public static int get_m_soldierHp(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActStopCombat clientActorActStopCombat = (ClientActorActStopCombat)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, clientActorActStopCombat.m_soldierHp);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActStopCombat o = new ClientActorActStopCombat();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_heroHp(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActStopCombat clientActorActStopCombat = (ClientActorActStopCombat)LuaObject.checkSelf(l);
            int heroHp;
            LuaObject.checkType(l, 2, out heroHp);
            clientActorActStopCombat.m_heroHp = heroHp;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }