void PlacePart()
    {
        Vector3 snapArea = selectedCircuitPart.snapArea;

        if (selectedCircuitPart.m_gridSystem.CheckFreeSpace(snapArea) && money.Value - selectedCircuitPart.Cost >= 0)
        {
            money.Value -= selectedCircuitPart.Cost;
            CircuitPart placedCircuitPart = Instantiate(selectedCircuitPart.prefab, Vector3.zero, Quaternion.identity).GetComponent <CircuitPart> ();
            placedCircuitPart.visual.transform.position = snapArea;
            placedCircuitPart.snapArea = snapArea;
            placedCircuitPart.isPlaced = true;
            placedCircuitPart.target.gameObject.SetActive(false);
            placedCircuitPart.AddSelfToGridSystem();
        }
    }