/// <summary> /// Executes the drawer on a separate thread. The bool is there if the user finds a need to stop the drawing. /// (This happens when CancelDrawer() is called.) /// </summary> public void Start(ClassicBot main, ref bool Aborted, Vector3I[] points, byte blocktype, ref int sleeptime) { Vector3I Coords = Vector3I.Min(points[0], points[1]); Vector3I MinVertex = Vector3I.Min(points[0], points[1]); Vector3I MaxVertex = Vector3I.Max(points[0], points[1]); main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); for (; Coords.X <= MaxVertex.X; Coords.X++) { for (; Coords.Y <= MaxVertex.Y; Coords.Y++) { for (; Coords.Z <= MaxVertex.Z; Coords.Z++) { if (Aborted == true) { return; } Thread.Sleep(sleeptime); main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); main.SendBlockPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z, 1, blocktype); } Coords.Z = MinVertex.Z; //Reset height. } Coords.Y = MinVertex.Y; } main.SetDrawerToNull(); }
/// <summary> /// Executes the drawer on a separate thread. The bool is there if the user finds a need to stop the drawing. /// (This happens when CancelDrawer() is called.) /// </summary> public void Start(ClassicBot main, ref bool Aborted, Vector3I[] points, byte blocktype, ref int sleeptime) { Vector3I Coords = Vector3I.Min(points[0], points[1]); Vector3I MinVertex = Vector3I.Min(points[0], points[1]); Vector3I MaxVertex = Vector3I.Max(points[0], points[1]); double rx = (MaxVertex.X - MinVertex.X + 1) / 2d; double ry = (MaxVertex.Y - MinVertex.Y + 1) / 2d; double rz = (MaxVertex.Z - MinVertex.Z + 1) / 2d; radius.X = (float)(1 / (rx * rx)); radius.Y = (float)(1 / (ry * ry)); radius.Z = (float)(1 / (rz * rz)); // find center points center.X = (float)((MinVertex.X + MaxVertex.X) / 2d); center.Y = (float)((MinVertex.Y + MaxVertex.Y) / 2d); center.Z = (float)((MinVertex.Z + MaxVertex.Z) / 2d); Coords = MinVertex; main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); IEnumerator <Vector3I> coordEnumerator = BlockEnumerator(MinVertex, MaxVertex).GetEnumerator(); while (coordEnumerator.MoveNext()) { if (Aborted == true) { return; } Thread.Sleep(sleeptime); Coords = coordEnumerator.Current; main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); main.SendBlockPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z, 1, blocktype); } main.SetDrawerToNull(); }
/// <summary> /// Executes the drawer on a separate thread. The bool is there if the user finds a need to stop the drawing. /// (This happens when CancelDrawer() is called.) /// </summary> public void Start(ClassicBot main, ref bool Aborted, Vector3I[] points, byte blocktype, ref int sleeptime) { Vector3I Coords = Vector3I.Min(points[0], points[1]); Vector3I MinVertex = Vector3I.Min(points[0], points[1]); Vector3I MaxVertex = Vector3I.Max(points[0], points[1]); main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); for (; Coords.X <= MaxVertex.X; Coords.X++) { for (; Coords.Y <= MaxVertex.Y; Coords.Y++) { for (; Coords.Z <= MaxVertex.Z; Coords.Z++) { if (Aborted == true) { return; } Thread.Sleep(sleeptime); main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); main.SendBlockPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z, 1, blocktype); } Coords.Z = MinVertex.Z; //Reset height. } Coords.Y = MinVertex.Y; } main.SetDrawerToNull(); }
/// <summary> /// Executes the drawer on a separate thread. The bool is there if the user finds a need to stop the drawing. /// (This happens when CancelDrawer() is called.) /// </summary> public void Start(ClassicBot main, ref bool Aborted, Vector3I[] points, byte blocktype, ref int sleeptime) { Vector3I Coords = points[0]; vicMazeGen.cMaze maze = new vicMazeGen.cMaze(); string[] rawLines = main.GetMessage(originalchatline).Split(' '); if (rawLines.Length < 4) //Not enough arguements given { main.SendMessagePacket("Not enough arguements. (" + (rawLines.Length - 2) + " given, 2 expected.)"); main.SetDrawerToNull(); return; } int mazeX; int mazeY; byte smoothness; int seed; //Required paramters - Fail if these are not found. if (!Int32.TryParse(rawLines[2], out mazeX) || !Int32.TryParse(rawLines[3], out mazeY)) { main.SendMessagePacket("Given maze size was in the incorrect format."); main.SetDrawerToNull(); return; } //todo catch divide by zero exceptions. //Optional paramters - Otherwise use random numbers. if (rawLines.Length > 4 && Byte.TryParse(rawLines[4], out smoothness)) { } else { smoothness = (byte)(new Random().Next(0, 30)); } if (rawLines.Length > 5 && Int32.TryParse(rawLines[5], out seed)) { } else { seed = (new Random().Next(0, Int32.MaxValue)); } //I think it can go larger. Random can't though. //Actually generate. maze.GenerateMaze(mazeX / 2, mazeY / 2, smoothness, seed); main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); IEnumerator <Vector3I> coordEnumerator = maze.BlockEnumerator(points[0], mazeX, mazeY); while (coordEnumerator.MoveNext()) { if (Aborted == true) { return; } Thread.Sleep(sleeptime); Coords = coordEnumerator.Current; main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); main.SendBlockPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z, 1, blocktype); } main.SetDrawerToNull(); }
/// <summary> /// Executes the drawer, and should be executed on a separate thread. /// The token is there if the user finds a need to stop the drawing. (This happens when CriticalAbort is set to true.) /// </summary> /// <param name="cToken">The CuboidToken to check if the drawing needs to be stopped.</param> public void Start(ClassicBot main, ref bool Aborted, Vector3I[] points, byte blocktype, ref int sleeptime) { Vector3I Coords = Vector3I.Min(points[0], points[1]); main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); coordEnumerator = LineEnumerator(points[0], points[1]).GetEnumerator(); while (coordEnumerator.MoveNext()) { if (Aborted == true) { return; } Coords = coordEnumerator.Current; Thread.Sleep(sleeptime); main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); main.SendBlockPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z, 1, blocktype); } main.SetDrawerToNull(); }
/// <summary> /// Executes the drawer, and should be executed on a separate thread. /// The token is there if the user finds a need to stop the drawing. (This happens when CriticalAbort is set to true.) /// </summary> /// <param name="cToken">The CuboidToken to check if the drawing needs to be stopped.</param> public void Start(ClassicBot main, ref bool Aborted, Vector3I[] points, byte blocktype, ref int sleeptime) { Vector3I Coords = Vector3I.Min(points[0], points[1]); Vector3I MinVertex = Vector3I.Min(points[0], points[1]); Vector3I MaxVertex = Vector3I.Max(points[0], points[1]); Vector3I Coords2 = Vector3I.Max(points[0], points[1]); Coords2.Z = MinVertex.Z; Vector3I Coords3 = Coords; int xMax = (MinVertex.X + MaxVertex.X / 2); int yMax = (MinVertex.Y + MaxVertex.Y / 2); main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); while (Coords3.X <= xMax && Coords3.Y <= yMax) //It's not pretty, but it works. { Coords = Coords3; for (; Coords.X <= Coords2.X; Coords.X++) { for (; Coords.Y <= Coords2.Y; Coords.Y++) { for (; Coords.Z <= Coords2.Z; Coords.Z++) { if (Aborted == true) { return; } Thread.Sleep(sleeptime); main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); main.SendBlockPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z, 1, blocktype); } Coords.Z = Coords3.Z; //Reset height. } Coords.Y = Coords3.Y; } Coords3.X++; Coords3.Y++; Coords3.Z++; Coords2.X--; Coords2.Y--; Coords2.Z++; //All these are needed, maybe some day I'll improve this. } main.SetDrawerToNull(); }
