void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } cc = GameObject.FindObjectOfType <CameraController>().GetComponent <Camera>(); markers = GameObject.FindObjectsOfType <CityBorderMarker>(); //Find initial ground RaycastHit hitC; if (Physics.Linecast(cc.transform.position, transform.position, out hitC, cityFoundation)) { //print(hitC.collider.gameObject.name + " C"); if (currentGround != hitC.collider.gameObject) { currentGround = hitC.collider.gameObject; } } //Find City Border Markers foreach (CityBorderMarker c in markers) { if (c.right) { rightEdge = c.transform; } else { leftEdge = c.transform; } } //load all ground types foreach (GameObject g in Resources.LoadAll("TestStuff/Grounds", typeof(GameObject))) { if (g.GetComponent <Grounds>().spawnBuildings) { cityGroundsSpawnable.Add(g); } else { cityGrounds.Add(g); } } //load all building types foreach (GameObject g in Resources.LoadAll("TestStuff/Buildings/Foundations", typeof(GameObject))) { buildings.Add(g); } nextStreetIn = 0; }
// Use this for initialization void Start() { csm = GameObject.FindObjectOfType <CitySpawnManager>(); cc = GameObject.FindObjectOfType <CameraController>().GetComponent <Camera>(); }