public static void myChapterTen() { // Vars string speakandspell; int magictime3000 = 7777; int magictime6000 = 9555; int magictime9000 = 17313; // #region ChapterTen CinemaHelpers.RefreshConsole(); // Initialize a new instance of the SpeechSynthesizer. SpeechSynthesizer synth = new SpeechSynthesizer(); // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); // Chapter Ten Tonge Tied Agents CinemaHelpers.OpeningScene("Tongue Tied Agents "); Console.WriteLine(@"--.-- --.--o | ,---. | | ,---.,---.,---.. .,---. | .,---.,---| |---|,---.,---.,---.|--- ,---. | | || || || ||---' | ||---'| | | || ||---'| || `---. ` `---'` '`---|`---'`---' ` ``---'`---' ` '`---|`---'` '`---'`---' `---' `---' "); for (int x = 0; x < 81; x++) { CinemaHelpers.DejaVu(); Console.WriteLine(@"--.-- --.--o | ,---. | | ,---.,---.,---.. .,---. | .,---.,---| |---|,---.,---.,---.|--- ,---. | | || || || ||---' | ||---'| | | || ||---'| || `---. ` `---'` '`---|`---'`---' ` ``---'`---' ` '`---|`---'` '`---'`---' `---' `---' "); Console.Write(@" --.----.--o | ,---. | "); Console.Write(@" | ,---.,---.,---.. .,---. | .,---.,---| |---|,---.,---.,---.|--- ,---."); CinemaHelpers.AmberVision(); Console.WriteLine(@"--.-- --.--o | ,---. | | ,---.,---.,---.. .,---. | .,---.,---| |---|,---.,---.,---.|--- ,---. | | || || || ||---' | ||---'| | | || ||---'| || `---. ` `---'` '`---|`---'`---' ` ``---'`---' ` '`---|`---'` '`---'`---' `---' `---' "); Console.Write(@" | | || || || ||---' | ||---'| | | || ||---'| || `---."); CinemaHelpers.DejaVu(); Console.WriteLine(@"--.-- --.--o | ,---. | | ,---.,---.,---.. .,---. | .,---.,---| |---|,---.,---.,---.|--- ,---. | | || || || ||---' | ||---'| | | || ||---'| || `---. ` `---'` '`---|`---'`---' ` ``---'`---' ` '`---|`---'` '`---'`---' `---' `---' "); // Console.Write(@" //` `---'` '`---|`---'`---' ` ``---'`---' ` '`---|`---'` '`---'`---' // `---' `---' "); } // synth.Speak("Tongue Tied Agents"); Thread.Sleep(1500); CinemaHelpers.TextSpace(); CinemaHelpers.SpaceandClean(); #region music control Random RandomTime = new Random(); int myRandomTime = RandomTime.Next(1000, 2000); //Thread staticvoidmutex = new Thread(MusicFx.staticvoidmutex); //staticvoidmutex.Start(); Thread Boopseeker = new Thread(MusicFx.boopseeker); Boopseeker.Start(); //Thread.Sleep(myRandomTime); //Thread Boopseeker2 = new Thread(MusicFx.boopseeker); //Boopseeker2.Start(); //Thread.Sleep(myRandomTime); //Thread Boopseeker3 = new Thread(MusicFx.boopseeker); //Boopseeker3.Start(); Thread Happyboopulator = new Thread(MusicFx.happyboopulator); Happyboopulator.Start(); Happyboopulator.Suspend(); #endregion #region music off //Boopseeker.Suspend(); //Boopseeker2.Suspend(); //Boopseeker3.Suspend(); #endregion #region music on //Boopseeker.Resume(); //Boopseeker2.Resume(); //Boopseeker3.Resume(); #endregion //Thread playtripleboopseek = new Thread(MusicFx.playstripleboopseek); // playtripleboopseek.Start(); //Thread.Sleep(10); // playtripleboopseek.Suspend(); //Thread selecttripleboopseek = new Thread(MusicFx.selecttripleboopseek); //playtripleboopseek.Start(); // MusicFx.selecttripleboopseek(1); // maybe insane all over the screen slash glitch tech speakandspell = @" We met in Toyota’s labs in Massachusetts. There were several suited figures with compats. Compats are small devices that go near your temple and you send messages silently and non vocally."; Personality.OttoTypes(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.SpaceandClean(); speakandspell = @" The future is insane it was once written and I believe that it is, yet in many ways this is a beautiful insanity. Things are happening now that could have never happened before and time and action is compounding and compressing. "; Personality.OttoTypes(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" Where will the grind take us next?"; Personality.OttoTypes(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.SpaceandClean(); speakandspell = @" There was one fellow though with a black chrome notebook that had many implants obviously biology was not the end of this fellows evolution. CD also had bioengineered hair. His hair was modified to become soft quills that grew in a sublime arch jutting out past his chin and