protected override void Update(GameTime gameTime)
        {
            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }
            else if (Keyboard.GetState().IsKeyDown(Keys.Space) && !ball.gameRun)
            {
                ball.gameRun = true;
            }
            else if (Keyboard.GetState().IsKeyDown(Keys.R) && ball.gameRun)
            {
                ball.gameRun = false;
                ball.Reetball();
            }
            player1.posY = Mouse.GetState().Y;
            player2.posY = Mouse.GetState().Y;

            //bollen går till spelare nm2
            if (ball.dirX > 0)
            {
                if (ball.posY >= player2.posY && ball.posY + ballSize < player2.posY + racketH && ball.posX + ballSize >= player2.posX)
                {
                    ball.dirX = -ball.dirX;
                }
                else if (ball.posX >= GraphicsDevice.Viewport.Width - ballSize)
                {
                    score1++;
                    ball.gameRun = false;
                    ball.Reetball();
                }
            }
            //bollen går till spelare nm1
            else if (ball.dirX < 0)
            {
                if (ball.posY >= player1.posY && ball.posY + ballSize <= player1.posY + racketH && ball.posX <= player1.posX + racketW)
                {
                    ball.dirX = -ball.dirX;
                }
                else if (ball.posX <= 0)
                {
                    score2++;
                    ball.gameRun = false;
                    ball.Reetball();
                }
            }

            base.Update(gameTime);
        }
        protected override void LoadContent()
        {
            scorefont   = Content.Load <SpriteFont>("scorefont");
            spriteBatch = new SpriteBatch(GraphicsDevice);
            ball        = new ClassBall(GraphicsDevice, spriteBatch, this, ballSize);

            player1 = new ClassRacket(GraphicsDevice, spriteBatch, this, racketW, racketH, 10, GraphicsDevice.Viewport.Height / 2 - racketH / 2);
            player2 = new ClassRacket(GraphicsDevice, spriteBatch, this, racketW, racketH, GraphicsDevice.Viewport.Width - racketH, GraphicsDevice.Viewport.Height / 2 - racketH / 2);

            Components.Add(player1);
            Components.Add(player2);
            Components.Add(ball);

            ball.Reetball();
        }