/// <summary> /// Main axis of the claw is duplicated or deleted whether the claw is going /// downwards or upwards /// </summary> private void NodeUpdate() { if (nodes.Count > 0) { SpriteRenderer clone = null; clone = nodes.Peek(); clawLastPosition = clone.GetComponent <Collider2D> ().bounds.max; } else { clawLastPosition = clawNode.GetComponent <Collider2D>().bounds.max; } if (clawMechanism.GetComponent <Renderer> ().bounds.max.y - 0.04f < clawLastPosition.y && nodes.Count > 0) { SpriteRenderer clone = null; clone = nodes.Pop(); clone.GetComponent <SpriteRenderer> ().enabled = false; nodesPool.Push(clone); } else if (clawMechanism.GetComponent <Renderer> ().bounds.min.y + 0.07f > clawLastPosition.y) { SpriteRenderer clone = null; if (nodesPool.Count == 0) { clone = (SpriteRenderer)Instantiate(clawNode.GetComponent <SpriteRenderer> (), new Vector3(clawCenter.x, clawMechanism.clawInitialPos.y, clawCenter.z), clawNode.transform.rotation); } else { // Create chain of nodes float positionY; if (nodes.Count > 0) { positionY = nodes.Peek().GetComponent <SpriteRenderer>().bounds.max.y; } else { positionY = clawMechanism.clawInitialPos.y; } clone = nodesPool.Pop(); clone.GetComponent <SpriteRenderer> ().enabled = true; clone.transform.position = new Vector3(clawCenter.x, positionY, clawCenter.z); } clone.transform.SetParent(clawPerSe.transform); nodes.Push(clone); } }
void Awake() { clawMechanism = GetComponentInChildren <ClawMechanism>(); clawNode = GetComponentInChildren <ClawNode>(); clawPerSe = GetComponentInChildren <ClawPerSe>(); clawLastPosition = clawNode.GetComponent <Renderer>().bounds.center; }
void Awake() { clawMechanism = GetComponentInChildren<ClawMechanism>(); clawNode = GetComponentInChildren<ClawNode>(); clawPerSe = GetComponentInChildren<ClawPerSe>(); heroStrong = FindObjectOfType<HeroStrong> (); heroFast = FindObjectOfType<HeroFast>(); Terminal = GetComponentInChildren<InvisibleAreaTrigger>(); clawLastPosition = clawNode.GetComponent<Renderer>().bounds.center; cameraControl = FindObjectOfType<CameraController>(); }
void Awake() { clawMechanism = GetComponentInChildren <ClawMechanism>(); clawNode = GetComponentInChildren <ClawNode>(); clawPerSe = GetComponentInChildren <ClawPerSe>(); heroStrong = FindObjectOfType <HeroStrong> (); heroFast = FindObjectOfType <HeroFast>(); Terminal = GetComponentInChildren <InvisibleAreaTrigger>(); clawLastPosition = clawNode.GetComponent <Renderer>().bounds.center; cameraControl = FindObjectOfType <CameraController>(); }