/// <summary> /// Executes the drawer, and should be executed on a separate thread. /// The token is there if the user finds a need to stop the drawing. (This happens when CriticalAbort is set to true.) /// </summary> /// <param name="cToken">The CuboidToken to check if the drawing needs to be stopped.</param> public void Start(ClassicBot main, ref bool Aborted, Vector3I[] points, byte blocktype, ref int sleeptime) { Vector3I Coords = Vector3I.Min(points[0], points[1]); main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); coordEnumerator = LineEnumerator(points[0], points[1]).GetEnumerator(); while (coordEnumerator.MoveNext()) { if (Aborted == true) { return; } Coords = coordEnumerator.Current; Thread.Sleep(sleeptime); main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); main.SendBlockPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z, 1, blocktype); } main.SetDrawerToNull(); }
/// <summary> /// Executes the drawer, and should be executed on a separate thread. /// The token is there if the user finds a need to stop the drawing. (This happens when CriticalAbort is set to true.) /// </summary> /// <param name="cToken">The CuboidToken to check if the drawing needs to be stopped.</param> public void Start(ClassicBot main, ref bool Aborted, Vector3I[] points, byte blocktype, ref int sleeptime) { Vector3I Coords = Vector3I.Min(points[0], points[1]); Vector3I MinVertex = Vector3I.Min(points[0], points[1]); Vector3I MaxVertex = Vector3I.Max(points[0], points[1]); Vector3I Coords2 = Vector3I.Max(points[0], points[1]); Coords2.Z = MinVertex.Z; Vector3I Coords3 = Coords; int xMax = (MinVertex.X + MaxVertex.X / 2); int yMax = (MinVertex.Y + MaxVertex.Y / 2); main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); while (Coords3.X <= xMax && Coords3.Y <= yMax) //It's not pretty, but it works. { Coords = Coords3; for (; Coords.X <= Coords2.X; Coords.X++) { for (; Coords.Y <= Coords2.Y; Coords.Y++) { for (; Coords.Z <= Coords2.Z; Coords.Z++) { if (Aborted == true) { return; } Thread.Sleep(sleeptime); main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); main.SendBlockPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z, 1, blocktype); } Coords.Z = Coords3.Z; //Reset height. } Coords.Y = Coords3.Y; } Coords3.X++; Coords3.Y++; Coords3.Z++; Coords2.X--; Coords2.Y--; Coords2.Z++; //All these are needed, maybe some day I'll improve this. } main.SetDrawerToNull(); }
/// <summary> /// Executes the drawer on a separate thread. The bool is there if the user finds a need to stop the drawing. /// (This happens when CancelDrawer() is called.) /// </summary> public void Start(ClassicBot main, ref bool Aborted, Vector3I[] points, byte blocktype, ref int sleeptime) { Vector3I firstPoint = points[0]; Bitmap myBitmap = null; string[] full = main.GetMessage(originalchatline).Trim().Split(new char[] { ' ' }, 3); try { myBitmap = new Bitmap(full[2]); } catch { return; } //Invalid file, stop drawing. myBitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); byte direction = GetDirection(points); if (direction == 4) { return; } Block[] refCols = GetReferenceColours(); Block currentBlock; double[] distance = new double[refCols.Length]; int position; for (int curwidth = 0; curwidth < myBitmap.Width; curwidth++) { for (int curheight = 0; curheight < myBitmap.Height; curheight++) { currentBlock.Z = (firstPoint.Z + curheight); if (direction == 0) { currentBlock.X = (firstPoint.X + curwidth); currentBlock.Y = firstPoint.Y; } else if (direction == 1) { currentBlock.X = (firstPoint.X - curwidth); currentBlock.Y = firstPoint.Y; } else if (direction == 2) { currentBlock.Y = (firstPoint.Y + curwidth); currentBlock.X = firstPoint.X; } else { currentBlock.Y = (firstPoint.Y - curwidth); currentBlock.X = firstPoint.X; } currentBlock.col = myBitmap.GetPixel(curwidth, curheight); for (int j = 0; j < distance.Length; j++) //Calculate distances between the colors in the image and the set reference colors, and store them. { distance[j] = Math.Sqrt(Math.Pow((currentBlock.col.R - refCols[j].col.R), 2) + Math.Pow((currentBlock.col.B - refCols[j].col.B), 2) + Math.Pow((currentBlock.col.G - refCols[j].col.G), 2)); } position = 0; double minimum = distance[0]; for (int h = 1; h < distance.Length; h++) //Find the smallest distance in the array of distances. { if (distance[h] < minimum) { minimum = distance[h]; position = h; } } currentBlock.blockType = refCols[position].blockType; //Set the block we found closest to the image to the block we are placing. if (position <= 20) //Back colour blocks { if (direction == 0) { currentBlock.Y += 1; } else if (direction == 1) { currentBlock.Y -= 1; } else if (direction == 2) { currentBlock.X -= 1; } else if (direction == 3) { currentBlock.X += 1; } } //Otherwise, draw them in the front row. if (currentBlock.col.A < 20) { currentBlock.blockType = 0; //Transparent pixels. } if (Aborted == true) { return; } Thread.Sleep(sleeptime); main.SendPositionPacket((short)currentBlock.X, (short)currentBlock.Y, (short)currentBlock.Z); main.SendBlockPacket((short)currentBlock.X, (short)currentBlock.Y, (short)currentBlock.Z, 1, currentBlock.blockType); } } myBitmap.Dispose(); main.SetDrawerToNull(); }
/// <summary> /// Executes the drawer on a separate thread. The bool is there if the user finds a need to stop the drawing. /// (This happens when CancelDrawer() is called.) /// </summary> public void Start(ClassicBot main, ref bool Aborted, Vector3I[] points, byte blocktype, ref int sleeptime) { Vector3I Coords = Vector3I.Min(points[0], points[1]); Vector3I MinVertex = Vector3I.Min(points[0], points[1]); Vector3I MaxVertex = Vector3I.Max(points[0], points[1]); double rx = (MaxVertex.X - MinVertex.X + 1) / 2d; double ry = (MaxVertex.Y - MinVertex.Y + 1) / 2d; double rz = (MaxVertex.Z - MinVertex.Z + 1) / 2d; radius.X = (float)(1 / (rx * rx)); radius.Y = (float)(1 / (ry * ry)); radius.Z = (float)(1 / (rz * rz)); // find center points center.X = (float)((MinVertex.X + MaxVertex.X) / 2d); center.Y = (float)((MinVertex.Y + MaxVertex.Y) / 2d); center.Z = (float)((MinVertex.Z + MaxVertex.Z) / 2d); Coords = MinVertex; main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); IEnumerator<Vector3I> coordEnumerator = BlockEnumerator(MinVertex, MaxVertex).GetEnumerator(); while(coordEnumerator.MoveNext()) { if (Aborted == true) { return; } Thread.Sleep(sleeptime); Coords = coordEnumerator.Current; main.SendPositionPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z); main.SendBlockPacket((short)Coords.X, (short)Coords.Y, (short)Coords.Z, 1, blocktype); } main.SetDrawerToNull(); }
private void AddPlugins(ClassicBot bot) { #region Plugins CommandDelegate PositionCommand = delegate(string Line) { bot.SendMessagePacket(String.Format("Positon in world is at {0},{1},{2}.", bot.X, bot.Y, bot.Z)); }; bot.RegisteredCommands.Add("position", PositionCommand); CommandDelegate AddOpCommand = delegate(string Line) { string[] full = bot.GetMessage(Line).Split(new char[] { ' ' }, 2); bot.AddOperator(full[1]); bot.SendMessagePacket("Allowed user: "******"allow", AddOpCommand); CommandDelegate RemoveOpCommand = delegate(string Line) { string[] full = bot.GetMessage(Line).Split(new char[] { ' ' }, 1); bot.RemoveOperator(full[1]); bot.SendMessagePacket("Disallowed user: "******"disallow", RemoveOpCommand); CommandDelegate