receding to the end of the back of his skull. "; Personality.Otto(speakandspell); //Personality.OttoTypes(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); //Personality.OttoTypes(speakandspell); // Thread.Sleep(59000); //CinemaHelpers.SpaceandClean(); // Good // playtripleboopseek.Suspend(); //MusicFx.selecttripleboopseek(0); //maybe a red queen with initialize Personality.RedQueenNarrator("Initialize", 10); Thread.Sleep(30); CinemaHelpers.TheCorp(); // Cd typing speakandspell = @" ::: Cloak & Dagger ::: Hey, gents nice to meet ye acquaintance, I am agent Cloak & Dagger, CD for short."; Soundz.Actor("cloakdaggerintro.wav"); Console.WriteLine(speakandspell); Thread.Sleep(10000); CinemaHelpers.TheCorp(); // playtripleboopseek.Resume(); // Personality.CD(speakandspell); // maybe a quick squiggly line emf scan speakandspell = " We met in a meeting room that was scanned for listening devices by the spooks."; Personality.Otto(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.SpaceandClean(); speakandspell = @" ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~ ~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~ ~ ~~~~ ~~~~~~~~~~~ ~~~~~~~~~~~~~ ~~~~ ~ ~~~~~~~~~~ ~~~~~~~~~~ ~ ~ ~~~~ ~~~~ ~ ~~ ~ ~~ ~ ~ ~ "; #region emfscan //emfscan for (int x = 0; x < 3; x++) { TextFx.grunblancheblack(speakandspell); if (x <= 3) { // MyTest.RedWhiteDance(speakandspell); TextFx.grunblancheblackdance(speakandspell); if (x <= 3) { Thread.Sleep(30); Console.Clear(); } } } Personality.MegaByte("Scan Complete, no bugs Found"); Thread.Sleep(98); CinemaHelpers.SpaceandClean(); #endregion speakandspell = @" CD opened up his laptop; he had a operating system that although it was made by a swede sometime in the 90's. CD had thoroughly rewritten it there were no passwords on his system his authentication method was biometric scans. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" At some point, he explained that things were too secure to actually be useable. He called this the unplugged disconnected machine of old. "; Personality.Otto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" Wireless Data and Energy Whirred about us."; Personality.OttoTypes(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.SpaceandClean(); speakandspell = @" All machines were congolomeration of smaller virtual machines creating full hive computation all units acting as a superorganism. "; Personality.Otto(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.SpaceandClean(); //Good speakandspell = @" #! bin sh prefix = usr local debugsym=true for arg in $@/ do case $arg in --prefix = *) prefix =echo $arg | sed s/--"; Happyboopulator.Resume(); CinemaHelpers.commandconsole(speakandspell); // CinemaHelpers.CmdConType(speakandspell); // CinemaHelpers.CmdConWithTyping(speakandspell); speakandspell = @" --enable - debug) debugsym = true --disable - debug) debugsym = false --help) "; CinemaHelpers.commandconsole(speakandspell); //CinemaHelpers.CmdConWithTyping(speakandspell); speakandspell = @" echo usage: ./configure [options] echo options: echo --prefix=<path>: installation prefix echo --enable-debug: include debug symbols echo --disable-debug: do not include debug symbols echo all invalid options are silently ignored exit 0 esac done "; CinemaHelpers.commandconsole(speakandspell); //CinemaHelpers.CmdConWithTyping(speakandspell); speakandspell = @"echo generating makefile ... echo PREFIX = $prefix > Makefile if $debugsym then echo dbg = -g >> Makefile fi cat Makefile.in >> Makefile echo configuration complete, type make to build. "; // CinemaHelpers.CmdConWithTyping(speakandspell); CinemaHelpers.commandconsole(speakandspell); speakandspell = @" make "; CinemaHelpers.commandconsole(speakandspell); // CinemaHelpers.commandconsole(speakandspell); // playtripleboopseek.Resume(); //MusicFx.selecttripleboopseek(1); Happyboopulator.Suspend(); // MusicFx.selecttripleboopseek(0); // MusicFx.selecttripleboopseek.synth(); // playtripleboopseek.Suspend(); Thread.Sleep(60); speakandspell = @" Software imagined and encoded was interesting. Compats sent signals directly to interpretters so people could code at 500 words per minute and this was without ehancement. