예제 #1
0
 public static void BuildIos()
 {
     ABUtility.ResetInfoInEditor(BuildTarget.iOS);
     ClearAndSetTag.ClearAndSetAllBundleTag();
     BuildAssetBundles(BuildTarget.iOS);
     BuildPlayer(BuildTarget.iOS);
 }
예제 #2
0
 public static void BuildCurrentEditorPlatform()
 {
     ABUtility.ResetInfoInEditor(EditorUserBuildSettings.activeBuildTarget);
     ClearAndSetTag.ClearAndSetAllBundleTag();
     BuildAssetBundles(EditorUserBuildSettings.activeBuildTarget);
     BuildPlayer(EditorUserBuildSettings.activeBuildTarget, true);
 }
예제 #3
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 public static void BuildWindows()
 {
     ABUtility.ResetInfoInEditor(BuildTarget.StandaloneWindows64);
     ClearAndSetTag.ClearAndSetAllBundleTag();
     BuildAssetBundles(BuildTarget.StandaloneWindows64);
     BuildPlayer(BuildTarget.StandaloneWindows64);
 }
예제 #4
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 public static void BuildAssetBundle()
 {
     ABUtility.ResetInfoInEditor(EditorUserBuildSettings.activeBuildTarget);
     ClearAndSetTag.ClearAndSetAllBundleTag();
     BuildAssetBundles(EditorUserBuildSettings.activeBuildTarget);
 }