public void TcDuanMianByLine() { Point3d p; Point3d p2; Class36.smethod_31(ref p, ref p2, "选择插入点:"); Line line = CAD.AddLine(p, p2, "0"); string text = Interaction.InputBox("直接距离" + Conversions.ToString(checked ((long)Math.Round(line.Length))) + ",请输入分布的钢筋根数", "", "2", -1, -1); if (Operators.CompareString(text, "", false) != 0) { double num = line.Length / (Conversions.ToDouble(text) + 1.0); double num2 = Class36.double_0 / 2.0; double num3 = num2; short num4; short num6; short num7; checked { if (num3 == 1.0) { num4 = (short)Math.Round(unchecked (35.0 * num2)); } else if (num3 == 1.25) { num4 = (short)Math.Round(unchecked (30.0 * num2)); } else if (num3 == 2.0) { num4 = (short)Math.Round(unchecked (25.0 * num2)); } else if (num3 == 2.5) { num4 = (short)Math.Round(unchecked (25.0 * num2)); } short num5 = 1; num6 = Conversions.ToShort(text); num7 = num5; } for (;;) { short num8 = num7; short num9 = num6; if (num8 > num9) { break; } Point3d pointAtDist = line.GetPointAtDist(num * (double)num7); Class36.smethod_16(pointAtDist, (double)num4, "墙柱纵筋"); num7 += 1; } Class36.smethod_64(line.ObjectId); } }
public void TcQGJ_D() { int num; int num4; object obj; try { IL_01: ProjectData.ClearProjectError(); num = -2; IL_09: int num2 = 2; Point3d point3d_; Point3d point3d_2; Class36.smethod_31(ref point3d_, ref point3d_2, "不在同一直线上的两点:"); IL_1A: num2 = 3; Class36.smethod_15(point3d_, point3d_2, Class36.double_0 / 2.0); IL_33: goto IL_9B; IL_35: int num3 = num4 + 1; num4 = 0; @switch(ICSharpCode.Decompiler.ILAst.ILLabel[], num3); IL_55: goto IL_90; IL_57: num4 = num2; if (num <= -2) { goto IL_35; } @switch(ICSharpCode.Decompiler.ILAst.ILLabel[], num); IL_6D :; } catch when(endfilter(obj is Exception & num != 0 & num4 == 0)) { Exception ex = (Exception)obj2; goto IL_57; } IL_90: throw ProjectData.CreateProjectError(-2146828237); IL_9B: if (num4 != 0) { ProjectData.ClearProjectError(); } }
public void Tchjt() { Point3d point3d; Point3d point3d2; Class36.smethod_31(ref point3d, ref point3d2, "选择插入点:"); Line line = new Line(point3d, point3d2); short num = 5; double angle = line.Angle; double length = line.Length; Point3d startPoint = line.StartPoint; Point3d endPoint = line.EndPoint; checked { Point2d point2d; if (length > 200.0) { long num2 = (long)Math.Round(length) / 200L; double num3 = length % 100.0; num3 /= 2.0; long num4 = (long)Math.Round(length) / 100L; if (num4 % 2L == 0L) { Polyline[] array = new Polyline[(int)(num2 - 1L) + 1]; Polyline[] array2 = new Polyline[(int)(num2 - 1L) + 1]; long num5 = 0L; long num6 = num2 - 1L; long num7 = num5; for (;;) { long num8 = num7; long num9 = num6; if (num8 > num9) { break; } Point3d pointRotateByPoint; Point3d pointRotateByPoint2; Point3d pointRotateByPoint3; unchecked { Point3d p; p..ctor(startPoint.X + (double)(checked (200L * num7)) + 50.0 + num3, startPoint.Y + 25.0, startPoint.Z); Point3d p2; p2..ctor(startPoint.X + (double)(checked (200L * num7)) + 100.0 + num3, startPoint.Y + 0.0, startPoint.Z); Point3d p3; p3..ctor(startPoint.X + (double)(checked (200L * num7)) + 150.0 + num3, startPoint.Y + 25.0, startPoint.Z); pointRotateByPoint = CAD.GetPointRotateByPoint(startPoint, p, angle); pointRotateByPoint2 = CAD.GetPointRotateByPoint(startPoint, p2, angle); pointRotateByPoint3 = CAD.GetPointRotateByPoint(startPoint, p3, angle); } array[(int)num7] = new Polyline(); Polyline polyline = array[(int)num7]; int num10 = 0; point2d..ctor(pointRotateByPoint.X, pointRotateByPoint.Y); polyline.AddVertexAt(num10, point2d, 0.0, (double)num, (double)num); Polyline polyline2 = array[(int)num7]; int num11 = 1; point2d..ctor(pointRotateByPoint2.X, pointRotateByPoint2.Y); polyline2.AddVertexAt(num11, point2d, 0.0, (double)num, (double)num); Polyline polyline3 = array[(int)num7]; int num12 = 2; point2d..ctor(pointRotateByPoint3.X, pointRotateByPoint3.Y); polyline3.AddVertexAt(num12, point2d, 0.0, (double)num, (double)num); CAD.AddEnt(array[(int)num7]); array[(int)num7].Dispose(); Point3d pointRotateByPoint4; Point3d pointRotateByPoint5; Point3d pointRotateByPoint6; unchecked { Point3d p4; p4..ctor(startPoint.X + (double)(checked (200L * num7)) + 50.0 + num3, startPoint.Y - 25.0, startPoint.Z); Point3d p5; p5..ctor(startPoint.X + (double)(checked (200L * num7)) + 100.0 + num3, startPoint.Y + 0.0, startPoint.Z); Point3d p6; p6..ctor(startPoint.X + (double)(checked (200L * num7)) + 150.0 + num3, startPoint.Y - 25.0, startPoint.Z); pointRotateByPoint4 = CAD.GetPointRotateByPoint(startPoint, p4, angle); pointRotateByPoint5 = CAD.GetPointRotateByPoint(startPoint, p5, angle); pointRotateByPoint6 = CAD.GetPointRotateByPoint(startPoint, p6, angle); } array2[(int)num7] = new Polyline(); Polyline polyline4 = array2[(int)num7]; int num13 = 0; point2d..ctor(pointRotateByPoint4.X, pointRotateByPoint4.Y); polyline4.AddVertexAt(num13, point2d, 0.0, (double)num, (double)num); Polyline polyline5 = array2[(int)num7]; int num14 = 1; point2d..ctor(pointRotateByPoint5.X, pointRotateByPoint5.Y); polyline5.AddVertexAt(num14, point2d, 0.0, (double)num, (double)num); Polyline polyline6 = array2[(int)num7]; int num15 = 2; point2d..ctor(pointRotateByPoint6.X, pointRotateByPoint6.Y); polyline6.AddVertexAt(num15, point2d, 0.0, (double)num, (double)num); CAD.AddEnt(array2[(int)num7]); array2[(int)num7].Dispose(); num7 += 1L; } } else if (num4 % 2L != 0L) { Polyline[] array = new Polyline[(int)num2 + 1]; Polyline[] array2 = new Polyline[(int)num2 + 1]; long num16 = 0L; long num17 = num2; long num18 = num16; for (;;) { long num19 = num18; long num9 = num17; if (num19 > num9) { break; } Point3d pointRotateByPoint7; Point3d pointRotateByPoint8; Point3d pointRotateByPoint9; unchecked { Point3d p7; p7..ctor(startPoint.X + (double)(checked (200L * num18)) + num3, startPoint.Y + 25.0, startPoint.Z); Point3d p8; p8..ctor(startPoint.X + (double)(checked (200L * num18)) + 50.0 + num3, startPoint.Y + 0.0, startPoint.Z); Point3d p9; p9..ctor(startPoint.X + (double)(checked (200L * num18)) + 100.0 + num3, startPoint.Y + 25.0, startPoint.Z); pointRotateByPoint7 = CAD.GetPointRotateByPoint(startPoint, p7, angle); pointRotateByPoint8 = CAD.GetPointRotateByPoint(startPoint, p8, angle); pointRotateByPoint9 = CAD.GetPointRotateByPoint(startPoint, p9, angle); } array[(int)num18] = new Polyline(); Polyline polyline7 = array[(int)num18]; int num20 = 0; point2d..ctor(pointRotateByPoint7.X, pointRotateByPoint7.Y); polyline7.AddVertexAt(num20, point2d, 0.0, (double)num, (double)num); Polyline polyline8 = array[(int)num18]; int num21 = 1; point2d..ctor(pointRotateByPoint8.X, pointRotateByPoint8.Y); polyline8.AddVertexAt(num21, point2d, 0.0, (double)num, (double)num); Polyline polyline9 = array[(int)num18]; int num22 = 2; point2d..ctor(pointRotateByPoint9.X, pointRotateByPoint9.Y); polyline9.AddVertexAt(num22, point2d, 0.0, (double)num, (double)num); CAD.AddEnt(array[(int)num18]); array[(int)num18].Dispose(); Point3d pointRotateByPoint10; Point3d pointRotateByPoint11; Point3d pointRotateByPoint12; unchecked { Point3d p10; p10..ctor(startPoint.X + (double)(checked (200L * num18)) + num3, startPoint.Y - 25.0, startPoint.Z); Point3d p11; p11..ctor(startPoint.X + (double)(checked (200L * num18)) + 50.0 + num3, startPoint.Y + 0.0, startPoint.Z); Point3d p12; p12..ctor(startPoint.X + (double)(checked (200L * num18)) + 100.0 + num3, startPoint.Y - 25.0, startPoint.Z); pointRotateByPoint10 = CAD.GetPointRotateByPoint(startPoint, p10, angle); pointRotateByPoint11 = CAD.GetPointRotateByPoint(startPoint, p11, angle); pointRotateByPoint12 = CAD.GetPointRotateByPoint(startPoint, p12, angle); } array2[(int)num18] = new Polyline(); Polyline polyline10 = array2[(int)num18]; int num23 = 0; point2d..ctor(pointRotateByPoint10.X, pointRotateByPoint10.Y); polyline10.AddVertexAt(num23, point2d, 0.0, (double)num, (double)num); Polyline polyline11 = array2[(int)num18]; int num24 = 1; point2d..ctor(pointRotateByPoint11.X, pointRotateByPoint11.Y); polyline11.AddVertexAt(num24, point2d, 0.0, (double)num, (double)num); Polyline polyline12 = array2[(int)num18]; int num25 = 2; point2d..ctor(pointRotateByPoint12.X, pointRotateByPoint12.Y); polyline12.AddVertexAt(num25, point2d, 0.0, (double)num, (double)num); CAD.AddEnt(array2[(int)num18]); array2[(int)num18].Dispose(); num18 += 1L; } } } Polyline polyline13 = new Polyline(); Polyline polyline14 = polyline13; int num26 = 0; point2d..ctor(line.StartPoint.X, line.StartPoint.Y); polyline14.AddVertexAt(num26, point2d, 0.0, (double)num, (double)num); Polyline polyline15 = polyline13; int num27 = 1; point2d..ctor(line.EndPoint.X, line.EndPoint.Y); polyline15.AddVertexAt(num27, point2d, 0.0, (double)num, (double)num); polyline13.Dispose(); } }