private void StartWorldGeneration() { var startChunk = _worldGenerator.GenerateChunk(0, 0); var chunk = new Chunk(0, 0); chunk.SetBlocks(startChunk); _world.AddChunk(0, 0, chunk); _chunkBuilder.Build(chunk); _worldGenerator.GenerateArea(new Point(0, 0), 15); _worldGenerator.StartGeneration(); }