private void Awake() { timerManager = Object.FindObjectOfType <TimerManager>(); circlesManager = Object.FindObjectOfType <CirclesManager>(); trueFalseManager = Object.FindObjectOfType <TrueFalseManager>(); audioSource = GetComponent <AudioSource>(); }
private void Awake() { _highScoreManager = Object.FindObjectOfType <HighScoreManager>(); _countDownManager = Object.FindObjectOfType <CountDownManager>(); _trueFalseManager = Object.FindObjectOfType <TrueFalseManager>(); _timerManager = Object.FindObjectOfType <TimerManager>(); _circlesManager = Object.FindObjectOfType <CirclesManager>(); _audioSource = GetComponent <AudioSource>(); }
//----------------------------------------------------------------------------------------------------------------------------------------------// public void SendTarget() { foreach (Transform child in transform.parent) { child.GetComponent <Button> ().interactable = true; } transform.GetComponent <Button> ().interactable = false; circlesManager = GameObject.Find("CirclesPanel").transform.GetComponent <CirclesManager> (); circlesManager.PickCircle(this.gameObject.name); circlesManager.ToggleCircleBox(); }