예제 #1
0
    public bool isFPS         = false; //FPS視点かどうかのフラグ

    void Start()
    {
        circeGroupObj       = GameObject.Find("prismsetCircle_Group");
        circleGroup_Script  = circeGroupObj.GetComponent <CircleGroupManager>();
        cameraPosNum        = 0;
        targetMnager_Script = gameMatherObj.GetComponent <Target_Manager>();
        //回転限界を設定
        if (chargerObj.transform.position.y <= 0)
        {
            rotaX = 7.2f * Mathf.Abs(chargerObj.transform.position.y) + 15f;
        }
        else if (chargerObj.transform.position.y > 0)
        {
            rotaX = -11.6f * chargerObj.transform.position.y + 15f;
        }
        if (chargerObj.transform.position.x >= 0)
        {
            rotaY = chargerObj.transform.position.x * 10 - 20;
        }
        else if (chargerObj.transform.position.x < 0)
        {
            rotaY = 6.6f * chargerObj.transform.position.x - 20;
        }
        _rotation = Quaternion.Euler(rotaX, rotaY, 0);

        //位置セーブ
        savePos = chargerObj.transform.position;
    }
예제 #2
0
 void Start()
 {
     cnt = 0;
     // myCollider = gameObject.GetComponent<CapsuleCollider>();
     cameraObj          = GameObject.Find("Main Camera");
     camera_Script      = cameraObj.GetComponent <CameraWork>();
     light_Script       = gameObject.GetComponent <Light_Manager>();
     circeGroupObj      = GameObject.Find("prismsetCircle_Group");
     circleGroup_Script = circeGroupObj.GetComponent <CircleGroupManager>();
 }