public static int get_m_position(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActTeleportAppear clientActorActTeleportAppear = (ClientActorActTeleportAppear)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, clientActorActTeleportAppear.m_position);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActTeleportAppear o = new ClientActorActTeleportAppear();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_skillInfo(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActTeleportAppear clientActorActTeleportAppear = (ClientActorActTeleportAppear)LuaObject.checkSelf(l);
            ConfigDataSkillInfo          skillInfo;
            LuaObject.checkType <ConfigDataSkillInfo>(l, 2, out skillInfo);
            clientActorActTeleportAppear.m_skillInfo = skillInfo;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_position(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActTeleportAppear clientActorActTeleportAppear = (ClientActorActTeleportAppear)LuaObject.checkSelf(l);
            GridPosition position;
            LuaObject.checkValueType <GridPosition>(l, 2, out position);
            clientActorActTeleportAppear.m_position = position;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }