public bool cirlColChek(CircleBoundingComp colliderA, CircleBoundingComp colliderB) { result = false; totalRadius = colliderA.radius + colliderB.radius; aObj = colliderA.gameObject.GetTransform().Position + colliderA.offset; bObj = colliderB.gameObject.GetTransform().Position + colliderB.offset; result = totalRadius > Math.Abs((Math.Pow((aObj.X + bObj.X), 2) - Math.Pow((aObj.Y + bObj.Y), 2))); return(result); }
public bool cirlBoxChek(CircleBoundingComp circColliderA, BoundingBoxComp boxColliderB) { return(true); }