private void GenerateClassEntity(String baseFolder, IList <FrameworkEntity> entities, Framework f, FrameworkEntity e, String sourcePath, String destinationPath) { String file; ClassEntity entity = BaseEntity.LoadFrom <ClassEntity> (sourcePath); // Make sure that availability is ready entity.AdjustAvailability(); this.Log(Level.Info, String.Format("Generating '{0}'...", e.name)); this.LoadClassDependencies(baseFolder, entities, entity); if (entity.ExtendedClass == null) { if (entity.Generate) { file = destinationPath + ".cs"; this.Generate <ClassDefinitionGenerator>(f, entity, file); } if (entity.Generate) { file = destinationPath + ".Class.cs"; this.Generate <ClassMembersGenerator>(f, entity, file); } if (entity.Generate && entity.HasConstructors) { file = destinationPath + ".Constructors.cs"; this.Generate <ClassConstructorsGenerator> (f, entity, file); } if (entity.HasConstants || entity.HasEnumerations) { file = destinationPath + ".Constants.cs"; this.Generate <ClassConstantsGenerator> (f, entity, file); } if (entity.Generate && entity.Protocols != null && entity.Protocols.Count > 0) { file = destinationPath + ".Protocols.cs"; this.Generate <ClassProtocolsGenerator> (f, entity, file); } } else { if (entity.Generate) { file = destinationPath + ".cs"; this.Generate <ClassAdditionsGenerator>(f, entity, file); } if (entity.HasConstants || entity.HasEnumerations) { file = destinationPath + ".Constants.cs"; this.Generate <ClassConstantsGenerator> (f, entity, file); } } }