public static void ExecuteReactionHitsWithExtraFlagsOnActorAux( Dictionary <ActorData, ClientActorHitResults> actorToHitResults, ActorData targetActor, ActorData caster, bool hasDamage, bool hasHealing) { foreach (KeyValuePair <ActorData, ClientActorHitResults> actorToHitResult in actorToHitResults) { ActorData key = actorToHitResult.Key; ClientActorHitResults clientActorHitResults = actorToHitResult.Value; if (!clientActorHitResults.ExecutedHit && key == targetActor) { clientActorHitResults.ExecuteReactionHitsWithExtraFlagsOnActor(targetActor, caster, hasDamage, hasHealing); } } }
public static bool HasUnexecutedHitOnActor( ActorData targetActor, Dictionary <ActorData, ClientActorHitResults> actorToHitResults) { bool flag = false; foreach (KeyValuePair <ActorData, ClientActorHitResults> actorToHitResult in actorToHitResults) { ClientActorHitResults clientActorHitResults = actorToHitResult.Value; if (!clientActorHitResults.ExecutedHit && actorToHitResult.Key.ActorIndex == targetActor.ActorIndex || clientActorHitResults.HasUnexecutedReactionOnActor(targetActor)) { flag = true; break; } } return(flag); }