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" The populous was using software agents, as transferring redundant data was annoying. CD fired up some simulations that he and his colleagues had put together it the simulations were so good they seemed like hollywood blockbusters. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" In some corporations, they started paying idiots and geniuses alike too simply write ideas. The Idea Corp. "; Personality.Otto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); //Good Graphix.GraphingCalculator(); Thread.Sleep(1337); CinemaHelpers.TextSpace(); speakandspell = @" In Idea Corp. there were software and human analyzers that processed these ideas to find those that could be rapidly adapted. Then there were the reanalyzers reforumlated half cooked ideas or things that slipped by. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" Those organizations kept all of this information in giant data stores. Every search page had better options for searching multiple check box methods that would quarantine searches to specific areas as to find the information you were looking for. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" The information was so volumous that to do anything else would have difficult non trivial and unwise. Innovation and application was everywhere. The presentation showed us strange transactions that seemed legitimate. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" The money seemed to be non coherent and highly distributed. Accounts were created for people. Credit was salami sliced, it was also stored in micro amounts in real accounts. It was literally everywhere. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); // close to good speakandspell = @" su sudo create (n){ for x = 1 to n @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); accessToken = AccessToken.getCurrentAccessToken(); } } next n "; //for(int x = 0; x <2; x++) // { //CinemaHelpers.CmdConWithTyping(speakandspell); CinemaHelpers.commandconsole(speakandspell); // } speakandspell = @" The creation of false identities was nothing new. "; Personality.Otto(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.SpaceandClean(); speakandspell = @" Techniques used by any one needing ways of laundering information and money. If you have enough of them, they create a real burden in trying to keep track of where and how the money flows. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" Yet they seem to have some ideas about a hacking group that may have something to do with some of the transactions. We have been tracking and watching this happen for sometime now, and now we have enough data to move forward."; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" CD discovered that you were working on some interesting developments he thought that some of them might have had play in what is happening with the data. "; Personality.Otto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); // Close to Good Personality.RedQueenNarrator(" Fork "); Thread.Sleep(magictime6000); Console.Clear(); speakandspell = @" ::: Cloak & Dagger ::: Professor do you know of anyone working in the lab that has access other than you to the labs? "; //playtripleboopseek.Suspend(); Soundz.Actor("cloakdaggerlabaccess.wav"); Console.WriteLine(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.TheCorp(); //playtripleboopseek.Resume(); // Personality.CD(speakandspell); speakandspell = @" He pulled up a list of personnel that have access to the lab. Do you know any thing that may have been going on these days?"; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); // Tight Filez.ProfessorReads("ProgramLS.txt"); // Filez.readtxtbyline("ProgramLS.txt"); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); // Show Report speakandspell = @" In our reports, no one in our labs was working at that time. So what do you think happened then? "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" Mr. Heisenstein seems to have a hypothesis that there was a data injection to the net, and that general AI now lives there. "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" We have reports and other data that backs up these claims. "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); // Good // maybe xcopy screen or other file copy for a few seconds. speakandspell = @" The agents took copies of the data that we had procured. CD seemed excited by the thought that such a thing could have happened in his lifetime. