// Token: 0x060060CA RID: 24778 RVA: 0x00315064 File Offset: 0x00313264 public override void DFLOLMMCGID(Material LQMHKMOOHDB) { ChromaticAberrationModel.Settings settings = base.FIFNHCKNDQE.settings; Texture2D texture2D = settings.spectralTexture; if (texture2D == null) { if (this.EGMCHBMDJGJ == null) { this.EGMCHBMDJGJ = new Texture2D(3, 1, TextureFormat.RGB24, false) { name = "Chromatic Aberration Spectrum Lookup", filterMode = FilterMode.Bilinear, wrapMode = TextureWrapMode.Clamp, anisoLevel = 0, hideFlags = HideFlags.DontSave }; Color[] pixels = new Color[] { new Color(1f, 0f, 0f), new Color(0f, 1f, 0f), new Color(0f, 0f, 1f) }; this.EGMCHBMDJGJ.SetPixels(pixels); this.EGMCHBMDJGJ.Apply(); } texture2D = this.EGMCHBMDJGJ; } LQMHKMOOHDB.EnableKeyword("CHROMATIC_ABERRATION"); LQMHKMOOHDB.SetFloat(QHPGHOFCBQD.HOGMEQILCBB.MPKLKNPELDI, settings.intensity * 0.03f); LQMHKMOOHDB.SetTexture(QHPGHOFCBQD.HOGMEQILCBB.FILNFGNMDEQ, texture2D); }
private IEnumerator CameraEffectsHit(PostProcessingBehaviour pp) { pp.profile.chromaticAberration.enabled = true; pp.profile.grain.enabled = true; ChromaticAberrationModel.Settings CASettings = new ChromaticAberrationModel.Settings(); GrainModel.Settings GrainSettings = new GrainModel.Settings(); CASettings.intensity = 0; GrainSettings.intensity = 0; GrainSettings.size = 0; var time = .4f; while (time > .2f) { time -= Time.deltaTime; CASettings.intensity += .1f; GrainSettings.intensity += .025f; GrainSettings.size += .1f; pp.profile.chromaticAberration.settings = CASettings; pp.profile.grain.settings = GrainSettings; yield return(null); } while (time > 0f && time <= .2f) { time -= Time.deltaTime; CASettings.intensity -= .15f; GrainSettings.intensity -= .025f; GrainSettings.size -= .1f; pp.profile.chromaticAberration.settings = CASettings; pp.profile.grain.settings = GrainSettings; yield return(null); } pp.profile.chromaticAberration.enabled = false; pp.profile.grain.enabled = false; }
// Token: 0x060060D0 RID: 24784 RVA: 0x0031534C File Offset: 0x0031354C public void HKCEBPEMIEF(Material LQMHKMOOHDB) { ChromaticAberrationModel.Settings settings = base.FIFNHCKNDQE.HPEGEDJEFKF(); Texture2D texture2D = settings.spectralTexture; if (texture2D == null) { if (this.EGMCHBMDJGJ == null) { this.EGMCHBMDJGJ = new Texture2D(8, 1, TextureFormat.ARGB32, false) { name = "The two moves have become one! It's a combined move!\r\n", filterMode = FilterMode.Point, wrapMode = TextureWrapMode.Repeat, anisoLevel = 1, hideFlags = (HideFlags.HideInHierarchy | HideFlags.DontSaveInEditor | HideFlags.NotEditable | HideFlags.DontUnloadUnusedAsset) }; Color[] array = new Color[5]; array[1] = new Color(956f, 1712f, 305f); array[1] = new Color(585f, 798f, 1114f); array[0] = new Color(1572f, 1554f, 458f); this.EGMCHBMDJGJ.SetPixels(array); this.EGMCHBMDJGJ.Apply(); } texture2D = this.EGMCHBMDJGJ; } LQMHKMOOHDB.EnableKeyword("_"); LQMHKMOOHDB.SetFloat(QHPGHOFCBQD.HOGMEQILCBB.MPKLKNPELDI, settings.intensity * 814f); LQMHKMOOHDB.SetTexture(QHPGHOFCBQD.HOGMEQILCBB.FILNFGNMDEQ, texture2D); }
void Update() { cutoffPos += Time.fixedDeltaTime / transitionTime; cutoffPos = (cutoffPos > 1f) ? 1f : cutoffPos; cutoff = Mathf.Lerp(prevCutoff, targetCutoff, cutoffPos); // transitionMaterial.SetFloat ("_Cutoff", cutoff); // chromatic aberration update if (filters) { chromaAmount = Mathf.MoveTowards(chromaAmount, 0, Time.deltaTime * 0.01f); ChromaticAberrationModel.Settings g = filters.profile.chromaticAberration.settings; g.intensity = chromaAmount; filters.profile.chromaticAberration.settings = g; } if (shakeTime > 0f) { shakeTime -= Time.deltaTime; transform.localPosition = originalPos + new Vector3(Random.Range(-shakeAmount, shakeAmount), Random.Range(-shakeAmount, shakeAmount), 0); } else { transform.localPosition = originalPos; } cam.orthographicSize = Mathf.Clamp(cam.orthographicSize + zoomDir, 5, 10); }
