private void OnTriggerEnter2D(CircleCollider2D collision) { if (collision.CompareTag("Player")) { animator.SetTrigger("New Triger"); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.collider.name != "BombardierBomb" || collision.collider.name != "Minibomb") { Collider2D[] collisions = Physics2D.OverlapCircleAll(transform.position, ExplosionRadius); foreach (Collider2D col in collisions) { if (col.CompareTag("ENEMY")) { GameMaster.HitEnemy(col.gameObject, 5); } else if (col.CompareTag("Player")) { GameMaster.DamagePlayer(1); } } //TODO SPAWN EXPLOSION PREFAB Destroy(this.gameObject); } }