public void Create_Returns_Effect_Instance(int graphicEffectType, Type type) { ClassicUO.Game.Managers.EffectManager em = new ClassicUO.Game.Managers.EffectManager(); em.CreateEffect((ClassicUO.Game.Data.GraphicEffectType)graphicEffectType, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, false, false, ClassicUO.Game.Data.GraphicEffectBlendMode.Normal); Assert.IsType(type, em.Items); em.Clear(); }
public void Create_EffectManager_Add_Single_Effect_Then_Clear_Contents() { ClassicUO.Game.Managers.EffectManager em = new ClassicUO.Game.Managers.EffectManager(); em.CreateEffect(ClassicUO.Game.Data.GraphicEffectType.FixedFrom, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, false, false, ClassicUO.Game.Data.GraphicEffectBlendMode.Normal); Assert.NotNull(em.Items); em.Clear(); Assert.Null(em.Next); Assert.Null(em.Previous); Assert.Null(em.Items); }