public void CreateBuildingsTest( ClassicGameCondition sut) { var buildings = sut.CreateBuildings(); Assert.Equal(sut.Buildings.Wall, buildings.Wall); Assert.Equal(sut.Buildings.Tower, buildings.Tower); }
public void IsWinNoWinTest(Game game, ClassicGameCondition sut) { sut.MaxResources = 20; sut.MaxTower = 25; var winResult = sut.IsWin(game); Assert.Null(winResult); }
public void IsWinWhenBuildTowerTest(Game game, [Frozen] Mock <IWinResultFactory> winResultFactoryMock, ClassicGameCondition sut) { sut.MaxTower = 15; var winResult = sut.IsWin(game); Assert.NotNull(winResult); winResultFactoryMock.Verify(wrf => wrf.CreateBuildTowerWinResult(PlayerMode.FirstPlayer), Times.Once); }
public void IsWinWhenAccumulateResourcesTest(Game game, [Frozen] Mock <IWinResultFactory> winResultFactoryMock, ClassicGameCondition sut) { sut.MaxResources = 3; sut.MaxTower = 25; var winResult = sut.IsWin(game); Assert.NotNull(winResult); winResultFactoryMock.Verify(wrf => wrf.CreateAccumulateResourcesWinResult(PlayerMode.FirstPlayer), Times.Once); }
public void CreateResourcesTest( ClassicGameCondition sut) { var resources = sut.CreateResources(); Assert.Equal(sut.Resources.Quarry, resources.Quarry); Assert.Equal(sut.Resources.Bricks, resources.Bricks); Assert.Equal(sut.Resources.Magic, resources.Magic); Assert.Equal(sut.Resources.Gems, resources.Gems); Assert.Equal(sut.Resources.Dungeons, resources.Dungeons); Assert.Equal(sut.Resources.Recruits, resources.Recruits); }
public void IsWinWhenDestroyTowerAdversaryTest(Game game, [Frozen] Mock <IWinResultFactory> winResultFactoryMock, ClassicGameCondition sut) { sut.MaxResources = 20; sut.MaxTower = 25; game.FirstPlayer.Buildings.Tower = 0; var winResult = sut.IsWin(game); Assert.NotNull(winResult); winResultFactoryMock.Verify(wrf => wrf.CreateDestroyTowerWinResult(PlayerMode.SecondPlayer), Times.Once); }