public void NonActionPacket() { Packet packet = new TestNonActionPacket(playerId); packetReceiver.PacketReceived(packet); Queue <Packet> packets = packetReceiver.GetReceivedPackets(); Assert.AreEqual(1, packets.Count); Assert.AreEqual(packet, packets.Dequeue()); }
public void ProcessPackets() { Queue <Packet> packets = chunkAwarePacketReceiver.GetReceivedPackets(); foreach (Packet packet in packets) { if (packetProcessorsByType.ContainsKey(packet.GetType())) { PacketProcessor processor = packetProcessorsByType[packet.GetType()]; processor.ProcessPacket(packet); } else { Console.WriteLine("No packet processor for the given type: " + packet.GetType()); } } }
public void ProcessPackets() { Queue <Packet> packets = chunkAwarePacketReceiver.GetReceivedPackets(); foreach (Packet packet in packets) { if (packetProcessorsByType.ContainsKey(packet.GetType())) { try { PacketProcessor processor = packetProcessorsByType[packet.GetType()]; processor.ProcessPacket(packet, null); } catch (Exception ex) { Console.WriteLine("Error processing packet: " + packet + ": " + ex); } } else { ClientLogger.Debug("No packet processor for the given type: " + packet.GetType()); } } }