예제 #1
0
 public GameWindow(int currentPlayer)
 {
     Classes.CurrentPlayer thePlayer = new Classes.CurrentPlayer();
     InitializeComponent();
     //subscribe a method to be exectued when event is raised <-- doesnt get triggered when loadPlayer gets called? Is it because the reference gets changed? and not the actual ID property??
     thePlayer.IDChanged += new Classes.CurrentPlayer.IDChangedHandler(TargetMethodThatGetsTriggered);
     thePlayer            = LoadPlayer(currentPlayer);
     LoadUI(thePlayer);
     MessageBox.Show(thePlayer.playerID.ToString());
 }
예제 #2
0
 private void LoadUI(Classes.CurrentPlayer player)
 {
     healthLabel.Content = player.currentHealth + " / " + player.maxHealth;
     weightLabel.Content = player.maxWeight;
 }