private void FullTables() { Streets[] streets = Cities.GetStreets(City.Tron); StreetPaths[] pathses = Cities.GetStreetPaths(City.Tron); PathsForBuy[] pathsForBuys = Cities.GetPathForBuys(City.Tron); Builds[] buildses = Cities.GetBuildses(City.Tron); Events[] events = Cities.GetEvents(City.Tron); _connection.InsertAll(streets); _connection.InsertAll(pathses); _connection.InsertAll(pathsForBuys); _connection.InsertAll(buildses); _connection.InsertAll(events); }