SayCommand = delegate(string Line) { string[] full = bot.GetMessage(Line).Split(new char[] { ' ' }, 2); bot.SendMessagePacket(full[1]); }; bot.RegisteredCommands.Add("say", SayCommand); CommandDelegate PlayersCommand = delegate(string Line) { List <string> Names = new List <string>(); foreach (Player player in bot.Players.Values) { Names.Add(player.Name); } string output = String.Join(",", Names.ToArray()); bot.SendLongChat("Players in current world: " + output); }; bot.RegisteredCommands.Add("players", PlayersCommand); CommandDelegate MoveCommand = delegate(string Line) { string[] full = bot.GetMessage(Line).Split(new char[] { ' ' }, 2); string[] coords = full[1].Split(new char[] { ',' }, 3); bot.SendPositionPacket(Int16.Parse(coords[0]), Int16.Parse(coords[1]), Int16.Parse(coords[2])); }; bot.RegisteredCommands.Add("move", MoveCommand); CommandDelegate PlaceCommand = delegate(string Line) { string[] full = bot.GetMessage(Line).Split(new char[] { ' ' }, 2); string[] coords = full[1].Split(new char[] { ',' }, 3); bot.SendBlockPacket(Int16.Parse(coords[0]), Int16.Parse(coords[1]), Int16.Parse(coords[2]), 1, 29); }; bot.RegisteredCommands.Add("place", PlaceCommand); CommandDelegate HasPaidCommand = delegate(string Line) { string[] LineSplit = Extensions.StripColors(Line).Split(' '); try { bool b; WebClient c = new WebClient(); string response = c.DownloadString("https://minecraft.net/haspaid.jsp?user="******"minecraft.net returned: " + (int)response.StatusCode + " " + response.StatusCode.ToString()); } } else { bot.SendMessagePacket("Unhandled error occured: " + ex.Status.ToString()); } } }; bot.RegisteredCommands.Add("haspaid", HasPaidCommand); CommandDelegate FollowCommand = delegate(string Line) { string[] full = bot.GetMessage(Line).Split(new char[] { ' ' }, 2); personfollowed = full[1]; bot.SendMessagePacket("Following user " + full[1]); }; bot.RegisteredCommands.Add("follow", FollowCommand); CommandDelegate CuboidCommand = delegate(string Line) { Cuboid cuboid = new Cuboid(); bot.SetDrawer(Line, cuboid, 2); }; bot.RegisteredCommands.Add("cuboid", CuboidCommand); CommandDelegate PyramidCommand = delegate(string Line) { Pyramid pyramid = new Pyramid(); bot.SetDrawer(Line, pyramid, 2); }; bot.RegisteredCommands.Add("pyramid", PyramidCommand); CommandDelegate AbortCommand = delegate(string Line) { bot.CancelDrawer(); personfollowed = String.Empty; }; bot.RegisteredCommands.Add("abort", AbortCommand); CommandDelegate SpeedCommand = delegate(string Line) { string[] full = bot.GetMessage(Line).Split(new char[] { ' ' }, 2); bot.CuboidSleepTime = 1000 / Int32.Parse(full[1]); }; bot.RegisteredCommands.Add("speed", SpeedCommand); CommandDelegate EllipsoidCommand = delegate(string Line) { Ellipsoid ellipsoid = new Ellipsoid(); bot.SetDrawer(Line, ellipsoid, 2); }; bot.RegisteredCommands.Add("ellipsoid", EllipsoidCommand); CommandDelegate CuboidHCommand = delegate(string Line) { CuboidHollow cuboidh = new CuboidHollow(); bot.SetDrawer(Line, cuboidh, 2); }; bot.RegisteredCommands.Add("cuboidh", CuboidHCommand); CommandDelegate CuboidWCommand = delegate(string Line) { CuboidWireframe cuboidw = new CuboidWireframe(); bot.SetDrawer(Line, cuboidw, 2); }; bot.RegisteredCommands.Add("cuboidw", CuboidWCommand); CommandDelegate LineCommand = delegate(string Line) { Line line = new Line(); bot.SetDrawer(Line, line, 2); }; bot.RegisteredCommands.Add("line", LineCommand); #endregion }
public static void Main(string[] args) { Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Welcome to LibClassicBot beta."); Console.WriteLine("Below is a list of commands and how to use them"); Console.WriteLine(".position - Announces the position of the bot in the map."); Console.WriteLine(".allow <user> - Adds a user to a list of allowed operators."); Console.WriteLine(".disallow <user> - Removes a user from the list of allowed operators."); Console.WriteLine(".say <message> - Makes the bot send the specified message."); Console.WriteLine(".players - Lists the visibile players to the bot in the current map."); Console.WriteLine(".move <x,y,z> - Moves the bot to the specified coordinates."); Console.WriteLine(".place <x,y,z> - Attempts to place a block at the specified coordinates."); Console.WriteLine(".haspaid <username> - Announces if a user has paid or not."); Console.WriteLine(".cuboid <blocktype> - Cuboids between two points."); Console.WriteLine(".cuboidh <blocktype> - Draws a hollow cuboid between two points."); Console.WriteLine(".cuboidw <blocktype> - Draws a wireframe between two points."); Console.WriteLine(".ellipsoid <blocktype> - Draws an ellipsoid between two points."); Console.WriteLine(".pyramid <blocktype> - Draws an upwards pyramid between two points."); Console.WriteLine(".follow <username> - Follows player. (Case sensitive)"); Console.WriteLine(".speed <number> - The number of blocks to place per second."); Console.WriteLine(".abort - Stops the currently running draw operation."); Console.WriteLine(".drawimg 0 <filename> - Attempts to draw the specified image."); Console.ResetColor(); Console.WriteLine("Enter the username to be used by the bot: (Minecraft account)"); string username = Console.ReadLine(); Console.WriteLine("Enter the password to be used by the bot: (Minecraft account)"); string password = Console.ReadLine(); Console.WriteLine("Enter the address of the server to connect to: "); string hash = Console.ReadLine(); if (!hash.StartsWith("http")) { if (hash.StartsWith("minecraft")) { hash = "http://" + hash; } else { hash = "http://minecraft.net/classic/play/" + hash; } } ClassicBot Bot1 = new ClassicBot(username, password, hash); ConsoleLogger logger = new ConsoleLogger(); Bot1.RegisterLogger(logger); FileLogger file = new FileLogger(); Bot1.RegisterLogger(file); Bot1.Events.ChatMessage += Bot1_ChatMessage; Bot1.Events.PlayerMoved += Bot1_PlayerMoved; Bot1.Events.RemoteSessionStarted += RemoteSessionStarted; Bot1.Events.RemoteUserLoggedIn += RemoteUserLoggedIn; Bot1.Events.RemoteSessionEnded += RemoteSessionEnded; #if !MONO Bot1.Events.MapLoaded += Bot1_MapLoaded; Bot1.Events.ConfigLoading += delegate { Console.WriteLine("Loading"); }; #endif #region Plugins CommandDelegate MazeCommand = delegate(string Line) { Maze maze = new Maze(); maze.originalchatline = Line; Bot1.SetDrawer(Line, maze, 2); }; Bot1.RegisteredCommands.Add("maze", MazeCommand); CommandDelegate DrawCommand = delegate(string Line) { DrawImage img = new DrawImage(); img.originalchatline = Line; Bot1.SetDrawer(Line, img, 2); }; Bot1.RegisteredCommands.Add("drawimg", DrawCommand); CommandDelegate PositionCommand = delegate(string Line) { Bot1.SendMessagePacket(String.Format("Positon in world is at {0},{1},{2}.", Bot1.X, Bot1.Y, Bot1.Z)); }; Bot1.RegisteredCommands.Add("position", PositionCommand); CommandDelegate AddOpCommand = delegate(string Line) { string[] full = Bot1.GetMessage(Line).Split(new char[] { ' ' }, 2); Bot1.AddOperator(full[1]); Bot1.SendMessagePacket("Allowed user: "******"allow", AddOpCommand); CommandDelegate RemoveOpCommand = delegate(string Line) { string[] full = Bot1.GetMessage(Line).Split(new char[] { ' ' }, 2); Bot1.RemoveOperator(full[1]); Bot1.SendMessagePacket("Disallowed user: "******"disallow", RemoveOpCommand); CommandDelegate ListOpsCommand = delegate(string Line) { string[] names = Bot1.Users.ToArray(); Bot1.SendLongChat(String.Join(", ", names)); }; Bot1.RegisteredCommands.Add("ops", ListOpsCommand); CommandDelegate