public static int get_m_heroHp(IntPtr l) { int result; try { ClientActorActBuffHit clientActorActBuffHit = (ClientActorActBuffHit)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActBuffHit.m_heroHp); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_m_damageNumberType(IntPtr l) { int result; try { ClientActorActBuffHit clientActorActBuffHit = (ClientActorActBuffHit)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushEnum(l, (int)clientActorActBuffHit.m_damageNumberType); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActBuffHit o = new ClientActorActBuffHit(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_buffState(IntPtr l) { int result; try { ClientActorActBuffHit clientActorActBuffHit = (ClientActorActBuffHit)LuaObject.checkSelf(l); BuffState buffState; LuaObject.checkType <BuffState>(l, 2, out buffState); clientActorActBuffHit.m_buffState = buffState; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_damageNumberType(IntPtr l) { int result; try { ClientActorActBuffHit clientActorActBuffHit = (ClientActorActBuffHit)LuaObject.checkSelf(l); DamageNumberType damageNumberType; LuaObject.checkEnum <DamageNumberType>(l, 2, out damageNumberType); clientActorActBuffHit.m_damageNumberType = damageNumberType; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_soldierHpModify(IntPtr l) { int result; try { ClientActorActBuffHit clientActorActBuffHit = (ClientActorActBuffHit)LuaObject.checkSelf(l); int soldierHpModify; LuaObject.checkType(l, 2, out soldierHpModify); clientActorActBuffHit.m_soldierHpModify = soldierHpModify; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }