public void UpdateClicktoPosition(ClickToPosition clickToPosition) { var objToUpdate = GetDynamicObjectWithID(clickToPosition.objectID); if (!IsOwner(objToUpdate, clickToPosition.GetSender())) { return; } if (objToUpdate != null) { objToUpdate.AssignMoveToPosition(clickToPosition.position); } }
public void OnClickToPosition(ClickToPosition clickToPositionObject) { SendMessageToObject(clickToPositionObject, clickToPositionObject.objectID, GetFunctionName(clickToPositionObject)); }
public void UpdateMoveToPosition(ClickToPosition moveToPosition) { this.moveToPosition = moveToPosition.position; }
public void OnClickToPosition(ClickToPosition clickToPositionObject) { _game.UpdateClicktoPosition(clickToPositionObject); }