SayCommand = delegate(string Line) { string[] full = Bot1.GetMessage(Line).Split(new char[] { ' ' }, 2); Bot1.SendMessagePacket(full[1]); }; Bot1.RegisteredCommands.Add("say", SayCommand); CommandDelegate PlayersCommand = delegate(string Line) { List <string> Names = new List <string>(); foreach (Player player in Bot1.Players.Values) { Names.Add(player.Name); } string output = String.Join(",", Names.ToArray()); Bot1.SendLongChat("Players in current world: " + output); }; Bot1.RegisteredCommands.Add("players", PlayersCommand); CommandDelegate MoveCommand = delegate(string Line) { string[] full = Bot1.GetMessage(Line).Split(new char[] { ' ' }, 2); string[] coords = full[1].Split(new char[] { ',' }, 3); Bot1.SendPositionPacket(Int16.Parse(coords[0]), Int16.Parse(coords[1]), Int16.Parse(coords[2])); }; Bot1.RegisteredCommands.Add("move", MoveCommand); CommandDelegate PlaceCommand = delegate(string Line) { string[] full = Bot1.GetMessage(Line).Split(new char[] { ' ' }, 2); string[] coords = full[1].Split(new char[] { ',' }, 4); Bot1.SendBlockPacket(Int16.Parse(coords[0]), Int16.Parse(coords[1]), Int16.Parse(coords[2]), 1, Byte.Parse(coords[3])); }; Bot1.RegisteredCommands.Add("place", PlaceCommand); CommandDelegate HasPaidCommand = delegate(string Line) { string[] full = Bot1.GetMessage(Line).Split(new char[] { ' ' }, 2); try { bool paid; WebClient client = new WebClient(); string response = client.DownloadString("https://minecraft.net/haspaid.jsp?user="******"minecraft.net returned: " + (int)response.StatusCode + " " + response.StatusCode.ToString()); } } else { Bot1.SendMessagePacket("Unhandled error occured: " + ex.Status.ToString()); } } }; Bot1.RegisteredCommands.Add("haspaid", HasPaidCommand); CommandDelegate FollowCommand = delegate(string Line) { string[] full = Bot1.GetMessage(Line).Split(new char[] { ' ' }, 2); personfollowed = full[1]; Bot1.SendMessagePacket("Following user " + full[1]); }; Bot1.RegisteredCommands.Add("follow", FollowCommand); CommandDelegate CuboidCommand = delegate(string Line) { Cuboid cuboid = new Cuboid(); Bot1.SetDrawer(Line, cuboid, 2); }; Bot1.RegisteredCommands.Add("cuboid", CuboidCommand); CommandDelegate PyramidCommand = delegate(string Line) { Pyramid pyramid = new Pyramid(); Bot1.SetDrawer(Line, pyramid, 2); }; Bot1.RegisteredCommands.Add("pyramid", PyramidCommand); CommandDelegate AbortCommand = delegate(string Line) { Bot1.CancelDrawer(); personfollowed = String.Empty; }; Bot1.RegisteredCommands.Add("abort", AbortCommand); CommandDelegate SpeedCommand = delegate(string Line) { string[] full = Bot1.GetMessage(Line).Split(new char[] { ' ' }, 2); Bot1.CuboidSleepTime = 1000 / Int32.Parse(full[1]); }; Bot1.RegisteredCommands.Add("speed", SpeedCommand); CommandDelegate EllipsoidCommand = delegate(string Line) { Ellipsoid ellipsoid = new Ellipsoid(); Bot1.SetDrawer(Line, ellipsoid, 2); }; Bot1.RegisteredCommands.Add("ellipsoid", EllipsoidCommand); CommandDelegate CuboidHCommand = delegate(string Line) { CuboidHollow cuboidh = new CuboidHollow(); Bot1.SetDrawer(Line, cuboidh, 2); }; Bot1.RegisteredCommands.Add("cuboidh", CuboidHCommand); CommandDelegate CuboidWCommand = delegate(string Line) { CuboidWireframe cuboidw = new CuboidWireframe(); Bot1.SetDrawer(Line, cuboidw, 2); }; Bot1.RegisteredCommands.Add("cuboidw", CuboidWCommand); CommandDelegate LineCommand = delegate(string Line) { Line line = new Line(); Bot1.SetDrawer(Line, line, 2); }; Bot1.RegisteredCommands.Add("line", LineCommand); CommandDelegate IgnoreCommand = delegate(string Line) { string[] full = Bot1.GetMessage(Line).Split(new char[] { ' ' }, 2); Bot1.IgnoredUserList.Add(full[1]); Bot1.SendMessagePacket("Ignored user: "******"ignore", IgnoreCommand); CommandDelegate