public void SetupPlayer(Client.PlayerData data) { Color = new Color(data.Color.Item1 / 256f, data.Color.Item2 / 256f, data.Color.Item3 / 256f); Name = data.Name; Setup = true; }
public void QueueOther(Client.PlayerData other) { OthersToSpawn.Add(other); }
public void ChangePosition(Client.PlayerData data) { _newPosition = new Vector3(data.X, data.Y); _connected = true; }