void ActivateCrime(Crime _crime) { // pass crime on to the city theCity.ActivateCrime(_crime); // remove from pending list pendingCrimes.Remove(_crime); currentCrimes.Add(_crime); }
void ActivateCrime(Crime _crime) { // pass crime on to the city theCity.ActivateCrime(_crime); // remove from pending list pendingCrimes.Remove(_crime); currentCrimes.Add(_crime); }