public static int get_m_position(IntPtr l) { int result; try { ClientActorActTeleportAppear clientActorActTeleportAppear = (ClientActorActTeleportAppear)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActTeleportAppear.m_position); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActTeleportAppear o = new ClientActorActTeleportAppear(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_skillInfo(IntPtr l) { int result; try { ClientActorActTeleportAppear clientActorActTeleportAppear = (ClientActorActTeleportAppear)LuaObject.checkSelf(l); ConfigDataSkillInfo skillInfo; LuaObject.checkType <ConfigDataSkillInfo>(l, 2, out skillInfo); clientActorActTeleportAppear.m_skillInfo = skillInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_position(IntPtr l) { int result; try { ClientActorActTeleportAppear clientActorActTeleportAppear = (ClientActorActTeleportAppear)LuaObject.checkSelf(l); GridPosition position; LuaObject.checkValueType <GridPosition>(l, 2, out position); clientActorActTeleportAppear.m_position = position; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }