void SpawnTraveler() { if (BlobVisible) { return; } Debug.Assert(LinkedCities.Length > 0, this.Name + " has no linked cities."); GameObject t = (GameObject)Instantiate(CitizenPrefab, CityPosition, Quaternion.identity); CitizenController c = t.GetComponent <CitizenController>(); Debug.Assert(c, "CitizenController not found for " + this.Name + "'s citizen prefab."); CityController Destination = ChooseDestination(); if (c) { c.SetHome(this); c.SetDestination(Destination); } CountTravelerOut(Destination); c.Knowledge.TravelersSent = TravelersSent[Destination.Name]; c.Knowledge.OriginThreat = Threat; }
private void GenerateOccupants() { int occupantCount = Random.Range(minOccupantCount, maxOccupantCount + 1); for (int i = 0; i < occupantCount; i++) { //change size and color GameObject newOccupant = Instantiate(occupantPrefab, house.position, Quaternion.identity); newOccupant.transform.localScale = transform.localScale; newOccupant.transform.GetChild(0).GetComponent <MeshRenderer>().material.color = house.color.color; newOccupant.transform.GetChild(1).GetChild(0).GetComponent <MeshRenderer>().material.color = house.color.color; newOccupant.transform.GetChild(2).GetChild(0).GetComponent <MeshRenderer>().material.color = house.color.color; CitizenController citizenControl = newOccupant.GetComponent <CitizenController>(); citizenControl.myHouse = this; citizenControl.Initialize(); } }
public void AddNewPopulation() { //maxに達しているか if (model.citizens.Count >= GameManager.Instance.gameModel.maxPopulation) { return; } //十分な余剰食糧があるか GameObject citizenGameObject = Instantiate(citizenPrefab) as GameObject; CitizenController citizen = citizenGameObject.GetComponent <CitizenController>(); citizen.Init(); citizen.transform.SetParent(getRow(), false); model.citizens.Add(citizen); }
public async void GetCitizens_Returns_List_Of_Citizens() { var connection = new SqliteConnection("DataSource=:memory:"); await connection.OpenAsync(); var options = new DbContextOptionsBuilder <RCCSContext>() .UseSqlite(connection) .Options; using (var context = new RCCSContext(options)) { context.Database.EnsureCreated(); context.Citizens.AddRange( new Citizen { FirstName = "Jens", LastName = "Jensen", CPR = 2020201987 }, new Citizen { FirstName = "Anker", LastName = "Sørensen", CPR = 2121211947 }); context.SaveChanges(); } using (var context = new RCCSContext(options)) { var citizenController = new CitizenController(context); var citizenList = await citizenController.GetCitizens(); Assert.NotNull(citizenList); var actionResult = Assert.IsType <ActionResult <List <Citizen> > >(citizenList); var returnValue = Assert.IsAssignableFrom <IEnumerable <Citizen> >(actionResult.Value); } }
void CitizenSeen(GameObject Friend) { CitizenController citizen = Friend.GetComponent <CitizenController>(); if (citizen == null) { return; } // Check to see if the citizen is fleeing! if (Knowledge.DestinationCity != citizen.Knowledge.DestinationCity) { return; } if (citizen.Knowledge.TravelerPanicked) { Panic(); } }