuaObject.checkSelf(l); int killerHeroId; LuaObject.checkType(l, 2, out killerHeroId); logDataActorDie.KillerHeroId = killerHeroId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }