public static int get_m_soldierHp(IntPtr l) { int result; try { ClientActorActStopCombat clientActorActStopCombat = (ClientActorActStopCombat)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActStopCombat.m_soldierHp); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActStopCombat o = new ClientActorActStopCombat(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_heroHp(IntPtr l) { int result; try { ClientActorActStopCombat clientActorActStopCombat = (ClientActorActStopCombat)LuaObject.checkSelf(l); int heroHp; LuaObject.checkType(l, 2, out heroHp); clientActorActStopCombat.m_heroHp = heroHp; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }