public BlueprintGraph(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/BlueprintGraph/Private", "Editor/KismetCompiler/Public", } ); OverridePackageType = PackageOverrideType.EngineDeveloper; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "EditorStyle", "EditorSubsystem", } ); PrivateDependencyModuleNames.AddRange( new string[] { "EditorStyle", "KismetCompiler", "UnrealEd", "GraphEditor", "SlateCore", "Kismet", "KismetWidgets", "PropertyEditor", "ToolMenus", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "KismetCompiler", "UnrealEd", "GraphEditor", "Kismet", } ); }
public AnimGraph(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/AnimGraph/Private", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "AnimGraphRuntime", "BlueprintGraph", } ); PrivateDependencyModuleNames.AddRange( new string[] { "InputCore", "SlateCore", "UnrealEd", "GraphEditor", "PropertyEditor", "EditorStyle", "ContentBrowser", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "UnrealEd", "GraphEditor", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Persona", "SkeletonEditor", "AdvancedPreviewScene", } ); }
public HierarchicalLODOutliner(TargetInfo Target) { PublicDependencyModuleNames.AddRange ( new string[] { "Core", "InputCore", "CoreUObject", "RHI", "RenderCore", "Slate", "EditorStyle", "Engine", "UnrealEd", "PropertyEditor", "HierarchicalLODUtilities" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "UnrealEd" } ); if (UEBuildConfiguration.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "SlateCore", "Slate", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "UnrealEd" } ); } }
public MaterialUtilities(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string [] { "Core", "CoreUObject", "Engine", "RenderCore", "Renderer", "RHI", "Landscape", "UnrealEd", "MaterialBaking", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MeshMergeUtilities", } ); PublicDependencyModuleNames.AddRange( new string [] { "MeshDescription", "MeshDescriptionOperations", "StaticMeshDescription" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Landscape", "MeshMergeUtilities", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "Landscape" } ); }
public AudiokineticTools(TargetInfo Target) { PrivateIncludePaths.Add("AudiokineticTools/Private"); PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", "MainFrame", "LevelEditor" }); PublicIncludePathModuleNames.AddRange( new string[] { "AssetTools", "ContentBrowser", "Matinee" }); PublicDependencyModuleNames.AddRange( new string[] { "AkAudio", "Core", "InputCore", "CoreUObject", "Engine", "UnrealEd", "Slate", "SlateCore", "Matinee", "EditorStyle", "Json", "XmlParser", "WorkspaceMenuStructure", "DirectoryWatcher", "Projects", "PropertyEditor" }); CircularlyReferencedDependentModules.Add("AkAudio"); }
public BlueprintGraph(TargetInfo Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/BlueprintGraph/Private", "Editor/KismetCompiler/Public", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "EditorStyle", } ); PrivateDependencyModuleNames.AddRange( new string[] { "EditorStyle", "KismetCompiler", "UnrealEd", "GraphEditor", "SlateCore", "Kismet", "KismetWidgets", "PropertyEditor", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "KismetCompiler", "UnrealEd", "GraphEditor", "Kismet", } ); }
public Sequencer(TargetInfo Target) { PrivateIncludePaths.Add("Editor/Sequencer/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "MovieScene", "MovieSceneTracks", "MovieSceneTools", "MovieSceneCapture", "EditorWidgets", "SequencerWidgets", "BlueprintGraph", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "PropertyEditor", "Kismet", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PropertyEditor", "LevelEditor", "WorkspaceMenuStructure", } ); CircularlyReferencedDependentModules.Add("MovieSceneTools"); }
// https://wiki.unrealengine.com/Linking_Static_Libraries_Using_The_Build_System //private bool LoadSockets_bak(TargetInfo Target) // 4.17 //private bool LoadSockets_bak(ReadOnlyTargetRules Target) //{ // // https://wiki.unrealengine.com/Integrating_OpenCV_Into_Unreal_Engine_4 // // UE4.9.1 error CS0122: “UnrealBuildTool.BuildConfiguration”不可访问,因为它受保护级别限制 // //bool isdebug = Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT; // bool isdebug = Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT; // if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) // { // //string PlatformString; // string LibrariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "Sockets"); // if (Target.Platform == UnrealTargetPlatform.Win64) // { // //PlatformString = "x64"; // //LibrariesPath = Path.Combine(LibrariesPath, "Win64"); // if (Target.Configuration == UnrealTargetConfiguration.Debug) // { // LibrariesPath = Path.Combine(LibrariesPath, "Debug"); // } // } // else // { // //PlatformString = "ia32"; // //LibrariesPath = Path.Combine(LibrariesPath, "Win32"); // } // //LibrariesPath = Path.Combine(LibrariesPath, "Debug"); // //PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "icui18n.lib")); // //PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "icuuc.lib")); // //PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "v8_base.lib")); // //PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "v8_libbase.lib")); // //PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "v8_nosnapshot.lib")); // //PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "v8_snapshot.lib")); // //PublicIncludePaths.Add(Path.Combine(this.getMyProjectThirdPartyPath(), "v8", "Includes")); // //Definitions.Add(string.Format("WITH_COUPLING=1")); // if (Target.Configuration == UnrealTargetConfiguration.Debug) // { // // 添加库目录 // // PublicLibraryPaths.Add(LuaLibDirectory); // PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "Sockets.lib")); // //Add Dynamic Libraries (Debug Version) // //PublicDelayLoadDLLs.Add("opencv_world300d.dll"); // } // else // { // PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "Sockets.lib")); // } // return true; // } // //Definitions.Add(string.Format("WITH_COUPLING=0")); // return false; //} //private bool LoadSockets(TargetInfo Target) // 4.17 //private bool LoadSockets(ReadOnlyTargetRules Target) //{ // string LibrariesPath; // LibrariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "Sockets", "Sockets_d.lib"); // PublicAdditionalLibraries.Add(LibrariesPath); // return true; //} //private bool LoadTestExtern(TargetInfo Target) // 4.17 //private bool LoadTestExtern(ReadOnlyTargetRules Target) //{ // string LibrariesPath; // LibrariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "TestStaticLib", "TestStaticLib_d.lib"); // PublicAdditionalLibraries.Add(LibrariesPath); // return true; //} //private bool LoadGtest(TargetInfo Target) // 4.17 //private bool LoadGtest(ReadOnlyTargetRules Target) //{ // string LibrariesPath; // LibrariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "gtest", "gtest_d.lib"); // PublicAdditionalLibraries.Add(LibrariesPath); // return true; //} // 加载 Lua //private bool LoadLua(TargetInfo Target) // 4.17 //private bool LoadLua(ReadOnlyTargetRules Target) //{ // string librariesPath = ""; // if (UnrealTargetPlatform.Mac == Target.Platform) // { // } // else if(UnrealTargetPlatform.Win32 == Target.Platform) // { // /** // * @brief bDebugBuildsActuallyUseDebugCRT 开启这个会有很多链接错误,因此暂时不开启 // * @ref Engine\Source\Programs\UnrealBuildTool\Configuration\TargetRules.cs // * @ref Engine\Saved\UnrealBuildTool\BuildConfiguration.xml // */ // if (UnrealTargetConfiguration.Debug == Target.Configuration/* && // Target.bDebugBuildsActuallyUseDebugCRT */) // { // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "Lua", "Win32", "Lua_d.lib"); // PublicAdditionalLibraries.Add(librariesPath); // } // else // { // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "Lua", "Win32", "Lua.lib"); // PublicAdditionalLibraries.Add(librariesPath); // } // } // else if (UnrealTargetPlatform.Win64 == Target.Platform) // { // if (UnrealTargetConfiguration.Debug == Target.Configuration/* && // Target.bDebugBuildsActuallyUseDebugCRT */) // { // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "Lua", "Win64", "Lua_d.lib"); // PublicAdditionalLibraries.Add(librariesPath); // } // else // { // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "Lua", "Win64", "Lua.lib"); // PublicAdditionalLibraries.Add(librariesPath); // } // } // else if (UnrealTargetPlatform.Android == Target.Platform) // { // // UE4.19.1 error CS0122: “UnrealBuildTool.BuildConfiguration”不可访问,因为它受保护级别限制 // //string BuildPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath); // //string BuildPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); // // UE4.19.1 warning CS0618: “UnrealBuildTool.ModuleRules.ReceiptPropertyList.Add(UnrealBuildTool.ReceiptProperty)”已过时:“Constructing a ReceiptProperty object is deprecated. Call RuntimeDependencies.Add() with the path to the file to stage.” // //AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(BuildPath, "My_APL_armv7.xml"))); // //RuntimeDependencies.Add(Path.Combine(BuildPath, "My_APL_armv7.xml")); // //PublicAdditionalLibraries.Add(BuildPath + "/armv7/libLua.so"); // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "Lua", "Android/armv7"); // PublicLibraryPaths.Add(librariesPath); // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "Lua", "Android/arm64"); // PublicLibraryPaths.Add(librariesPath); // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "Lua", "Android/x86"); // PublicLibraryPaths.Add(librariesPath); // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "Lua", "Android/x86_64"); // PublicLibraryPaths.Add(librariesPath); // if (UnrealTargetConfiguration.Debug == Target.Configuration/* && // Target.bDebugBuildsActuallyUseDebugCRT */) // { // PublicAdditionalLibraries.Add("Lua_d"); // } // else // { // PublicAdditionalLibraries.Add("Lua"); // } // } // else if (UnrealTargetPlatform.IOS == Target.Platform) // { // } // else // { // throw new System.Exception("Not support platform"); // } // return true; //} //private bool LoadLuaSocket(TargetInfo Target) // 4.17 //private bool LoadLuaSocket(ReadOnlyTargetRules Target) //{ // /** // * @brief UnrealTargetPlatform // * @url Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs // */ // string librariesPath = ""; // if (UnrealTargetPlatform.Mac == Target.Platform) // { // } // else if(UnrealTargetPlatform.Win32 == Target.Platform) // { // if (UnrealTargetConfiguration.Debug == Target.Configuration/* && // Target.bDebugBuildsActuallyUseDebugCRT */) // { // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "LuaSocket", "Win32", "LuaSocket_d.lib"); // PublicAdditionalLibraries.Add(librariesPath); // } // else // { // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "LuaSocket", "Win32", "LuaSocket.lib"); // PublicAdditionalLibraries.Add(librariesPath); // } // } // else if (UnrealTargetPlatform.Win64 == Target.Platform) // { // if (UnrealTargetConfiguration.Debug == Target.Configuration/* && // Target.bDebugBuildsActuallyUseDebugCRT*/) // { // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "LuaSocket", "Win64", "LuaSocket_d.lib"); // PublicAdditionalLibraries.Add(librariesPath); // } // else // { // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "LuaSocket", "Win64", "LuaSocket_d.lib"); // PublicAdditionalLibraries.Add(librariesPath); // } // } // else if (UnrealTargetPlatform.Android == Target.Platform) // { // /** // * @brief AndroidToolChain // * @url Engine\Source\Programs\UnrealBuildTool\Platform\Android\AndroidToolChain.cs // * @ref Engine\Source\ThirdParty\GoogleVR\GoogleVR.Build.cs // * @brief Target.UEThirdPartySourceDirectory \ // */ // // error CS0122: “UnrealBuildTool.BuildConfiguration”不可访问,因为它受保护级别限制 // // string BuildPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath); // //string BuildPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); // // UE4.19.1 warning CS0618: “UnrealBuildTool.ModuleRules.ReceiptPropertyList.Add(UnrealBuildTool.ReceiptProperty)”已过时:“Constructing a ReceiptProperty object is deprecated. Call RuntimeDependencies.Add() with the path to the file to stage.” // //AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(BuildPath, "My_APL_armv7.xml"))); // //RuntimeDependencies.Add(Path.Combine(BuildPath, "My_APL_armv7.xml")); // //PublicAdditionalLibraries.Add(BuildPath + "/armv7/libLuaSocket.so"); // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "LibSocket", "Android/armv7"); // PublicLibraryPaths.Add(librariesPath); // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "LibSocket", "Android/arm64"); // PublicLibraryPaths.Add(librariesPath); // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "LibSocket", "Android/x86"); // PublicLibraryPaths.Add(librariesPath); // librariesPath = Path.Combine(this.getMyProjectThirdPartyPath(), "Lib", "LibSocket", "Android/x86_64"); // PublicLibraryPaths.Add(librariesPath); // if (UnrealTargetConfiguration.Debug == Target.Configuration/* && // Target.bDebugBuildsActuallyUseDebugCRT */) // { // PublicAdditionalLibraries.Add("libLuaSocket_d"); // } // else // { // PublicAdditionalLibraries.Add("libLuaSocket"); // } // } // else if (UnrealTargetPlatform.IOS == Target.Platform) // { // } // else // { // throw new System.Exception("Not support platform"); // } // return true; //} // 加载 ProjectEditor //private bool LoadMyProjectEditor(TargetInfo Target) // 4.17 private bool LoadMyProjectEditor(ReadOnlyTargetRules Target) { // warning CS0618: “UnrealBuildTool.ModuleRules.BuildConfiguration”已过时:“The BuildConfiguration alias is deprecated in 4.18. Set the same properties on the ReadOnlyTargetRules instance passed into the ModuleRules constructor instead.” //if (UEBuildConfiguration.bBuildEditor == true) if (Target.bBuildEditor == true) { PublicDependencyModuleNames.AddRange( new string[] { "MyProjectEditor" } ); CircularlyReferencedDependentModules.AddRange( new string[] { "MyProjectEditor", } ); } return(true); }
public KismetWidgets(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Editor/KismetWidgets/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "BlueprintGraph", "ClassViewer" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "ContentBrowser", "AssetTools", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "ContentBrowser", "AssetTools", } ); // Circular references that need to be cleaned up CircularlyReferencedDependentModules.AddRange( new string[] { "BlueprintGraph", } ); }
public BlockEncryptionHandlerComponent(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "PacketHandler", "XORBlockEncryptor", } ); CircularlyReferencedDependentModules.Add("XORBlockEncryptor"); if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { AddThirdPartyPrivateStaticDependencies(Target, "CryptoPP" ); } PublicIncludePathModuleNames.Add("CryptoPP"); }
public PIEPreviewDeviceProfileSelector(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("Engine"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Json", } ); PrivateDependencyModuleNames.AddRange( new string[] { "PIEPreviewDeviceSpecification", "RHI", "JsonUtilities", "MaterialShaderQualitySettings", "Slate", "SlateCore", "ApplicationCore", "Engine", "UnrealEd", "EditorStyle" } ); CircularlyReferencedDependentModules.AddRange( new string[] { "UnrealEd" } ); }
public BlockEncryptionHandlerComponent(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "PacketHandler", "XORBlockEncryptor", } ); CircularlyReferencedDependentModules.Add("XORBlockEncryptor"); if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "CryptoPP" ); } PublicIncludePathModuleNames.Add("CryptoPP"); PrecompileForTargets = PrecompileTargetsType.None; }
public Sequencer(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/Sequencer/Private", "Editor/Sequencer/Private/DisplayNodes", "Editor/UnrealEd/Private" // TODO: Fix this, for now it's needed for the fbx exporter } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "CinematicCamera", "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "MovieScene", "MovieSceneTracks", "MovieSceneTools", "MovieSceneCapture", "MovieSceneCaptureDialog", "EditorWidgets", "SequencerWidgets", "BlueprintGraph", "LevelSequence" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "ContentBrowser", "PropertyEditor", "Kismet", "SceneOutliner", "SequenceRecorder", "LevelEditor", "MainFrame", "DesktopPlatform" } ); PublicIncludePathModuleNames.AddRange( new string[] { "PropertyEditor", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PropertyEditor", "LevelEditor", "SceneOutliner", "WorkspaceMenuStructure", "SequenceRecorder", "SequenceRecorderSections", "MainFrame", } ); CircularlyReferencedDependentModules.Add("MovieSceneTools"); AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX"); }
public AIModule(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { "Runtime/NavigationSystem/Public", "Runtime/AIModule/Public", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/AIModule/Private", "Runtime/Engine/Private", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "GameplayTags", "GameplayTasks", "NavigationSystem", } ); PrivateDependencyModuleNames.AddRange( new string[] { "RHI", "RenderCore", "ShaderCore", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); PrivateDependencyModuleNames.Add("AITestSuite"); CircularlyReferencedDependentModules.Add("AITestSuite"); } if (Target.bCompileRecast) { PrivateDependencyModuleNames.Add("Navmesh"); PublicDefinitions.Add("WITH_RECAST=1"); } else { // Because we test WITH_RECAST in public Engine header files, we need to make sure that modules // that import us also have this definition set appropriately. Recast is a private dependency // module, so it's definitions won't propagate to modules that import Engine. PublicDefinitions.Add("WITH_RECAST=0"); } if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test)) { PrivateDependencyModuleNames.Add("GameplayDebugger"); PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1"); } else { PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0"); } }
public GraphEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/GraphEditor/Private", "Editor/GraphEditor/Private/KismetNodes", "Editor/GraphEditor/Private/KismetPins", "Editor/GraphEditor/Private/MaterialNodes", "Editor/GraphEditor/Private/MaterialPins", } ); PublicIncludePathModuleNames.AddRange( new string[] { "IntroTutorials", "ClassViewer", "StructViewer", } ); // PublicDependencyModuleNames.AddRange( // new string[] { // "AudioEditor" // } // ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "EditorWidgets", "UnrealEd", "AssetRegistry", "Kismet", "KismetWidgets", "BlueprintGraph", "Documentation", "RenderCore", "RHI", "ToolMenus", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "ContentBrowser", "ClassViewer", "StructViewer", } ); // Circular references that need to be cleaned up CircularlyReferencedDependentModules.AddRange( new string[] { "Kismet" } ); }
public UnrealTournament(TargetInfo Target) { bFasterWithoutUnity = true; MinFilesUsingPrecompiledHeaderOverride = 1; PrivateIncludePaths.AddRange(new string[] { "UnrealTournament/Private/Slate", "UnrealTournament/Private/Slate/Base", "UnrealTournament/Private/Slate/Dialogs", "UnrealTournament/Private/Slate/Menus", "UnrealTournament/Private/Slate/Panels", "UnrealTournament/Private/Slate/Toasts", "UnrealTournament/Private/Slate/Widgets", "UnrealTournament/Private/Slate/UIWindows", }); DynamicallyLoadedModuleNames.AddRange( new string[] { "UTReplayStreamer", } ); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "GameplayTasks", "AIModule", "OnlineSubsystem", "OnlineSubsystemUtils", "RenderCore", "Navmesh", "WebBrowser", "NetworkReplayStreaming", "InMemoryNetworkReplayStreaming", "Json", "JsonUtilities", "HTTP", "UMG", "Party", "Lobby", "Qos", "BlueprintContext", "EngineSettings", "Landscape", "Foliage", "PerfCounters", "PakFile", "UnrealTournamentFullScreenMovie" }); PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "FriendsAndChat", "Sockets", "Analytics", "AnalyticsET" }); if (Target.Type != TargetRules.TargetType.Server) { PublicDependencyModuleNames.AddRange(new string[] { "AppFramework", "RHI", "SlateRHIRenderer", "MoviePlayer" }); } if (Target.Type == TargetRules.TargetType.Editor) { PublicDependencyModuleNames.AddRange(new string[] { "UnrealEd", "SourceControl", "Matinee", "PropertyEditor", "ShaderCore" }); } CircularlyReferencedDependentModules.Add("BlueprintContext"); if (!IsLicenseeBuild()) { Definitions.Add("WITH_PROFILE=1"); Definitions.Add("WITH_SOCIAL=1"); PublicIncludePathModuleNames.Add("Social"); PublicDependencyModuleNames.AddRange( new string[] { "OnlineSubsystemMcp", "McpProfileSys", "UTMcpProfile", "Social", } ); } else { Definitions.Add("WITH_PROFILE=0"); Definitions.Add("WITH_SOCIAL=0"); PublicDependencyModuleNames.AddRange( new string[] { "GithubStubs", } ); } }
public MeshPaintMode(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools" } ); PublicDependencyModuleNames.AddRange( new string[] { "MeshPaint", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "DesktopPlatform", "Engine", "InputCore", "RenderCore", "RHI", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "RawMesh", "SourceControl", "ViewportInteraction", "VREditor", "PropertyEditor", "MainFrame", "MeshPaint", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "ViewportInteraction", "VREditor" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "LevelEditor" }); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools" } ); }
public Engine(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("../Shaders/Shared"); PrivatePCHHeaderFile = "Private/EnginePrivatePCH.h"; SharedPCHHeaderFile = "Public/EngineSharedPCH.h"; PublicIncludePathModuleNames.AddRange(new string[] { "Renderer", "PacketHandler", "AudioMixer", "AudioMixerCore", "AnimationCore" }); PrivateIncludePaths.AddRange( new string[] { "Developer/DerivedDataCache/Public", "Runtime/SynthBenchmark/Public", "Runtime/Engine/Private", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", "ImageWrapper", "ImageWriteQueue", "HeadMountedDisplay", "EyeTracker", "MRMesh", "Advertising", "MovieSceneCapture", "AutomationWorker", "MovieSceneCapture", "DesktopPlatform", } ); if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateIncludePathModuleNames.AddRange( new string[] { "TaskGraph", "SlateReflector", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateReflector", } ); PrivateDependencyModuleNames.AddRange( new string[] { "EditorAnalyticsSession", } ); } PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "NetCore", "ApplicationCore", "Json", "SlateCore", "Slate", "InputCore", "Messaging", "MessagingCommon", "RenderCore", "RHI", "Sockets", "AssetRegistry", // Here until FAssetData is moved to engine "EngineMessages", "EngineSettings", "SynthBenchmark", "GameplayTags", "PacketHandler", "AudioPlatformConfiguration", "MeshDescription", "StaticMeshDescription", "PakFile", "NetworkReplayStreaming", "PhysicsCore", "SignalProcessing" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Networking", "Landscape", "UMG", "Projects", "MaterialShaderQualitySettings", "CinematicCamera", "Analytics", "AnalyticsET", "AudioMixer", "AudioMixerCore", "SignalProcessing", "CrunchCompression", } ); // Cross platform Audio Codecs: AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile", "libOpus" ); DynamicallyLoadedModuleNames.Add("EyeTracker"); if (Target.bUseXGEController && Target.Type == TargetType.Editor && (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)) { PrivateDependencyModuleNames.Add("XGEController"); } if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateIncludePathModuleNames.Add("Localization"); DynamicallyLoadedModuleNames.Add("Localization"); } // to prevent "causes WARNING: Non-editor build cannot depend on non-redistributable modules." if (Target.Type == TargetType.Editor) { // for now we depend on this PrivateDependencyModuleNames.Add("RawMesh"); PrivateDependencyModuleNames.Add("MeshDescriptionOperations"); } bool bVariadicTemplatesSupported = true; if (Target.Platform == UnrealTargetPlatform.XboxOne) { // Use reflection to allow type not to exist if console code is not present System.Type XboxOnePlatformType = System.Type.GetType("UnrealBuildTool.XboxOnePlatform,UnrealBuildTool"); if (XboxOnePlatformType != null) { System.Object VersionName = XboxOnePlatformType.GetMethod("GetVisualStudioCompilerVersionName").Invoke(null, null); if (VersionName.ToString().Equals("2012")) { bVariadicTemplatesSupported = false; } } AddEngineThirdPartyPrivateStaticDependencies(Target, "libOpus" ); } if (bVariadicTemplatesSupported) { PrivateIncludePathModuleNames.AddRange( new string[] { "MessagingRpc", "PortalRpc", "PortalServices", } ); if (Target.Type == TargetType.Editor) { // these modules require variadic templates PrivateDependencyModuleNames.AddRange( new string[] { "MessagingRpc", "PortalRpc", "PortalServices", } ); } } CircularlyReferencedDependentModules.Add("GameplayTags"); CircularlyReferencedDependentModules.Add("Landscape"); CircularlyReferencedDependentModules.Add("UMG"); CircularlyReferencedDependentModules.Add("MaterialShaderQualitySettings"); CircularlyReferencedDependentModules.Add("CinematicCamera"); CircularlyReferencedDependentModules.Add("AudioMixer"); if (Target.Type == TargetType.Editor) { PrivateIncludePathModuleNames.Add("Foliage"); } // The AnimGraphRuntime module is not needed by Engine proper, but it is loaded in LaunchEngineLoop.cpp, // and needs to be listed in an always-included module in order to be compiled into standalone games DynamicallyLoadedModuleNames.Add("AnimGraphRuntime"); DynamicallyLoadedModuleNames.AddRange( new string[] { "MovieScene", "MovieSceneCapture", "MovieSceneTracks", "LevelSequence", "HeadMountedDisplay", "MRMesh", "StreamingPauseRendering", } ); if (Target.Type != TargetType.Server) { PrivateIncludePathModuleNames.AddRange( new string[] { "Media", "SlateNullRenderer", "SlateRHIRenderer" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "Media", "SlateNullRenderer", "SlateRHIRenderer" } ); } if (Target.Type == TargetType.Server || Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.Add("PerfCounters"); } if (Target.Type == TargetType.Editor) { PrivateIncludePathModuleNames.Add("MeshUtilities"); PrivateIncludePathModuleNames.Add("MeshUtilitiesCommon"); DynamicallyLoadedModuleNames.Add("MeshUtilities"); PrivateDependencyModuleNames.AddRange( new string[] { "ImageCore", "RawMesh" } ); PrivateDependencyModuleNames.Add("CollisionAnalyzer"); CircularlyReferencedDependentModules.Add("CollisionAnalyzer"); PrivateDependencyModuleNames.Add("LogVisualizer"); CircularlyReferencedDependentModules.Add("LogVisualizer"); if (Target.Platform == UnrealTargetPlatform.Win64) { DynamicallyLoadedModuleNames.AddRange( new string[] { "WindowsTargetPlatform", "WindowsNoEditorTargetPlatform", "WindowsServerTargetPlatform", "WindowsClientTargetPlatform", "AllDesktopTargetPlatform", "WindowsPlatformEditor", } ); } else if (Target.Platform == UnrealTargetPlatform.Mac) { DynamicallyLoadedModuleNames.AddRange( new string[] { "MacTargetPlatform", "MacNoEditorTargetPlatform", "MacServerTargetPlatform", "MacClientTargetPlatform", "AllDesktopTargetPlatform", "MacPlatformEditor", } ); } else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { DynamicallyLoadedModuleNames.AddRange( new string[] { "LinuxTargetPlatform", "LinuxNoEditorTargetPlatform", "LinuxAArch64NoEditorTargetPlatform", "LinuxServerTargetPlatform", "LinuxAArch64ServerTargetPlatform", "LinuxClientTargetPlatform", "LinuxAArch64ClientTargetPlatform", "AllDesktopTargetPlatform", "LinuxPlatformEditor", } ); } } DynamicallyLoadedModuleNames.AddRange( new string[] { "NullNetworkReplayStreaming", "LocalFileNetworkReplayStreaming", "HttpNetworkReplayStreaming", "Advertising" } ); if (Target.bWithLiveCoding) { DynamicallyLoadedModuleNames.Add("LiveCoding"); } if (Target.Type != TargetType.Server) { DynamicallyLoadedModuleNames.AddRange( new string[] { "ImageWrapper" } ); } WhitelistRestrictedFolders.Add("Private/NotForLicensees"); if (!Target.bBuildRequiresCookedData && Target.bCompileAgainstEngine) { DynamicallyLoadedModuleNames.AddRange( new string[] { "DerivedDataCache", "TargetPlatform", "DesktopPlatform" } ); } if (Target.bBuildEditor == true) { PublicDependencyModuleNames.AddRange( new string[] { "UnrealEd", "Kismet" } ); // @todo api: Only public because of WITH_EDITOR and UNREALED_API CircularlyReferencedDependentModules.AddRange( new string[] { "UnrealEd", "Kismet" } ); PrivateIncludePathModuleNames.Add("TextureCompressor"); PrivateIncludePaths.Add("Developer/TextureCompressor/Public"); PrivateIncludePathModuleNames.Add("HierarchicalLODUtilities"); DynamicallyLoadedModuleNames.Add("HierarchicalLODUtilities"); DynamicallyLoadedModuleNames.Add("AnimationModifiers"); PrivateIncludePathModuleNames.Add("AssetTools"); DynamicallyLoadedModuleNames.Add("AssetTools"); PrivateIncludePathModuleNames.Add("PIEPreviewDeviceProfileSelector"); } SetupModulePhysicsSupport(Target); if (Target.bCompilePhysX && (Target.bBuildEditor || Target.bCompileAPEX)) { DynamicallyLoadedModuleNames.Add("PhysXCooking"); } PublicDependencyModuleNames.AddRange( new string[] { "PhysicsSQ", "ChaosSolvers" } ); // Engine public headers need to know about some types (enums etc.) PublicIncludePathModuleNames.Add("ClothingSystemRuntimeInterface"); PublicDependencyModuleNames.Add("ClothingSystemRuntimeInterface"); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("ClothingSystemEditorInterface"); PrivateIncludePathModuleNames.Add("ClothingSystemEditorInterface"); } if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { // Head Mounted Display support // PrivateIncludePathModuleNames.AddRange(new string[] { "HeadMountedDisplay" }); // DynamicallyLoadedModuleNames.AddRange(new string[] { "HeadMountedDisplay" }); } if (Target.Platform == UnrealTargetPlatform.Mac) { PublicFrameworks.AddRange(new string[] { "AVFoundation", "CoreVideo", "CoreMedia" }); } if (Target.IsInPlatformGroup(UnrealPlatformGroup.Android)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile" ); PrivateDependencyModuleNames.Add("AndroidRuntimeSettings"); } if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS) { PrivateDependencyModuleNames.Add("IOSRuntimeSettings"); } if (Target.Platform == UnrealTargetPlatform.Switch) { PrivateDependencyModuleNames.Add("SwitchRuntimeSettings"); } if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile", "libOpus" ); } PublicDefinitions.Add("GPUPARTICLE_LOCAL_VF_ONLY=0"); // Add a reference to the stats HTML files referenced by UEngine::DumpFPSChartToHTML. Previously staged by CopyBuildToStagingDirectory. if (Target.bBuildEditor || Target.Configuration != UnrealTargetConfiguration.Shipping) { RuntimeDependencies.Add("$(EngineDir)/Content/Stats/...", StagedFileType.UFS); } }
public Engine(TargetInfo Target) { SharedPCHHeaderFile = "Runtime/Engine/Public/Engine.h"; PublicIncludePathModuleNames.AddRange(new string[] { "Renderer", "PacketHandler" }); PrivateIncludePaths.AddRange( new string[] { "Developer/DerivedDataCache/Public", "Runtime/Online/OnlineSubsystem/Public", "Runtime/Online/OnlineSubsystemUtils/Public", "Runtime/SynthBenchmark/Public", "Runtime/Engine/Private", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "OnlineSubsystem", "TargetPlatform", "ImageWrapper", "HeadMountedDisplay", "Advertising", "NetworkReplayStreaming", "MovieSceneCapture", "AutomationWorker", "Analytics", "MovieSceneCapture", "DesktopPlatform", "Analytics" } ); if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateIncludePathModuleNames.AddRange(new string[] { "TaskGraph" }); } if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateIncludePathModuleNames.AddRange( new string[] { "SlateReflector", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateReflector", } ); } PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Json", "SlateCore", "Slate", "InputCore", "Messaging", "RenderCore", "RHI", "ShaderCore", "AssetRegistry", // Here until FAssetData is moved to engine "EngineMessages", "EngineSettings", "SynthBenchmark", "AIModule", "DatabaseSupport", } ); if (Target.Type == TargetRules.TargetType.Editor) { PrivateIncludePathModuleNames.AddRange(new string[] { "CrashTracker" }); DynamicallyLoadedModuleNames.AddRange(new string[] { "CrashTracker" }); PublicDependencyModuleNames.AddRange( new string[] { "CookingStats", } ); } PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Networking", "Sockets", "Landscape", "UMG", "Projects", "Niagara", "Internationalization", "PacketHandler", "MaterialShaderQualitySettings", } ); if (Target.Platform != UnrealTargetPlatform.XboxOne) { PrivateIncludePathModuleNames.AddRange( new string[] { "MessagingRpc", "PortalRpc", "PortalServices", } ); if (Target.Type == TargetRules.TargetType.Editor) { // these modules require variadic templates PrivateDependencyModuleNames.AddRange( new string[] { "MessagingRpc", "PortalRpc", "PortalServices", } ); } } CircularlyReferencedDependentModules.Add("AIModule"); CircularlyReferencedDependentModules.Add("Landscape"); CircularlyReferencedDependentModules.Add("UMG"); CircularlyReferencedDependentModules.Add("Niagara"); CircularlyReferencedDependentModules.Add("MaterialShaderQualitySettings"); // The AnimGraphRuntime module is not needed by Engine proper, but it is loaded in LaunchEngineLoop.cpp, // and needs to be listed in an always-included module in order to be compiled into standalone games DynamicallyLoadedModuleNames.Add("AnimGraphRuntime"); DynamicallyLoadedModuleNames.AddRange( new string[] { "MovieScene", "MovieSceneCapture", "MovieSceneTracks", "HeadMountedDisplay", "StreamingPauseRendering", } ); PrivateIncludePathModuleNames.Add("LightPropagationVolumeRuntime"); if (Target.Type != TargetRules.TargetType.Server) { PrivateIncludePathModuleNames.AddRange( new string[] { "SlateNullRenderer", "SlateRHIRenderer" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateNullRenderer", "SlateRHIRenderer" } ); } if (Target.Type == TargetRules.TargetType.Server || Target.Type == TargetRules.TargetType.Editor) { PrivateDependencyModuleNames.Add("PerfCounters"); } if (UEBuildConfiguration.bBuildDeveloperTools) { // Add "BlankModule" so that it gets compiled as an example and will be maintained and tested. This can be removed // at any time if needed. The module isn't actually loaded by the engine so there is no runtime cost. DynamicallyLoadedModuleNames.Add("BlankModule"); if (Target.Type != TargetRules.TargetType.Server) { PrivateIncludePathModuleNames.Add("MeshUtilities"); DynamicallyLoadedModuleNames.Add("MeshUtilities"); PrivateDependencyModuleNames.AddRange( new string[] { "ImageCore", "RawMesh" }); } if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test && Target.Type != TargetRules.TargetType.Server) { PrivateDependencyModuleNames.Add("CollisionAnalyzer"); CircularlyReferencedDependentModules.Add("CollisionAnalyzer"); PrivateDependencyModuleNames.Add("LogVisualizer"); CircularlyReferencedDependentModules.Add("LogVisualizer"); } if (Target.Platform == UnrealTargetPlatform.Win64) { DynamicallyLoadedModuleNames.AddRange( new string[] { "WindowsTargetPlatform", "WindowsNoEditorTargetPlatform", "WindowsServerTargetPlatform", "WindowsClientTargetPlatform", "AllDesktopTargetPlatform", } ); } else if (Target.Platform == UnrealTargetPlatform.Mac) { DynamicallyLoadedModuleNames.AddRange( new string[] { "MacTargetPlatform", "MacNoEditorTargetPlatform", "MacServerTargetPlatform", "MacClientTargetPlatform", "AllDesktopTargetPlatform", } ); } else if (Target.Platform == UnrealTargetPlatform.Linux) { DynamicallyLoadedModuleNames.AddRange( new string[] { "LinuxTargetPlatform", "LinuxNoEditorTargetPlatform", "LinuxServerTargetPlatform", "AllDesktopTargetPlatform", } ); } } DynamicallyLoadedModuleNames.AddRange( new string[] { "Analytics", "AnalyticsET", "NetworkReplayStreaming", "NullNetworkReplayStreaming", "HttpNetworkReplayStreaming", "OnlineSubsystem", "OnlineSubsystemUtils", "Advertising" } ); if (Target.Type.Value != TargetRules.TargetType.Server) { DynamicallyLoadedModuleNames.AddRange( new string[] { "ImageWrapper", "GameLiveStreaming" } ); } if (!UEBuildConfiguration.bBuildRequiresCookedData && UEBuildConfiguration.bCompileAgainstEngine) { DynamicallyLoadedModuleNames.AddRange( new string[] { "DerivedDataCache", "TargetPlatform", "DesktopPlatform" } ); } if (UEBuildConfiguration.bBuildEditor == true) { PublicDependencyModuleNames.AddRange( new string[] { "UnrealEd", "Kismet" } ); // @todo api: Only public because of WITH_EDITOR and UNREALED_API CircularlyReferencedDependentModules.AddRange( new string[] { "UnrealEd", "Kismet" } ); PrivateIncludePathModuleNames.Add("TextureCompressor"); PrivateIncludePaths.Add("Developer/TextureCompressor/Public"); } SetupModulePhysXAPEXSupport(Target); if (UEBuildConfiguration.bCompilePhysX && UEBuildConfiguration.bRuntimePhysicsCooking) { DynamicallyLoadedModuleNames.Add("PhysXFormats"); PrivateIncludePathModuleNames.Add("PhysXFormats"); } SetupModuleBox2DSupport(Target); if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { AddThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile", "libOpus" ); if (UEBuildConfiguration.bCompileLeanAndMeanUE == false) { AddThirdPartyPrivateStaticDependencies(Target, "DirectShow"); } // Head Mounted Display support // PrivateIncludePathModuleNames.AddRange(new string[] { "HeadMountedDisplay" }); // DynamicallyLoadedModuleNames.AddRange(new string[] { "HeadMountedDisplay" }); } if (Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32") { AddThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile" ); } if (Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture != "-win32") { PublicDependencyModuleNames.Add("HTML5JS"); } if (Target.Platform == UnrealTargetPlatform.Mac) { AddThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "libOpus" ); PublicFrameworks.AddRange(new string[] { "AVFoundation", "CoreVideo", "CoreMedia" }); } if (Target.Platform == UnrealTargetPlatform.Android) { AddThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile" ); } if (Target.Platform == UnrealTargetPlatform.Linux) { AddThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile", "libOpus" ); } if (UEBuildConfiguration.bCompileRecast) { PrivateDependencyModuleNames.Add("Navmesh"); Definitions.Add("WITH_RECAST=1"); } else { // Because we test WITH_RECAST in public Engine header files, we need to make sure that modules // that import this also have this definition set appropriately. Recast is a private dependency // module, so it's definitions won't propagate to modules that import Engine. Definitions.Add("WITH_RECAST=0"); } }
public LandscapeEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Slate", "SlateCore", "EditorStyle", "Engine", "Landscape", "RenderCore", "RHI", "InputCore", "UnrealEd", "PropertyEditor", "ImageWrapper", "EditorWidgets", "Foliage", "ViewportInteraction", "VREditor", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "ViewportInteraction", "VREditor" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "MainFrame", "DesktopPlatform", "ContentBrowser", "AssetTools", "LevelEditor" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "DesktopPlatform", } ); if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32) { // VS2015 updated some of the CRT definitions but not all of the Windows SDK has been updated to match. // Microsoft provides this shim library to enable building with VS2015 until they fix everything up. //@todo: remove when no longer neeeded (no other code changes should be necessary). if (Target.WindowsPlatform.bNeedsLegacyStdioDefinitionsLib) { PublicAdditionalLibraries.Add("legacy_stdio_definitions.lib"); } } // KissFFT is used by the smooth tool. if (Target.bCompileLeanAndMeanUE == false && (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "Kiss_FFT"); } else { Definitions.Add("WITH_KISSFFT=0"); } }
public WebBrowser(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/WebBrowser/Public"); PrivateIncludePaths.Add("Runtime/WebBrowser/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "RHI", "InputCore", "Serialization", "HTTP" } ); PublicDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore" } ); if (Target.Platform == UnrealTargetPlatform.Android || Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS) { // We need these on mobile for external texture support PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Launch", "WebBrowserTexture" } ); // We need this one on Android for URL decoding PrivateDependencyModuleNames.Add("HTTP"); CircularlyReferencedDependentModules.Add("WebBrowserTexture"); } if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux) { PrivateDependencyModuleNames.Add("CEF3Utils"); AddEngineThirdPartyPrivateStaticDependencies(Target, "CEF3" ); if (Target.Type != TargetType.Server) { if (Target.Platform == UnrealTargetPlatform.Mac) { // Add contents of UnrealCefSubProcess.app directory as runtime dependencies foreach (string FilePath in Directory.EnumerateFiles(Target.RelativeEnginePath + "/Binaries/Mac/UnrealCEFSubProcess.app", "*", SearchOption.AllDirectories)) { RuntimeDependencies.Add(FilePath); } } else if (Target.Platform == UnrealTargetPlatform.Linux) { RuntimeDependencies.Add("$(EngineDir)/Binaries/" + Target.Platform.ToString() + "/UnrealCEFSubProcess"); } else { RuntimeDependencies.Add("$(EngineDir)/Binaries/" + Target.Platform.ToString() + "/UnrealCEFSubProcess.exe"); } } } if (Target.Platform == UnrealTargetPlatform.PS4 && Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); } if (Target.Platform == UnrealTargetPlatform.Lumin) { PrecompileForTargets = ModuleRules.PrecompileTargetsType.None; } }
public Landscape(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "Runtime/Engine/Private", // for Engine/Private/Collision/PhysXCollision.h "Runtime/Landscape/Private" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", "DerivedDataCache", "Foliage", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Engine", "RenderCore", "RHI", "ShaderCore", "Renderer", "Foliage", } ); SetupModulePhysXAPEXSupport(Target); if (Target.bCompilePhysX && Target.bBuildEditor) { DynamicallyLoadedModuleNames.Add("PhysXCooking"); } if (Target.bBuildDeveloperTools && Target.Type != TargetType.Server) { PrivateDependencyModuleNames.AddRange( new string[] { "RawMesh" } ); } if (Target.bBuildEditor == true) { // TODO: Remove all landscape editing code from the Landscape module!!! PrivateIncludePathModuleNames.Add("LandscapeEditor"); PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "MaterialUtilities", "SlateCore", "Slate", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "UnrealEd", "MaterialUtilities", } ); } }
public SourceControl(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Developer/SourceControl/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", } ); if (Target.Platform == UnrealTargetPlatform.Linux && Target.Type == TargetType.Program) { PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=0"); } else { PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=1"); PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "EditorStyle" } ); } if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "UnrealEd", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools" } ); CircularlyReferencedDependentModules.Add("UnrealEd"); } if (Target.bBuildDeveloperTools) { PrivateDependencyModuleNames.AddRange( new string[] { "MessageLog", } ); } if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrecompileForTargets = PrecompileTargetsType.Any; } }
public Kismet(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Editor/Kismet/Private"); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "BlueprintRuntime", "ClassViewer", "Analytics", "DerivedDataCache", "LevelEditor", "GameProjectGeneration", "Sequencer", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "Slate", "SlateCore", "EditorStyle", "EditorWidgets", "Engine", "Json", "Merge", "MessageLog", "UnrealEd", "GraphEditor", "KismetWidgets", "BlueprintGraph", "AnimGraph", "PropertyEditor", "SourceControl", "SharedSettingsWidgets", "InputCore", "EngineSettings", "Projects", "JsonUtilities", "DerivedDataCache", "DesktopPlatform", "HotReload", "BlueprintNativeCodeGen", "BlueprintProfiler", "UMGEditor", "UMG" // for SBlueprintDiff } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "BlueprintRuntime", "ClassViewer", "Documentation", "GameProjectGeneration", "BlueprintCompilerCppBackend", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "BlueprintGraph", "UMGEditor", } ); }
public FUCK15(TargetInfo Target) { //PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); //PrivateDependencyModuleNames.AddRange(new string[] { }); // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true PublicIncludePathModuleNames.AddRange(new string[] { "Renderer", "PacketHandler", "NetworkReplayStreaming" }); PrivateIncludePaths.AddRange( new string[] { "Developer/DerivedDataCache/Public", "Runtime/SynthBenchmark/Public", "Runtime/Engine/Private", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", "ImageWrapper", "HeadMountedDisplay", "Advertising", "NetworkReplayStreaming", "MovieSceneCapture", "AutomationWorker", "MovieSceneCapture", "DesktopPlatform", } ); if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateIncludePathModuleNames.AddRange(new string[] { "TaskGraph" }); } if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateIncludePathModuleNames.AddRange( new string[] { "SlateReflector", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateReflector", } ); } PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Json", "SlateCore", "Slate", "InputCore", "Messaging", "RenderCore", "RHI", "ShaderCore", "AssetRegistry", // Here until FAssetData is moved to engine "EngineMessages", "EngineSettings", "SynthBenchmark", "GameplayTags", "AIModule", "DatabaseSupport", "PacketHandler", "HardwareSurvey", } ); if (Target.Type == TargetRules.TargetType.Editor) { PrivateIncludePathModuleNames.AddRange(new string[] { "CrashTracker" }); DynamicallyLoadedModuleNames.AddRange(new string[] { "CrashTracker" }); PublicDependencyModuleNames.AddRange( new