예제 #1
0
 public void UpdateChunk()
 {
     for (int z = 0; z < World.chunkSize; z++)
     {
         for (int y = 0; y < World.chunkSize; y++)
         {
             for (int x = 0; x < World.chunkSize; x++)
             {
                 if (chunkBlocks[x, y, z].blockType == Block.BlockType.sand)
                 {
                     chunkMB.StartCoroutine(chunkMB.Drop(chunkBlocks[x, y, z], Block.BlockType.sand, 20));
                 }
             }
         }
     }
 }
예제 #2
0
 public void UpdateChunk()
 {
     for (int z = 0; z < World.chunkSize; z++)
     {
         for (int y = 0; y < World.chunkSize; y++)
         {
             for (int x = 0; x < World.chunkSize; x++)
             {
                 if (chunkData[x, y, z].bType == Block.BlockType.SAND)
                 {
                     mb.StartCoroutine(mb.Drop(chunkData[x, y, z], Block.BlockType.SAND, 20));
                 }
             }
         }
     }
 }