public override void AI() { if (Main.netMode == NetmodeID.Server) { return; } bool self = Source.Glyphs[(byte)GlyphType.Moon].modItem is Moon_Green; if ((!self || CirclingProtection.Count(spell => spell.projectile.active) <= Source.ProjCount - 3) && Cooldown <= 0) { if (!self) { GetTarget(); if (Distance <= 480f && Attack) { if (GetType() == typeof(ProceduralMinion)) { Source.CastSpell(Main.player[projectile.owner], projectile.Center, Target.Center, projectile); } //if (this is ProceduralMinion) //Source.CastSpell(Main.player[projectile.owner], projectile.Center, Target.Center, projectile); } } else if (GetType() == typeof(ProceduralMinion)) { Source.CastSpell(Main.player[projectile.owner], projectile.Center, projectile.Center, projectile); } Cooldown = Source.Cooldown * 2; } else { Cooldown -= 1; } }