public void ReceiveClean() { m_CurrentDirtiness -= 1; if (m_CurrentDirtiness <= 0) { OnFullyCleaned.Invoke(this); Instantiate(FinishTextPrefab, transform.position, Quaternion.identity); Score.scoreTracker += worth; } else { OnClean.Invoke(this); Instantiate(CleanTextPrefab, transform.position, Quaternion.identity); Score.scoreTracker += 100; } UpdateDirt(); }
private void cleanButton_Click(object sender, RoutedEventArgs e) { CleanEvent.Invoke(sender, e); }