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" CD was obviously no average g-man. After the Feds came back to me with little results although our friend CD really seems to believe the strange tale. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" His other cohorts could not fit the idea in their tiny little skulls. The agents simply would not follow the logic."; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" The agents where typical humans that did not understand that we still do not know everything there is too know in the world. This to me is no surprise since sometimes the best ideas need to be forced down the throats of others before they will even consider the possibility of the existence of a new idea. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); // Tight //playtripleboopseek.Suspend(); CinemaHelpers.DejaVu(); speakandspell = @" I had some theories for Nibble and Bytes destruction, yet as their progenitor, I would be unable to carry out such a function. "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" I see them as life and I believe all life is sacred even if this is a new package of digital DNA. "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" Who am I to in the end control the new combinatrics? "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" I would rather see the randomness that created them continue to hone and sharpen them. Although I created, the mutation engine in the end the software developed software and became aware."; Personality.Miamoto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" It is a distilled essence of beauty. I wish that there were more things that were as beautiful as the mathematical living constructs. "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); ////Tight Boopseeker.Suspend(); speakandspell = @" Sometimes you just have to see the future work itself out. "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.RefreshConsole(); Happyboopulator.Resume(); Thread NumRain = new Thread(SpecialFx.numberrain); Thread NumRain2 = new Thread(SpecialFx.numberrain); Thread NumRain3 = new Thread(SpecialFx.numberrain); NumRain.Start(); NumRain2.Start(); NumRain3.Start(); Screen.EndScreenWriter(speakandspell); CinemaHelpers.RefreshConsole(); ////Tight #endregion #region EndScene // playtripleboopseek.Suspend(); SpecialFx.Thinking(); Happyboopulator.Suspend(); // Comment Out Line Below For Full Movie Screen.Chapter10EndScreen(); //Thread phonealwaysbusy = new Thread(Soundz.phonealwaysbusy); //phonealwaysbusy.Start(); Soundz.PhoneBusy(); speakandspell = @" ___________.__ ___________ .___ \__ ___/| |__ ____ \_ _____/ ____ __| _/ | | | | \_/ __ \ | __)_ / \ / __ | | | | Y \ ___/ | \ | \/ /_/ | |____| |___| /\___ > /_______ /___| /\____ | \/ \/ \/ \/ \/ "; //SweetNess // MyTest.RainbowWriterFG(speakandspell); CinemaHelpers.SpaceandClean(); Console.WriteLine(speakandspell); Thread.Sleep(80); CinemaHelpers.SpaceandClean(); //SpecialFx.RainbowWriterBG(speakandspell); Screen.EndScreenWriter(speakandspell); //phonealwaysbusy.Suspend(); CinemaHelpers.SpaceandClean(); speakandspell = @"The program '[11128] - IntraLocution' has exited with code -1073741510 (0xc000013a)"; Console.WriteLine(speakandspell); Console.ReadKey(); Environment.Exit(0); #endregion }
public static void myChapterTwo() { string speakandspell; #region ChapterTwo // Initialize a new instance of the SpeechSynthesizer. SpeechSynthesizer synth = new SpeechSynthesizer(); // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); // Chapter Two 11:42 pm - Another Flip Switched CinemaHelpers.SpaceandClean(); CinemaHelpers.TheCorp(); Console.WriteLine(@" '| '| | |,--. ,---. | | ,---.| o ,---. o| | | | |o`--|,--' ,---.,-.-. |---|,---.,---.|--- |---.,---.,---. |__. | .,---. `---.. . ..|--- ,---.