예제 #1
0
    //Actions when loading level.
    private void OnLevelWasLoaded(int level)
    {
        FindingTimer.StartGame();       //Restart timer.
        ClickMistake.StartClicks();     ////Zero mistake clicks.

        Debug.Log("Load");
    }
예제 #2
0
    public void Replay()
    {
        //MusicPlayer.instance.PlaySoundEffect(MusicPlayer.instance.menuOk, 1);

        Application.LoadLevel(Application.loadedLevel);     //Reload opened scene.

        //Restart = 1;

        FindingTimer.StartGame();   //Restart timer.
        ClickMistake.StartClicks(); ////Zero mistake clicks.

        Restart = 1;                //Return number of clicks back to defined starting number.

        //Redo to UI function
        //Pauseimg.SetActive(false);
    }
예제 #3
0
    void OnLevelWasLoaded(int level)
    {
        //------------------------------------------------------------------------
        //Defines required clics/removable objects number (when opening level from LevelSelect scene).
        if (level == 12 || level == 13)
        {
            DifferenceInitialPanel();
        }

        if (level == 12)
        {
            currentLevel = 0;
            Debug.Log("Current level = " + currentLevel);

            //RightClicks = 2;
            Spots = 2;
            //TimerLevel = 2;
            FindingTimer.timeLeft = 20;
            Debug.Log("Spots = " + Spots);
        }
        if (level == 13)
        {
            currentLevel = 1;
            Debug.Log("Current level = " + currentLevel);

            //RightClicks = 3;
            Spots = 3;
            //TimerLevel = 3;
            FindingTimer.timeLeft = 30;
            Debug.Log("Spots = " + Spots);
        }
        if (level == 1)
        {
            //currentLevel = 2;
        }

        else
        {
        }
        //------------------------------------------------------------------------

        //TimeAndClicks.StartGame();       //Restart timer and zero clicks.
        FindingTimer.StartGame();       //Restart timer.
        ClickMistake.StartClicks();     ////Zero mistake clicks.

        //Debug.Log("IIIII");
    }