public void CalculateNextState_input_returnExpected(State currentState, int aliveNeighbourCount, State expected) { //arrange IRules _sut = new ClassicRules(); //act var result = _sut.CalculateNextState(currentState, aliveNeighbourCount); //assert result.Should().Be(expected); }
public void Initialize() { rules = new ClassicRules(); }
public void CreateRules() => Rules = new ClassicRules(this, _configurationProvider);