|---.,---.,---| | | || | || | | --- | || || || | ||---'| | | || | || | ||| | | ||---'| | ` `o ``--' |---'` ' ' ` '` '`---'`---'` '`---'` ` `---'`|---' `---'`-'-'``---'`---'` '`---'`---'"); // Console.WriteLine(" 11:42 pm - Another Flip Switched "); speakandspell = @" '| ' | | |,--. ,---. | | ,---.| o ,---.o | | | | | o`--|,--' ,---.,-.-. |---|,---.,---.|--- |---.,---.,---. |__. | .,---. `---.. . ..|--- ,---.|---.,---.,---| | | || | || | | --- | || || || | || ---'| | | || | || | ||| | | ||---' | | ` `o ``--' |---'` ' ' ` '` '`---'`---'` '`---'` ` `---'`|---' `---'`-' - '``---'`---'` '`---'`---' "; // Scratchpad.Format(speakandspell); // Console.WriteLine(" 11:42 pm - Another Flip Switched " synth.Speak(" 11:42 pm - Another Flip Switched "); CinemaHelpers.Timer(3600); CinemaHelpers.SpaceandClean(); speakandspell = @" Connecting 192.168.2.1"; Personality.RedQueenNarrator(speakandspell, 10); Filez.readtxtbyline("defaultips.txt"); speakandspell = @" Zyxel 192.168.1.1 192.168.0.1 192.168.2.1 192.168.4.1 192.168.10.1 192.168.1.254 192.168.254.254 10.0.0.2 10.0.0.138"; Personality.RedQueenNarrator(speakandspell, 10, 1000); CinemaHelpers.TheCorp(); // The at symbol allows multi line strings speakandspell = @" In our last adventures, our friends Nibble and Byte were pushing their way through the Big Iron. They have never given up, even when the honey pots are trying to trap them, they are aware of their presence in the Beowulf cluster or working their way through Athena operating systems. It is ok kids! Their encryption sorting is faster than any Btree written. "; // Console.WriteLine(speakandspell); Personality.FunNarrator(speakandspell); CinemaHelpers.TextSpace(); speakandspell = @" Scanning 192.168.254.254 10.0.0.2 10.0.0.138"; Personality.RedQueenNarrator(speakandspell, 10, 1000); CinemaHelpers.TheCorp(); //Personality.Narrator(speakandspell); speakandspell = @" Every quick sort laid dead, trying to keep up with their key work. I would not call Nibble or Byte very human. They are AI and they love mischief more than any mere mortal. They were not written by human hands, or minds, at least not in their current form. They evolved from the ever growing robust network. Sometimes our friends experience such strange sensations such as that of an over intelligence glaring within them."; Personality.FunNarrator(speakandspell); CinemaHelpers.TextSpace(); //create text spacer method speakandspell = @" Found ### ### 10.0.0.2"; Personality.RedQueenNarrator(speakandspell, 10, 1000); CinemaHelpers.TheCorp(); speakandspell = @" They have hired humans, who they pipe money through, so that they can acquire more storage or gain access to other systems that they do not want to crack because they become bored of the null cycles that they have to go through to acquire access to new machines. These humans also perform other routine tasks that they don't want to do themselves."; //Console.WriteLine(speakandspell); // Personality.Narrator(speakandspell); Personality.FunNarrator(speakandspell); CinemaHelpers.TextSpace(); speakandspell = @" @ # Saved PWD Dump "; Personality.RedQueenNarrator(speakandspell, 10, 1000); CinemaHelpers.TheCorp(); speakandspell = @" I suppose one might say that the computer passed the Turing test. The now old Turks of AI would be proud. Some security experts are starting to believe that there may be AI and they are in search of this mystery, like any crypto zoologist. They are simply more obsessed. Obsession on occasion drives mortals to strange ends and entanglements. They think that the AI exists because they have discovered evidence of odd check sums that do not look like the product of human algorithms. These investigators then performed software forensics to help them to discover the who, of the matter no who was found. This might confound. AI is still evolving and this AI thinks that another AI may spontaneously generate. Another switch flipped. "; //Console.WriteLine(speakandspell); //Personality.Narrator(speakandspell); Personality.FunNarrator(speakandspell); //synth.Speak(speakandspell); speakandspell = @" Disconnecting 192.168.2.1"; Personality.RedQueenNarrator(speakandspell, 10); CinemaHelpers.RefreshConsole(); CinemaHelpers.TextSpace(); #endregion #region EndScene SpecialFx.Thinking(); // Comment Out Line Below For Full Movie Screen.Chapter2EndScreen(); #endregion }