/// <summary> /// Called when the window is Enabled. /// </summary> public void OnEnable() { layoutProfiles = CinemaMocapLayout.LoadMetaData(); if (layoutProfiles.Count < 1) { Debug.LogError(NO_LAYOUT_PROFILES_FOUND_MSG); return; } mocapWorkflowPhase = GetUserDefaultWorkflow(); if (mocapWorkflowPhase == MocapWorkflow.Record) { mocapPipeline = new RecordPipeline(true); } else { mocapPipeline = new ReviewPipeline(true); } showInputSettings = new AnimBool(true, Repaint); showMappingSettings = new AnimBool(true, Repaint); showOutputSettings = new AnimBool(true, Repaint); showRecordingSettings = new AnimBool(true, Repaint); foldoutStyle = skin.FindStyle("SettingsFoldout"); if (foldoutStyle == null) { foldoutStyle = skin.FindStyle("box"); } }
//#region Developer Mode //private bool isDeveloperModeEnabled = false; //#endregion /// <summary> /// Called when the window is opened. /// Initializes all variables and sets up the system. /// </summary> public void Awake() { // Setup window #if UNITY_5 && !UNITY_5_0 || UNITY_2017_1_OR_NEWER base.titleContent = new GUIContent(TITLE); #else base.title = TITLE; #endif string res_dir = "Cinema Suite/Cinema Mocap/"; skin = EditorGUIUtility.Load(res_dir + "CinemaMocap_ProSkin.guiskin") as GUISkin; this.minSize = new Vector2(680, 400f); // Load UI Images string settingsIconName = EditorGUIUtility.isProSkin ? "CinemaMocap_SettingsIcon" : "CinemaMocap_SettingsIcon_Personal"; settingsIcon = (Texture2D)EditorGUIUtility.Load(res_dir + settingsIconName + ".png"); if (settingsIcon == null) { UnityEngine.Debug.LogWarning(string.Format("{0} is missing from Resources folder.", settingsIconName)); } layoutProfiles = CinemaMocapLayout.LoadMetaData(); if (layoutProfiles.Count < 1) { Debug.LogError(NO_LAYOUT_PROFILES_FOUND_MSG); return; } // Load Preferences if (EditorPrefs.HasKey(CinemaMocapSettingsWindow.LayoutKey)) { string label = EditorPrefs.GetString(CinemaMocapSettingsWindow.LayoutKey); int result = layoutProfiles.FindIndex(item => item.Label == label); layoutProfileSelection = result; } //if (EditorPrefs.HasKey(CinemaMocapSettingsWindow.DeveloperModeKey)) //{ // isDeveloperModeEnabled = EditorPrefs.GetBool(CinemaMocapSettingsWindow.DeveloperModeKey); //} }