// Start is called before the first frame update void Start() { goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); dispManager = go.mainUI.GetComponent <ClickManagement>(); iconsTipManagement = go.mainUI.GetComponent <IconsTipManagement>(); }
// Start is called before the first frame update void Awake() { DontDestroyOnLoad(this); if (showInstance == null) { showInstance = this; } else { Destroy(gameObject); } SceneManager.sceneLoaded += OnSceneLoaded; backpackIcon = GameObject.Find("BackpackIcon"); spelltreeIcon = GameObject.Find("SpelltreeIcon"); talismanIcon = GameObject.Find("TalismanIcon"); memoryBookIcon = GameObject.Find("MemoryBookIcon"); characterStateIcon = GameObject.Find("CharacterStateIcon"); obStateMemory = GameObject.Find("ObStateMemory"); obMemory = obStateMemory.GetComponent <ObStateMemory>(); backpack = GameObject.Find("Backpack"); memoryBook = GameObject.Find("MemoryBook"); itemHolder = GameObject.Find("ItemHolder"); itemPositionHolder = GameObject.Find("ItemPositionHolder"); extraItemHolder = GameObject.Find("ExtraItemHolder"); noReferrence = GameObject.Find("NoReferrence"); mainUI = GameObject.Find("MainUI"); talisman = GameObject.Find("Talisman"); spelltree = GameObject.Find("Spelltree"); talisElementDesc = GameObject.Find("TElementDesc"); talisElementText = GameObject.Find("W_TElementDesc"); talisman1 = GameObject.Find("B_Talisman1"); // spellDesc = GameObject.Find("spellDesc"); secondLevelScroll = GameObject.Find("SLevelScroll"); ob = GameObject.Find("OB"); characterState = GameObject.Find("CharacterState"); clickManagement = mainUI.GetComponent <ClickManagement>(); characterCamera = GameObject.Find("Main Camera"); blackSceneDisp = GameObject.Find("TemporaryBlackScene"); blackScene = blackSceneDisp.GetComponent <BlackScene>(); inGameMenu = GameObject.Find("InGameMenu"); sceneTransition = GameObject.Find("SceneTransition"); levelLoader = sceneTransition.GetComponent <LevelLoader>(); iconsTip = GameObject.Find("IconsTip"); // 设置不同场景的zoom范围 clickManagement.zoomInAllowedSceneWithRange = new Dictionary <string, (float, float)>(); // clickManagement.zoomInAllowedSceneWithRange.Add("Tutorial (With UI)", (-20, -10)); clickManagement.zoomInAllowedSceneWithRange.Add("WaterLevelCave", (-20, -10)); clickManagement.zoomInAllowedSceneWithRange.Add("WaterLevelGround", (-20, -10)); }
private void Start() { go = GameObject.Find("GameObjectManager").GetComponent <GOManagement>(); // This would cast rays only against colliders in layer 8. // But instead we want to collide against everything except layer 8. The ~ operator does this, it inverts a bitmask. layerMask = 1 << 8; layerMask = ~layerMask; dispManager = go.mainUI.GetComponent <ClickManagement>(); // ob = go.ob.GetComponent<ObManagement>(); }
void Start() { goManager = GameObject.Find("GameObjectManager"); go = goManager.GetComponent <GOManagement>(); dispManager = go.mainUI.GetComponent <ClickManagement>(); spelltreeManager = go.spelltree.GetComponent <SpelltreeManager>(); display = go.talisman; backpack = go.backpack.GetComponent <Backpack>(); textbox = go.talisElementDesc; eleName = go.talisElementText.GetComponent <Text>(); sLevelScroll = go.secondLevelScroll; sLevelScroll.SetActive(false); display.SetActive(false); textbox.SetActive(false); }
// Start is called before the first frame update void Start() { go = GameObject.Find("GameObjectManager").GetComponent <GOManagement>(); spell = false; taoBookOpened = false; // s = GameObject.Find("MainUI").GetComponent<SpellTreeManager>(); itemOnPuzzle = new Hashtable(); itemOnPuzzle.Add("重塑符", "Crutch,BurntCharcoal,PickBurntCoal"); itemOnPuzzle.Add("阳火符", "OilLight,NewWood"); itemOnPuzzle.Add("现元符", "WCPlaceholder"); itemOnPuzzle.Add("Earth Key", "EarthPortal"); itemOnPuzzle.Add("Changable Soil", "River,Flowerpot,Flowerpot cld,FutureRock,EarthPortal"); itemOnPuzzle.Add("PickBurntCoal", "BigStovehole,SmallStovehole"); // talisDisp = GameObject.FindObjectOfType<TalismanManager>(); dispManager = GameObject.FindObjectOfType <ClickManagement>(); }