public void CalculateNextState_input_returnExpected(State currentState, int aliveNeighbourCount, State expected)
        {
            //arrange
            IRules _sut = new ClassicRules();
            //act
            var result = _sut.CalculateNextState(currentState, aliveNeighbourCount);

            //assert
            result.Should().Be(expected);
        }
 public void Initialize()
 {
     rules = new ClassicRules();
 }
예제 #3
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 public void CreateRules() => Rules = new ClassicRules(this, _configurationProvider);