UnIgnoreCommand = delegate(string Line) { string[] full = Bot1.GetMessage(Line).Split(new char[] { ' ' }, 2); Bot1.IgnoredUserList.Remove(full[1]); Bot1.SendMessagePacket("Unignored user: "******"unignore", UnIgnoreCommand); /*CommandDelegate TestPosCommand = delegate(string Line) * { //Ain't no way to stop it. Uncomment with severe caution. * new System.Threading.Thread( * delegate() { * Random rnd = new Random(); * while(true){ * * int rndval1 = rnd.Next(0, 360); * byte newpitch = Extensions.DegreesToYaw(rndval1); * int rndval2 = rnd.Next(0, 360); * byte newyaw = Extensions.DegreesToYaw(rndval2); * Bot1.SendPositionPacket(Bot1.X, Bot1.Y, Bot1.Z, newyaw, newpitch); * System.Threading.Thread.Sleep(10); * } * }).Start(); * }; * Bot1.RegisteredCommands.Add("testpos", TestPosCommand);*/ #endregion StaticBot1 = Bot1; Bot1.Start(false); loop: { string response = Console.ReadLine(); Bot1.SendMessagePacket(response); goto loop; } }
/// <summary> /// Executes the drawer on a separate thread. The bool is there if the user finds a need to stop the drawing. /// (This happens when CancelDrawer() is called.) /// </summary> public void Start(ClassicBot main, ref bool Aborted, Vector3I[] points, byte blocktype, ref int sleeptime) { Vector3I firstPoint = points[0]; Bitmap myBitmap = null; string[] full = main.GetMessage(originalchatline).Trim().Split(new char[] {' '}, 3); try { myBitmap = new Bitmap(full[2]); } catch { return; } //Invalid file, stop drawing. myBitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); byte direction = GetDirection(points); if (direction == 4) return; Block[] refCols = GetReferenceColours(); Block currentBlock; double[] distance = new double[refCols.Length]; int position; for ( int curwidth = 0; curwidth < myBitmap.Width; curwidth++ ) { for ( int curheight = 0; curheight < myBitmap.Height; curheight++ ) { currentBlock.Z = (firstPoint.Z + curheight); if(direction == 0) { currentBlock.X = (firstPoint.X + curwidth); currentBlock.Y = firstPoint.Y; } else if ( direction == 1 ) { currentBlock.X = (firstPoint.X - curwidth); currentBlock.Y = firstPoint.Y; } else if(direction == 2) { currentBlock.Y = (firstPoint.Y + curwidth); currentBlock.X = firstPoint.X; } else { currentBlock.Y = (firstPoint.Y - curwidth); currentBlock.X = firstPoint.X; } currentBlock.col = myBitmap.GetPixel(curwidth, curheight); for ( int j = 0; j < distance.Length; j++ ) {//Calculate distances between the colors in the image and the set reference colors, and store them. distance[j] = Math.Sqrt(Math.Pow((currentBlock.col.R - refCols[j].col.R ), 2) + Math.Pow(( currentBlock.col.B - refCols[j].col.B ), 2) + Math.Pow(( currentBlock.col.G - refCols[j].col.G ), 2 )); } position = 0; double minimum = distance[0]; for ( int h = 1; h < distance.Length; h++ ) {//Find the smallest distance in the array of distances. if ( distance[h] < minimum ) { minimum = distance[h]; position = h; } } currentBlock.blockType = refCols[position].blockType;//Set the block we found closest to the image to the block we are placing. if ( position <= 20 ) {//Back colour blocks if ( direction == 0 ) { currentBlock.Y += 1; } else if (direction == 1) { currentBlock.Y -= 1; } else if ( direction == 2 ) { currentBlock.X -=1; } else if ( direction == 3 ) { currentBlock.X +=1; } } //Otherwise, draw them in the front row. if ( currentBlock.col.A < 20 ) currentBlock.blockType = 0; //Transparent pixels. if (Aborted == true) { return; } Thread.Sleep(sleeptime); main.SendPositionPacket((short)currentBlock.X, (short)currentBlock.Y, (short)currentBlock.Z); main.SendBlockPacket((short)currentBlock.X, (short)currentBlock.Y, (short)currentBlock.Z, 1, currentBlock.blockType); } } myBitmap.Dispose(); main.SetDrawerToNull(); }