private void OnTriggerEnter2D(Collider2D col) { if (col.CompareTag("Enemy")) { if (godmode) { Destroy(col.gameObject); return; } PlanetHitParticle.transform.LookAt(col.transform.position); PlanetHitParticle.Play(); damageTime = 1f; hitAnimEnding = false; multiplier.resetStreakAndMultiplier(); Destroy(col.gameObject); HealthBarScript.health -= 5; AudioManager.instance.PlaySound(earthExplosion, transform.position); } //StartCoroutine(Lerpin()); }
public void touchControl() { for (int i = 0; i < Input.touchCount; i++) { if (Input.touches[i].phase == TouchPhase.Began && checkIfButtonsHit() == false && Time.timeScale != 0f) { Vector2 touchCoordinates = Camera.main.ScreenToWorldPoint(Input.touches[i].position); GameObject[] listOfAsteroid = GameObject.FindGameObjectsWithTag("Enemy"); GameObject[] powerUps = GameObject.FindGameObjectsWithTag("PowerUP"); bool found = false; print(i + " " + Input.touches[i].phase + Camera.main.ScreenToWorldPoint(Input.touches[i].position)); foreach (GameObject asteroid in listOfAsteroid) { CircleCollider2D myCollider = asteroid.gameObject.GetComponent <CircleCollider2D>(); if (myCollider.OverlapPoint(touchCoordinates)) { // was originally going to select asteroid type based on their script type, but wavy asteroid and regular // asteroids are using the same script if (asteroid.name.Equals("asteroid(Clone)")) { asteroid_float myScript = asteroid.GetComponent <asteroid_float>(); myScript.hit(); found = true; } else if (asteroid.name.Equals("threeHitAsteroid(Clone)")) { ThreeHitAsteroid threeHitAst = asteroid.GetComponent <ThreeHitAsteroid>(); threeHitAst.hit(); found = true; } else if (asteroid.name.Equals("large asteroid(Clone)")) { large_asteroid la = asteroid.GetComponent <large_asteroid>(); la.StartSpawn(); found = true; } else if (asteroid.name.Equals("wavy_asteroid(Clone)")) { asteroid_float myScript = asteroid.GetComponent <asteroid_float>(); myScript.hit(); found = true; } if (found == true) { progress.addScore(5 * multiplier.getScoreMultiplier()); multiplier.IncrementStreak(); break; } } } foreach (GameObject powerUp in powerUps) { CircleCollider2D myCollider = powerUp.gameObject.GetComponent <CircleCollider2D>(); if (myCollider.OverlapPoint(touchCoordinates)) { shooting_star script = powerUp.GetComponent <shooting_star>(); script.onClick(); progress.addScore(5 * multiplier.getScoreMultiplier()); multiplier.IncrementStreak(); found = true; break; } } if (found == false) { multiplier.resetStreakAndMultiplier(); } } } }