private void Init() { if (MapTools.IsOutOfBounds(x, y)) { return; } if (GameTools.Base.IsWithinBase(x, y)) { return; } int tileTrapCount = GameTools.Map.TrapData[x, y].Count; if (tileTrapCount > 0) { if (GameTools.Map.TrapData[x, y][0].spell.SpellColour != this.spell.SpellColour) { for (int j = 0; j < tileTrapCount; j++) { GameTools.Map.TrapData[x, y][j].Destroy(); } GameTools.Map.TrapData[x, y] = new List <Trap>(); } } this.count = GameTools.Map.TrapData[x, y].Count; GameTools.Map.TrapData[x, y].Add(this); InitGameObject(); CleanTools.GetInstance().SubscribeCleanable(this); }
public SpellIndicator(int maxPoolSize) { max_pool_size = maxPoolSize; initSpellIndicator(); CleanTools.GetInstance().SubscribeCleanable(this, true); TilesToAnimate = new List <int>(); }
public CastRangeIndicator() { this.CoOrds = new Dictionary <Pair, int>(); this.Pool = new List <GameObject>(); this.ToggledEntities = new List <Entity>(); CleanTools.GetInstance().SubscribeCleanable(this, true); }
void actionLoseExit() { //Hide GUI CleanTools.GetInstance().CleanRemoveAll(); turn_manager = null; player = null; Base = null; shop = null; Debug.Log("actionLoseExit"); }
public EnemySpawner(int x, int y, int playerlevel, int difficultychange) { this.x = x; this.y = y; this.LevelSpawner = playerlevel; this.difficultychange = difficultychange; MaxRechargeTime = 20 / playerlevel + 10; RechargeTime = MaxRechargeTime; game_object = Object.Instantiate(Resources.Load("Prefabs/TeleporterPrefab", typeof(GameObject))) as GameObject; game_object.transform.position = new Vector3(x, 0.01f, y); CleanTools.GetInstance().SubscribeCleanable(this); }
public BonusTile(int x, int y) { hp = Random.Range(1, 20); tick = 1; //Random.Range(1, 3); amount = (int)hp; MainColour = ColourManager.getRandomColour(); Interaction = TileInteraction.Stand; //(TileInteraction)Random.Range (0, 2); Reward = (TileReward)Random.Range(0, 2); this.x = x; this.y = y; CleanTools.GetInstance().SubscribeCleanable(this); InitGameObject(); }
void actionWinExit() { //Cleanup menu CleanTools.GetInstance().CleanRemoveLevel(); //create new game instance float change_diff = (PlayerEndHP - PlayerStartHP) / PlayerStartHP * 10; change_diff += NumberOfWins; turn_manager = new GameInstance(player, Base, (int)change_diff); GoNextLevel = false; player.ReloadSpell(); BattleLog.GetInstance().Restart(); GameTools.GameCamera.MoveToCenter(); PlayerStartHP = GameTools.Player.Health; Debug.Log("actionWinExit"); }
public GameInstance(Player player, PlayerBase Base, int adaptive_difficulty) { this.player = player; this.Base = Base; this.DifficultyChange = adaptive_difficulty; list_live_units = new List <Unit>(); list_dead_units = new List <Unit>(); all_units = new List <Unit>(); UnitCastIndicator = new CastRangeIndicator(); initSM(); initGame(); GameTools.GI = this; GameTools.All_Units = list_live_units; GameTools.Dead_Units = list_dead_units; CleanTools.GetInstance().SubscribeCleanable(this); }
public void init() { if (!hasInit) { map_unit_occupy = new Unit[size_x, size_z]; TileMapData = new TileType[size_x, size_z]; WeightedMap = new int[size_x, size_z]; SpawnerMap = new EnemySpawner[size_x, size_z]; Spawners = new List <EnemySpawner>(); this.transform.Translate(0, 0, size_z); this.transform.Translate(-0.5f, 0f, -0.5f); GameTools.Map = this; CleanTools.GetInstance().SubscribeCleanable(this); hasInit = true; BuildMesh(); GenerateBonusTiles(); InitTrapMap(); } }
void actionTransitionClickedQuit() { CleanTools.GetInstance().CleanRemoveAll(); turn_manager = null; player = null; }
protected override void InitCleanable() { CleanTools.GetInstance().SubscribeCleanable(this); }
// Use this for initialization void Start() { _tileMap = GetComponent <TileMap>(); GameTools.Mouse = this; CleanTools.GetInstance().SubscribeCleanable(this); }
private ProjectileManager() { init(); CleanTools.GetInstance().SubscribeCleanable(this); }
public Shop() { GameTools.Shop = this; CleanTools.GetInstance().SubscribeCleanable(this, true); }