string[] { } ); } PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Networking", "Sockets", "Landscape", "UMG", "Projects", "Internationalization", "MaterialShaderQualitySettings", "CinematicCamera", "Analytics", "AnalyticsET", } ); // to prevent "causes WARNING: Non-editor build cannot depend on non-redistributable modules." if (Target.Type == TargetRules.TargetType.Editor) { // for now we depend on this PrivateDependencyModuleNames.Add("RawMesh"); } bool bVariadicTemplatesSupported = true; if (Target.Platform == UnrealTargetPlatform.XboxOne) { // Use reflection to allow type not to exist if console code is not present System.Type XboxOnePlatformType = System.Type.GetType("UnrealBuildTool.XboxOnePlatform,UnrealBuildTool"); if (XboxOnePlatformType != null) { System.Object VersionName = XboxOnePlatformType.GetMethod("GetVisualStudioCompilerVersionName").Invoke(null, null); if (VersionName.ToString().Equals("2012")) { bVariadicTemplatesSupported = false; } } } if (bVariadicTemplatesSupported) { PrivateIncludePathModuleNames.AddRange( new string[] { "MessagingRpc", "PortalRpc", "PortalServices", } ); if (Target.Type == TargetRules.TargetType.Editor) { // these modules require variadic templates PrivateDependencyModuleNames.AddRange( new string[] { "MessagingRpc", "PortalRpc", "PortalServices", } ); } } CircularlyReferencedDependentModules.Add("GameplayTags"); CircularlyReferencedDependentModules.Add("AIModule"); CircularlyReferencedDependentModules.Add("Landscape"); CircularlyReferencedDependentModules.Add("UMG"); CircularlyReferencedDependentModules.Add("MaterialShaderQualitySettings"); CircularlyReferencedDependentModules.Add("CinematicCamera"); // The AnimGraphRuntime module is not needed by Engine proper, but it is loaded in LaunchEngineLoop.cpp, // and needs to be listed in an always-included module in order to be compiled into standalone games DynamicallyLoadedModuleNames.Add("AnimGraphRuntime"); // So does Geometry Cache DynamicallyLoadedModuleNames.Add("GeometryCache"); DynamicallyLoadedModuleNames.AddRange( new string[] { "ActorSequence", "MovieScene", "MovieSceneCapture", "MovieSceneTracks", "HeadMountedDisplay", "StreamingPauseRendering", } ); PrivateIncludePathModuleNames.Add("LightPropagationVolumeRuntime"); if (Target.Type != TargetRules.TargetType.Server) { PrivateIncludePathModuleNames.AddRange( new string[] { "SlateNullRenderer", "SlateRHIRenderer" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateNullRenderer", "SlateRHIRenderer" } ); } if (Target.Type == TargetRules.TargetType.Server || Target.Type == TargetRules.TargetType.Editor) { PrivateDependencyModuleNames.Add("PerfCounters"); } if (UEBuildConfiguration.bBuildDeveloperTools) { // Add "BlankModule" so that it gets compiled as an example and will be maintained and tested. This can be removed // at any time if needed. The module isn't actually loaded by the engine so there is no runtime cost. DynamicallyLoadedModuleNames.Add("BlankModule"); if (Target.Type != TargetRules.TargetType.Server) { PrivateIncludePathModuleNames.Add("MeshUtilities"); DynamicallyLoadedModuleNames.Add("MeshUtilities"); PrivateDependencyModuleNames.AddRange( new string[] { "ImageCore", "RawMesh" }); } if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test && Target.Type != TargetRules.TargetType.Server) { PrivateDependencyModuleNames.Add("CollisionAnalyzer"); CircularlyReferencedDependentModules.Add("CollisionAnalyzer"); PrivateDependencyModuleNames.Add("LogVisualizer"); CircularlyReferencedDependentModules.Add("LogVisualizer"); } if (Target.Platform == UnrealTargetPlatform.Win64) { DynamicallyLoadedModuleNames.AddRange( new string[] { "WindowsTargetPlatform", "WindowsNoEditorTargetPlatform", "WindowsServerTargetPlatform", "WindowsClientTargetPlatform", "AllDesktopTargetPlatform", } ); } else if (Target.Platform == UnrealTargetPlatform.Mac) { DynamicallyLoadedModuleNames.AddRange( new string[] { "MacTargetPlatform", "MacNoEditorTargetPlatform", "MacServerTargetPlatform", "MacClientTargetPlatform", "AllDesktopTargetPlatform", } ); } else if (Target.Platform == UnrealTargetPlatform.Linux) { DynamicallyLoadedModuleNames.AddRange( new string[] { "LinuxTargetPlatform", "LinuxNoEditorTargetPlatform", "LinuxServerTargetPlatform", "LinuxClientTargetPlatform", "AllDesktopTargetPlatform", } ); } } DynamicallyLoadedModuleNames.AddRange( new string[] { "NetworkReplayStreaming", "NullNetworkReplayStreaming", "HttpNetworkReplayStreaming", "Advertising" } ); if (Target.Type.Value != TargetRules.TargetType.Server) { DynamicallyLoadedModuleNames.AddRange( new string[] { "ImageWrapper", "GameLiveStreaming" } ); } if (!UEBuildConfiguration.bBuildRequiresCookedData && UEBuildConfiguration.bCompileAgainstEngine) { DynamicallyLoadedModuleNames.AddRange( new string[] { "DerivedDataCache", "TargetPlatform", "DesktopPlatform" } ); } if (UEBuildConfiguration.bBuildEditor == true) { PublicDependencyModuleNames.AddRange( new string[] { "UnrealEd", "Kismet" } ); // @todo api: Only public because of WITH_EDITOR and UNREALED_API CircularlyReferencedDependentModules.AddRange( new string[] { "UnrealEd", "Kismet" } ); PrivateIncludePathModuleNames.Add("TextureCompressor"); PrivateIncludePaths.Add("Developer/TextureCompressor/Public"); PrivateIncludePathModuleNames.Add("HierarchicalLODUtilities"); DynamicallyLoadedModuleNames.Add("HierarchicalLODUtilities"); } SetupModulePhysXAPEXSupport(Target); if (UEBuildConfiguration.bCompilePhysX && UEBuildConfiguration.bRuntimePhysicsCooking) { DynamicallyLoadedModuleNames.Add("PhysXFormats"); PrivateIncludePathModuleNames.Add("PhysXFormats"); } SetupModuleBox2DSupport(Target); if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile", "libOpus", "OpenSubdiv" ); if (UEBuildConfiguration.bCompileLeanAndMeanUE == false) { AddEngineThirdPartyPrivateStaticDependencies(Target, "DirectShow"); } // Head Mounted Display support // PrivateIncludePathModuleNames.AddRange(new string[] { "HeadMountedDisplay" }); // DynamicallyLoadedModuleNames.AddRange(new string[] { "HeadMountedDisplay" }); } if (Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32") { AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile" ); } if (Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture != "-win32") { PublicDependencyModuleNames.Add("HTML5JS"); } if (Target.Platform == UnrealTargetPlatform.Mac) { AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "libOpus" ); PublicFrameworks.AddRange(new string[] { "AVFoundation", "CoreVideo", "CoreMedia" }); } if (Target.Platform == UnrealTargetPlatform.Android) { AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile" ); } if (Target.Platform == UnrealTargetPlatform.Linux) { AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile", "libOpus" ); } if (UEBuildConfiguration.bCompileRecast) { PrivateDependencyModuleNames.Add("Navmesh"); Definitions.Add("WITH_RECAST=1"); } else { // Because we test WITH_RECAST in public Engine header files, we need to make sure that modules // that import this also have this definition set appropriately. Recast is a private dependency // module, so it's definitions won't propagate to modules that import Engine. Definitions.Add("WITH_RECAST=0"); } // Add a reference to the stats HTML files referenced by UEngine::DumpFPSChartToHTML. Previously staged by CopyBuildToStagingDirectory. if (UEBuildConfiguration.bBuildEditor || Target.Configuration != UnrealTargetConfiguration.Shipping) { RuntimeDependencies.Add("$(EngineDir)/Content/Stats/...", StagedFileType.UFS); } DynamicallyLoadedModuleNames.Add("Niagara"); }
public NavigationSystem(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { "Runtime/NavigationSystem/Public", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/NavigationSystem/Private", "Runtime/Engine/Private", "Developer/DerivedDataCache/Public", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", } ); PrivateDependencyModuleNames.AddRange( new string[] { "RHI", "RenderCore", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", } ); if (!Target.bBuildRequiresCookedData && Target.bCompileAgainstEngine) { DynamicallyLoadedModuleNames.Add("DerivedDataCache"); } SetupModulePhysicsSupport(Target); if (Target.bCompileChaos || Target.bUseChaos) { PublicDependencyModuleNames.AddRange( new string[] { "Chaos", "GeometryCollectionEngine", } ); } if (Target.bCompileRecast) { PrivateDependencyModuleNames.Add("Navmesh"); PublicDefinitions.Add("WITH_RECAST=1"); if (Target.bCompileNavmeshSegmentLinks) { PublicDefinitions.Add("WITH_NAVMESH_SEGMENT_LINKS=1"); } else { PublicDefinitions.Add("WITH_NAVMESH_SEGMENT_LINKS=0"); } if (Target.bCompileNavmeshClusterLinks) { PublicDefinitions.Add("WITH_NAVMESH_CLUSTER_LINKS=1"); } else { PublicDefinitions.Add("WITH_NAVMESH_CLUSTER_LINKS=0"); } } else { // Because we test WITH_RECAST in public Engine header files, we need to make sure that modules // that import us also have this definition set appropriately. Recast is a private dependency // module, so it's definitions won't propagate to modules that import Engine. PublicDefinitions.Add("WITH_RECAST=0"); PublicDefinitions.Add("WITH_NAVMESH_CLUSTER_LINKS=0"); PublicDefinitions.Add("WITH_NAVMESH_SEGMENT_LINKS=0"); } if (Target.bBuildEditor == true) { // @todo api: Only public because of WITH_EDITOR and UNREALED_API PublicDependencyModuleNames.Add("UnrealEd"); CircularlyReferencedDependentModules.Add("UnrealEd"); } }
