} //generateCircleObjects void Explode() { Box.colorCode = AllColors.GET_RANDOM_COLOR_STRING(); var trans = gameObject.transform; for (int i = 0; i < 12; i++) { var temp = trans.position; temp.x += (10f * Random.Range(-10, 10)); temp.y += (5f * Random.Range(-10, 10)); CircleBoxPieces clone = Instantiate(circleBoxPiece, temp, Quaternion.identity) as CircleBoxPieces; // adding force to sideways clone.GetComponent <Rigidbody2D>().AddForce(Vector3.right * Random.Range(-10, 10) * 500); //adding force to up clone.GetComponent <Rigidbody2D>().AddForce(Vector3.up * Random.Range(-10, -1) * 600); } //loop of explode } //explode
} //move void OnTriggerEnter2D(Collider2D target) { if (!Player.isAlive) { return; } // first check if its a bomb if (target.tag == "bomb") { //SoundSetting if (GamePreferences.GetSoundSetting() == 1) { AudioSource.PlayClipAtPoint(bombAudioClip, gameObject.transform.position); } // Debug.Log("got a bomb!"); Destroy(target.gameObject); ExplodeAllBoxes(); } else if (playerBoxColorString == "white") { Player.IncreaseScore(5); Explode(target.gameObject); } else if (target.gameObject.tag != playerBoxColorString) { if (GamePreferences.GetSoundSetting() == 1) { AudioSource.PlayClipAtPoint(deadAudioClip, gameObject.transform.position); } isAlive = false; Explode(gameObject); Debug.Log("DEAD!"); } else if (target.gameObject.tag == playerBoxColorString) { if (GamePreferences.GetSoundSetting() == 1) { AudioSource.PlayClipAtPoint(pointAudioClip, gameObject.transform.position); } //PointAnimation CircleBoxPieces clone = Instantiate(point, target.transform.position, Quaternion.identity) as CircleBoxPieces; //adding force to up clone.GetComponent <Rigidbody2D>().AddForce(Vector3.up * 3500); Player.IncreaseScore(5); Explode(target.gameObject); } } //triggerEnter2d
} //fixedUpdate void Explode() { Destroy(gameObject); var trans = gameObject.transform; for (int i = 0; i < 10; i++) { var temp = trans.position; temp.x += (5f * Random.Range(-10, 10)); temp.y += (5f * Random.Range(-10, 10)); CircleBoxPieces clone = Instantiate(circleBoxPiece, temp, Quaternion.identity) as CircleBoxPieces; // adding force to sideways clone.GetComponent <Rigidbody2D>().AddForce(Vector3.right * Random.Range(-10, 10) * 500); //adding force to up clone.GetComponent <Rigidbody2D>().AddForce(Vector3.up * Random.Range(1, 12) * 700); } //loop of explode if (chooser == -5 && Player.isAlive) { //point 1 CircleBoxPieces point = Instantiate(pointMinus10, trans.position, Quaternion.identity) as CircleBoxPieces; point.GetComponent <Rigidbody2D>().AddForce(Vector3.up * 5000); } }