public WarpGate(WarpGate source) : base(source) { PresentFactions = new ObservableCollection <Faction>(source.PresentFactions); ConnectedGateIds = new ObservableCollection <uint>(source.ConnectedGateIds); Economy = new Economy(source.Economy); CommonGovernment = new Government(source.CommonGovernment); Civilization = new CivilizationClass(source.Civilization); }
public Comet(Comet source) : base(source) { Radius = new Distance(source.Radius); CometKind = source.CometKind; Composition = new SurfaceComposition(source.Composition); PresentFactions = new ObservableCollection <Faction>(source.PresentFactions); CommonGovernment = new Government(source.CommonGovernment); Civilization = new CivilizationClass(source.Civilization); }
public MegaStructure(MegaStructure source) : base(source) { Species = new ObservableCollection <MajorSpecies>(source.Species); PresentFactions = new ObservableCollection <Faction>(source.PresentFactions); Radius = new Distance(source.Radius); Economy = new Economy(source.Economy); CommonCulture = new Culture(source.CommonCulture); CommonGovernment = new Government(source.CommonGovernment); Civilization = new CivilizationClass(source.Civilization); }
public MegaStructure() { Species = new ObservableCollection <MajorSpecies>(); PresentFactions = new ObservableCollection <Faction>(); Radius = new Distance(); Economy = new Economy(); CommonCulture = new Culture(); CommonGovernment = new Government(); Civilization = new CivilizationClass(); }
public Star(Star source) : base(source) { Age = new Time(source.Age); Mass = new Mass(source.Mass); Radius = new Distance(source.Radius); Temperature = new Temperature(source.Temperature); PresentFactions = new ObservableCollection <Faction>(source.PresentFactions); Economy = new Economy(source.Economy); CommonGovernment = new Government(source.CommonGovernment); Civilization = new CivilizationClass(source.Civilization); }
public WarpGate() { PresentFactions = new ObservableCollection <Faction>(); ConnectedGateIds = new ObservableCollection <uint>() { 0, 0, 0, 0, 0, 0, 0, 0 }; Economy = new Economy(); CommonGovernment = new Government(); Civilization = new CivilizationClass(); }
public Moon(Moon source) : base(source) { MoonKind = source.MoonKind; Radius = new Distance(source.Radius); Surface = new SurfaceComposition(source.Surface); Species = new ObservableCollection <MajorSpecies>(source.Species); PresentFactions = new ObservableCollection <Faction>(source.PresentFactions); Economy = new Economy(source.Economy); CommonCulture = new Culture(source.CommonCulture); CommonGovernment = new Government(source.CommonGovernment); Civilization = new CivilizationClass(source.Civilization); Atmosphere = new AtmosphericComposition(source.Atmosphere); }
public Comet() { Radius = new Distance { Value = 20.0, Unit = Distance.DistanceUnit.Kilometer }; CometKind = CometType.Icy; Composition = new SurfaceComposition(); PresentFactions = new ObservableCollection <Faction>(); CommonGovernment = new Government(); Civilization = new CivilizationClass(); }
public Asteroid(Asteroid source) : base(source) { Radius = new Distance(source.Radius); AsteroidKind = source.AsteroidKind; Surface = new SurfaceComposition(source.Surface); Species = new ObservableCollection <MajorSpecies>(source.Species); Economy = new Economy(source.Economy); CommonCulture = new Culture(source.CommonCulture); CommonGovernment = new Government(source.CommonGovernment); Civilization = new CivilizationClass(source.Civilization); PresentFactions = new ObservableCollection <Faction>(source.PresentFactions); ClassKind = source.ClassKind; }
public Settlement() { Radius = new Distance { Value = 45.0, Unit = Distance.DistanceUnit.Kilometer }; SettlementKind = SettlementType.Orbital; PresentFactions = new ObservableCollection <Faction>(); Species = new ObservableCollection <MajorSpecies>(); Economy = new Economy(); CommonCulture = new Culture(); CommonGovernment = new Government(); Civilization = new CivilizationClass(); }
public Planet(Planet source) : base(source) { Radius = new Distance(source.Radius); Density = source.Density; Temperature = new Temperature(source.Temperature); PlanetKind = source.PlanetKind; Surface = new SurfaceComposition(source.Surface); Species = new ObservableCollection <MajorSpecies>(source.Species); PresentFactions = new ObservableCollection <Faction>(source.PresentFactions); Economy = new Economy(source.Economy); CommonCulture = new Culture(source.CommonCulture); CommonGovernment = new Government(source.CommonGovernment); Civilization = new CivilizationClass(source.Civilization); Atmosphere = new AtmosphericComposition(source.Atmosphere); }
public Moon() { MoonKind = MoonType.Rocky; Radius = new Distance { Value = 300.0, Unit = Distance.DistanceUnit.Kilometer }; Surface = new SurfaceComposition(); Species = new ObservableCollection <MajorSpecies>(); PresentFactions = new ObservableCollection <Faction>(); Economy = new Economy(); CommonCulture = new Culture(); CommonGovernment = new Government(); Civilization = new CivilizationClass(); Atmosphere = new AtmosphericComposition(); }
public Asteroid() { Radius = new Distance { Value = 2.0, Unit = Distance.DistanceUnit.Kilometer }; AsteroidKind = AsteroidType.Rocky; Surface = new SurfaceComposition(); Species = new ObservableCollection <MajorSpecies>(); Economy = new Economy(); CommonCulture = new Culture(); CommonGovernment = new Government(); Civilization = new CivilizationClass(); PresentFactions = new ObservableCollection <Faction>(); }
public Star() { Age = new Time { Value = 2.0, Unit = Time.UnitType.BillionYears }; Mass = new Mass(); Radius = new Distance { Value = 3.8, Unit = Distance.DistanceUnit.LightSecond }; Temperature = new Temperature { Value = 4000.0 }; PresentFactions = new ObservableCollection <Faction>(); Economy = new Economy(); CommonGovernment = new Government(); Civilization = new CivilizationClass(); }
public Planet() { Radius = new Distance { Value = 30000.0, Unit = Distance.DistanceUnit.Kilometer }; Density = 1.0; Temperature = new Temperature { Value = 287.0 }; PlanetKind = PlanetType.Rocky; Surface = new SurfaceComposition(); Species = new ObservableCollection <MajorSpecies>(); PresentFactions = new ObservableCollection <Faction>(); Economy = new Economy(); CommonCulture = new Culture(); CommonGovernment = new Government(); Civilization = new CivilizationClass(); Atmosphere = new AtmosphericComposition(); }