public UnrealEd(ReadOnlyTargetRules Target) : base(Target) { PrivatePCHHeaderFile = "Private/UnrealEdPrivatePCH.h"; SharedPCHHeaderFile = "Public/UnrealEdSharedPCH.h"; PrivateIncludePaths.AddRange( new string[] { "Editor/UnrealEd/Private", "Editor/UnrealEd/Private/Settings", "Editor/PackagesDialog/Public", "Developer/DerivedDataCache/Public", "Developer/TargetPlatform/Public", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "BehaviorTreeEditor", "ClassViewer", "ContentBrowser", "DerivedDataCache", "DesktopPlatform", "LauncherPlatform", "EnvironmentQueryEditor", "GameProjectGeneration", "ProjectTargetPlatformEditor", "ImageWrapper", "MainFrame", "MaterialEditor", "MergeActors", "MeshUtilities", "MessagingCommon", "MovieSceneCapture", "PlacementMode", "Settings", "SettingsEditor", "AudioEditor", "ViewportSnapping", "SourceCodeAccess", "ReferenceViewer", "IntroTutorials", "OutputLog", "Landscape", "SizeMap", "LocalizationService", "HierarchicalLODUtilities", "MessagingRpc", "PortalRpc", "PortalServices", "BlueprintNativeCodeGen", "ViewportInteraction", "VREditor", "Persona", "PhysicsAssetEditor", "ClothingSystemEditorInterface", } ); PublicDependencyModuleNames.AddRange( new string[] { "BspMode", "Core", "CoreUObject", "ApplicationCore", "DirectoryWatcher", "Documentation", "Engine", "Json", "Projects", "SandboxFile", "Slate", "SlateCore", "EditorStyle", "SourceControl", "UnrealEdMessages", "AIModule", "GameplayDebugger", "BlueprintGraph", "Http", "UnrealAudio", "FunctionalTesting", "AutomationController", "Localization", "AudioEditor", "NetworkFileSystem", "UMG", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "LevelSequence", "AnimGraph", "AppFramework", "BlueprintGraph", "CinematicCamera", "DesktopPlatform", "LauncherPlatform", "EditorStyle", "EngineSettings", "InputCore", "InputBindingEditor", "LauncherServices", "MaterialEditor", "MessageLog", "PakFile", "PropertyEditor", "Projects", "RawMesh", "RenderCore", "RHI", "ShaderCore", "Sockets", "SourceControlWindows", "StatsViewer", "SwarmInterface", "TargetPlatform", "TargetDeviceServices", "EditorWidgets", "GraphEditor", "Kismet", "InternationalizationSettings", "JsonUtilities", "Landscape", "HeadMountedDisplay", "MeshPaint", "MeshPaintMode", "Foliage", "VectorVM", "TreeMap", "MaterialUtilities", "Localization", "LocalizationService", "AddContentDialog", "GameProjectGeneration", "HierarchicalLODUtilities", "Analytics", "AnalyticsET", "PluginWarden", "PixelInspectorModule", "MovieScene", "MovieSceneTracks", "ViewportInteraction", "VREditor", "ClothingSystemEditor", "ClothingSystemRuntime", "ClothingSystemRuntimeInterface", "PIEPreviewDeviceProfileSelector", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "FontEditor", "StaticMeshEditor", "TextureEditor", "Cascade", "UMGEditor", "Matinee", "AssetTools", "ClassViewer", "CollectionManager", "ContentBrowser", "CurveTableEditor", "DataTableEditor", "EditorSettingsViewer", "LandscapeEditor", "KismetCompiler", "DetailCustomizations", "ComponentVisualizers", "MainFrame", "LevelEditor", "PackagesDialog", "Persona", "PhysicsAssetEditor", "ProjectLauncher", "DeviceManager", "SettingsEditor", "SessionFrontend", "Sequencer", "StringTableEditor", "GeometryMode", "TextureAlignMode", "FoliageEdit", "ImageWrapper", "Blutility", "IntroTutorials", "WorkspaceMenuStructure", "PlacementMode", "MeshUtilities", "MergeActors", "ProjectSettingsViewer", "ProjectTargetPlatformEditor", "PListEditor", "BehaviorTreeEditor", "EnvironmentQueryEditor", "ViewportSnapping", "GameplayTasksEditor", "UndoHistory", "SourceCodeAccess", "ReferenceViewer", "HotReload", "HTML5PlatformEditor", "SizeMap", "PortalProxies", "PortalServices", "GeometryCacheEd", "BlueprintNativeCodeGen", "OverlayEditor", "AnimationModifiers", "ClothPainter", } ); if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Mac) { DynamicallyLoadedModuleNames.Add("IOSPlatformEditor"); } if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux) { DynamicallyLoadedModuleNames.Add("AndroidPlatformEditor"); } CircularlyReferencedDependentModules.AddRange( new string[] { "GraphEditor", "Kismet", "AudioEditor", "ViewportInteraction", "VREditor" } ); // Add include directory for Lightmass PublicIncludePaths.Add("Programs/UnrealLightmass/Public"); PublicIncludePathModuleNames.AddRange( new string[] { "CollectionManager", "BlueprintGraph", "AddContentDialog", "MeshUtilities", "AssetTools", "KismetCompiler", } ); if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { PublicDependencyModuleNames.Add("XAudio2"); PublicDependencyModuleNames.Add("AudioMixerXAudio2"); AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile", "DX11Audio" ); } if (Target.Platform == UnrealTargetPlatform.HTML5) { PublicDependencyModuleNames.Add("ALAudio"); PublicDependencyModuleNames.Add("AudioMixerSDL"); } AddEngineThirdPartyPrivateStaticDependencies(Target, "VHACD", "FBX", "FreeType2" ); SetupModulePhysXAPEXSupport(Target); if (Target.bCompileRecast) { PrivateDependencyModuleNames.Add("Navmesh"); Definitions.Add("WITH_RECAST=1"); } else { Definitions.Add("WITH_RECAST=0"); } // @third party code - BEGIN HairWorks AddEngineThirdPartyPrivateStaticDependencies(Target, "HairWorks"); // @third party code - END HairWorks }
public MovieSceneTools(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/MovieSceneTools/Private", "Editor/MovieSceneTools/Private/CurveKeyEditors", "Editor/MovieSceneTools/Private/TrackEditors", "Editor/MovieSceneTools/Private/TrackEditors/PropertyTrackEditors", "Editor/MovieSceneTools/Private/TrackEditorThumbnail", "Editor/MovieSceneTools/Private/Sections", "Editor/UnrealEd/Private", //compatibility for FBX importer } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MovieSceneCapture", "UnrealEd", "Sequencer", "EditorWidgets", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ActorPickerMode", "CinematicCamera", "CurveEditor", "DesktopPlatform", "Json", "JsonUtilities", "LevelSequence", "LiveLinkInterface", "MessageLog", "MovieScene", "MovieSceneTracks", "BlueprintGraph", "Kismet", "KismetCompiler", "GraphEditor", "ContentBrowser", "Slate", "SlateCore", "EditorStyle", "PropertyEditor", "MaterialEditor", "RenderCore", "RHI", "SequenceRecorder", "TimeManagement", "AnimationCore", "TimeManagement", "XmlParser", "ToolMenus", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "Sequencer", "Settings", "SceneOutliner", "MainFrame", "UnrealEd", "Analytics", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "SceneOutliner", "MainFrame", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "Sequencer", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX"); }
public Engine(ReadOnlyTargetRules Target) : base(Target) { PrivatePCHHeaderFile = "Private/EnginePrivatePCH.h"; SharedPCHHeaderFile = "Public/EngineSharedPCH.h"; PublicIncludePathModuleNames.AddRange(new string[] { "Renderer", "PacketHandler", "NetworkReplayStreaming", "AudioMixer" }); PrivateIncludePaths.AddRange( new string[] { "Developer/DerivedDataCache/Public", "Runtime/SynthBenchmark/Public", "Runtime/Engine/Private", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", "ImageWrapper", "HeadMountedDisplay", "MRMesh", "Advertising", "NetworkReplayStreaming", "MovieSceneCapture", "AutomationWorker", "MovieSceneCapture", "DesktopPlatform", } ); if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateIncludePathModuleNames.AddRange(new string[] { "TaskGraph" }); } if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateIncludePathModuleNames.AddRange( new string[] { "SlateReflector", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateReflector", } ); } PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Json", "SlateCore", "Slate", "InputCore", "Messaging", "MessagingCommon", "RenderCore", "RHI", "ShaderCore", "UtilityShaders", "AssetRegistry", // Here until FAssetData is moved to engine "EngineMessages", "EngineSettings", "SynthBenchmark", "GameplayTags", "AIModule", "DatabaseSupport", "PacketHandler", "HardwareSurvey", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Networking", "Sockets", "Landscape", "UMG", "Projects", "MaterialShaderQualitySettings", "CinematicCamera", "Analytics", "AnalyticsET" } ); if (Target.bUseXGEController && Target.Type == TargetType.Editor && (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)) { PrivateDependencyModuleNames.Add("XGEController"); } if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateIncludePathModuleNames.Add("Localization"); DynamicallyLoadedModuleNames.Add("Localization"); } // to prevent "causes WARNING: Non-editor build cannot depend on non-redistributable modules." if (Target.Type == TargetType.Editor) { // for now we depend on this PrivateDependencyModuleNames.Add("RawMesh"); } bool bVariadicTemplatesSupported = true; if (Target.Platform == UnrealTargetPlatform.XboxOne) { // Use reflection to allow type not to exist if console code is not present System.Type XboxOnePlatformType = System.Type.GetType("UnrealBuildTool.XboxOnePlatform,UnrealBuildTool"); if (XboxOnePlatformType != null) { System.Object VersionName = XboxOnePlatformType.GetMethod("GetVisualStudioCompilerVersionName").Invoke(null, null); if (VersionName.ToString().Equals("2012")) { bVariadicTemplatesSupported = false; } } AddEngineThirdPartyPrivateStaticDependencies(Target, "libOpus" ); } if (bVariadicTemplatesSupported) { PrivateIncludePathModuleNames.AddRange( new string[] { "MessagingRpc", "PortalRpc", "PortalServices", } ); if (Target.Type == TargetType.Editor) { // these modules require variadic templates PrivateDependencyModuleNames.AddRange( new string[] { "MessagingRpc", "PortalRpc", "PortalServices", } ); } } CircularlyReferencedDependentModules.Add("GameplayTags"); CircularlyReferencedDependentModules.Add("AIModule"); CircularlyReferencedDependentModules.Add("Landscape"); CircularlyReferencedDependentModules.Add("UMG"); CircularlyReferencedDependentModules.Add("MaterialShaderQualitySettings"); CircularlyReferencedDependentModules.Add("CinematicCamera"); // The AnimGraphRuntime module is not needed by Engine proper, but it is loaded in LaunchEngineLoop.cpp, // and needs to be listed in an always-included module in order to be compiled into standalone games DynamicallyLoadedModuleNames.Add("AnimGraphRuntime"); // So does Geometry Cache DynamicallyLoadedModuleNames.Add("GeometryCache"); DynamicallyLoadedModuleNames.AddRange( new string[] { "MovieScene", "MovieSceneCapture", "MovieSceneTracks", "HeadMountedDisplay", "MRMesh", "StreamingPauseRendering", } ); if (Target.Type != TargetType.Server) { PrivateIncludePathModuleNames.AddRange( new string[] { "SlateNullRenderer", "SlateRHIRenderer" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateNullRenderer", "SlateRHIRenderer" } ); } if (Target.Type == TargetType.Server || Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.Add("PerfCounters"); } if (Target.bBuildDeveloperTools) { // Add "BlankModule" so that it gets compiled as an example and will be maintained and tested. This can be removed // at any time if needed. The module isn't actually loaded by the engine so there is no runtime cost. DynamicallyLoadedModuleNames.Add("BlankModule"); if (Target.Type != TargetType.Server) { PrivateIncludePathModuleNames.Add("MeshUtilities"); DynamicallyLoadedModuleNames.Add("MeshUtilities"); PrivateDependencyModuleNames.AddRange( new string[] { "ImageCore", "RawMesh" } ); } if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test && Target.Type != TargetType.Server) { PrivateDependencyModuleNames.Add("CollisionAnalyzer"); CircularlyReferencedDependentModules.Add("CollisionAnalyzer"); PrivateDependencyModuleNames.Add("LogVisualizer"); CircularlyReferencedDependentModules.Add("LogVisualizer"); } if (Target.Platform == UnrealTargetPlatform.Win64) { DynamicallyLoadedModuleNames.AddRange( new string[] { "WindowsTargetPlatform", "WindowsNoEditorTargetPlatform", "WindowsServerTargetPlatform", "WindowsClientTargetPlatform", "AllDesktopTargetPlatform", "WindowsPlatformEditor", } ); } else if (Target.Platform == UnrealTargetPlatform.Mac) { DynamicallyLoadedModuleNames.AddRange( new string[] { "MacTargetPlatform", "MacNoEditorTargetPlatform", "MacServerTargetPlatform", "MacClientTargetPlatform", "AllDesktopTargetPlatform", "MacPlatformEditor", } ); } else if (Target.Platform == UnrealTargetPlatform.Linux) { DynamicallyLoadedModuleNames.AddRange( new string[] { "LinuxTargetPlatform", "LinuxNoEditorTargetPlatform", "LinuxServerTargetPlatform", "LinuxClientTargetPlatform", "AllDesktopTargetPlatform", "LinuxPlatformEditor", } ); } } DynamicallyLoadedModuleNames.AddRange( new string[] { "NetworkReplayStreaming", "NullNetworkReplayStreaming", "HttpNetworkReplayStreaming", "Advertising" } ); if (Target.Type != TargetType.Server) { DynamicallyLoadedModuleNames.AddRange( new string[] { "ImageWrapper" } ); } WhitelistRestrictedFolders.Add("Private/NotForLicensees"); if (!Target.bBuildRequiresCookedData && Target.bCompileAgainstEngine) { DynamicallyLoadedModuleNames.AddRange( new string[] { "DerivedDataCache", "TargetPlatform", "DesktopPlatform" } ); } if (Target.bBuildEditor == true) { PublicDependencyModuleNames.AddRange( new string[] { "UnrealEd", "Kismet" } ); // @todo api: Only public because of WITH_EDITOR and UNREALED_API CircularlyReferencedDependentModules.AddRange( new string[] { "UnrealEd", "Kismet" } ); PrivateIncludePathModuleNames.Add("TextureCompressor"); PrivateIncludePaths.Add("Developer/TextureCompressor/Public"); PrivateIncludePathModuleNames.Add("HierarchicalLODUtilities"); DynamicallyLoadedModuleNames.Add("HierarchicalLODUtilities"); DynamicallyLoadedModuleNames.Add("AnimationModifiers"); PrivateIncludePathModuleNames.Add("AssetTools"); DynamicallyLoadedModuleNames.Add("AssetTools"); PrivateIncludePathModuleNames.Add("PIEPreviewDeviceProfileSelector"); } SetupModulePhysXAPEXSupport(Target); if (Target.bCompilePhysX && (Target.bBuildEditor || Target.bCompileAPEX)) { DynamicallyLoadedModuleNames.Add("PhysXCooking"); } // Engine public headers need to know about some types (enums etc.) PublicIncludePathModuleNames.Add("ClothingSystemRuntimeInterface"); PublicDependencyModuleNames.Add("ClothingSystemRuntimeInterface"); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("ClothingSystemEditorInterface"); PrivateIncludePathModuleNames.Add("ClothingSystemEditorInterface"); } if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile", "libOpus" ); // Head Mounted Display support // PrivateIncludePathModuleNames.AddRange(new string[] { "HeadMountedDisplay" }); // DynamicallyLoadedModuleNames.AddRange(new string[] { "HeadMountedDisplay" }); } if (Target.Platform == UnrealTargetPlatform.HTML5) { // TODO test this for HTML5 ! //AddEngineThirdPartyPrivateStaticDependencies(Target, // "UEOgg", // "Vorbis", // "VorbisFile" // ); PublicDependencyModuleNames.Add("HTML5JS"); } if (Target.Platform == UnrealTargetPlatform.Mac) { AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "libOpus" ); PublicFrameworks.AddRange(new string[] { "AVFoundation", "CoreVideo", "CoreMedia" }); } if (Target.Platform == UnrealTargetPlatform.Android) { AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile" ); } if (Target.Platform == UnrealTargetPlatform.Linux) { AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile", "libOpus" ); } if (Target.bCompileRecast) { PrivateDependencyModuleNames.Add("Navmesh"); PublicDefinitions.Add("WITH_RECAST=1"); } else { // Because we test WITH_RECAST in public Engine header files, we need to make sure that modules // that import this also have this definition set appropriately. Recast is a private dependency // module, so it's definitions won't propagate to modules that import Engine. PublicDefinitions.Add("WITH_RECAST=0"); } /* * ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, System.IO.DirectoryReference.FromFile(Target.ProjectFile), Target.Platform); * bool bLocalVectorFieldOnly = false; * Ini.GetBool("/Script/Engine.RendererSettings", "bGPUParticlesLocalVFOnly", out bLocalVectorFieldOnly); * if (bLocalVectorFieldOnly) * { * PublicDefinitions.Add("GPUPARTICLE_LOCAL_VF_ONLY=1"); * } * else * { * PublicDefinitions.Add("GPUPARTICLE_LOCAL_VF_ONLY=0"); * } */ PublicDefinitions.Add("GPUPARTICLE_LOCAL_VF_ONLY=0"); // Add a reference to the stats HTML files referenced by UEngine::DumpFPSChartToHTML. Previously staged by CopyBuildToStagingDirectory. if (Target.bBuildEditor || Target.Configuration != UnrealTargetConfiguration.Shipping) { RuntimeDependencies.Add("$(EngineDir)/Content/Stats/...", StagedFileType.UFS); } // @third party code - BEGIN HairWorks AddEngineThirdPartyPrivateStaticDependencies(Target, "HairWorks"); // @third party code - END HairWorks // NVCHANGE_BEGIN: Add VXGI if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { PublicDependencyModuleNames.Add("VXGI"); } // NVCHANGE_END: Add VXGI }
public AudioEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange ( new string[] { "Editor/AudioEditor/Private", "Editor/AudioEditor/Private/Factories", "Editor/AudioEditor/Private/AssetTypeActions" } ); PrivateDependencyModuleNames.AddRange ( new string[] { "AudioMixer", "EditorSubsystem", "GameProjectGeneration", "ToolMenus", "UMG", "UMGEditor", "AudioExtensions" } ); PublicDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "ApplicationCore", "AudioMixer", "InputCore", "Engine", "UnrealEd", "Slate", "SlateCore", "EditorStyle", "RenderCore", "LevelEditor", "Landscape", "PropertyEditor", "DetailCustomizations", "ClassViewer", "GraphEditor", "ContentBrowser", } ); PrivateIncludePathModuleNames.AddRange ( new string[] { "AssetTools" } ); // Circular references that need to be cleaned up CircularlyReferencedDependentModules.AddRange ( new string[] { "DetailCustomizations", } ); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows)) { string PlatformName = Target.Platform == UnrealTargetPlatform.Win32 ? "Win32" : "Win64"; string LibSndFilePath = Target.UEThirdPartyBinariesDirectory + "libsndfile/"; LibSndFilePath += PlatformName; PublicAdditionalLibraries.Add(LibSndFilePath + "/libsndfile-1.lib"); PublicDelayLoadDLLs.Add("libsndfile-1.dll"); PublicIncludePathModuleNames.Add("UELibSampleRate"); RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/libsndfile/" + PlatformName + "/libsndfile-1.dll"); PublicDefinitions.Add("WITH_SNDFILE_IO=1"); } else { PublicDefinitions.Add("WITH_SNDFILE_IO=0"); } }