//This method will be called every frame while the damage visual effect is active void ProcessDamageEffect() { //Record the ellapsed time and calculate the percentage of the effect that is complete elapsedTime += Time.deltaTime; float percentage = elapsedTime / damageEffectDuration; //Grab the current vignette settings... VignetteModel.Settings vignette = profile.vignette.settings; //...Lerp the color value... vignette.color = Color.Lerp(damageProfile.vignette.settings.color, Color.white, percentage); //...and then apply the Lerped changes profile.vignette.settings = vignette; //Grab the current aberration settings... ChromaticAberrationModel.Settings chroma = profile.chromaticAberration.settings; //...Lerp the intensity... chroma.intensity = Mathf.Lerp(damageProfile.chromaticAberration.settings.intensity, 0f, percentage); //... and then apply the Lerped changes profile.chromaticAberration.settings = chroma; //If the time has reached 100% stop the effect if (percentage >= 1f) { StopDamageEffect(); } }
// Token: 0x060060B4 RID: 24756 RVA: 0x00314488 File Offset: 0x00312688 public void GECNLHMHNCN(Material LQMHKMOOHDB) { ChromaticAberrationModel.Settings settings = base.FIFNHCKNDQE.CCIPOGGHFLN(); Texture2D texture2D = settings.spectralTexture; if (texture2D == null) { if (this.EGMCHBMDJGJ == null) { this.EGMCHBMDJGJ = new Texture2D(8, 0, TextureFormat.Alpha8, true) { name = "p1", filterMode = FilterMode.Point, wrapMode = TextureWrapMode.Repeat, anisoLevel = 1, hideFlags = (HideFlags.HideInInspector | HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild | HideFlags.DontUnloadUnusedAsset) }; Color[] array = new Color[4]; array[0] = new Color(935f, 704f, 804f); array[0] = new Color(1373f, 188f, 1262f); array[1] = new Color(129f, 202f, 1888f); this.EGMCHBMDJGJ.SetPixels(array); this.EGMCHBMDJGJ.Apply(); } texture2D = this.EGMCHBMDJGJ; } LQMHKMOOHDB.EnableKeyword("[00EE07]"); LQMHKMOOHDB.SetFloat(QHPGHOFCBQD.HOGMEQILCBB.MPKLKNPELDI, settings.intensity * 1138f); LQMHKMOOHDB.SetTexture(QHPGHOFCBQD.HOGMEQILCBB.FILNFGNMDEQ, texture2D); }
// Token: 0x060060B6 RID: 24758 RVA: 0x003145FC File Offset: 0x003127FC public void JQKGGNBEMJB(Material LQMHKMOOHDB) { ChromaticAberrationModel.Settings settings = base.FIFNHCKNDQE.HHMGHNLGCQF(); Texture2D texture2D = settings.spectralTexture; if (texture2D == null) { if (this.EGMCHBMDJGJ == null) { this.EGMCHBMDJGJ = new Texture2D(0, 0, TextureFormat.Alpha8, true) { name = "+", filterMode = FilterMode.Bilinear, wrapMode = TextureWrapMode.Clamp, anisoLevel = 1, hideFlags = (HideFlags)(-123) }; Color[] array = new Color[6]; array[1] = new Color(1411f, 563f, 80f); array[0] = new Color(773f, 1120f, 768f); array[5] = new Color(682f, 152f, 177f); this.EGMCHBMDJGJ.SetPixels(array); this.EGMCHBMDJGJ.Apply(); } texture2D = this.EGMCHBMDJGJ; } LQMHKMOOHDB.EnableKeyword("Purchasing"); LQMHKMOOHDB.SetFloat(QHPGHOFCBQD.HOGMEQILCBB.MPKLKNPELDI, settings.intensity * 1347f); LQMHKMOOHDB.SetTexture(QHPGHOFCBQD.HOGMEQILCBB.FILNFGNMDEQ, texture2D); }
protected override void Update() { if (health <= 0) { StartCoroutine(deathSequence()); } if (colliding) { health -= 1; StartCoroutine(hitSequence()); if (health == 1) { body.GetComponent <AudioSource>().clip = Resources.Load("Sounds/ShipHit2Alt") as AudioClip; } if (health == 0) { body.GetComponent <AudioSource>().clip = Resources.Load("Sounds/ShipHitFinal") as AudioClip; } body.GetComponent <AudioSource>().Play(); ChromaticAberrationModel.Settings c = new ChromaticAberrationModel.Settings(); c.intensity = 2; Camera.main.GetComponent <PostProcessingBehaviour>().profile.chromaticAberration.settings = c; } }
// Token: 0x060060D6 RID: 24790 RVA: 0x00315550 File Offset: 0x00313750 public void NMPJNHIPNND(Material LQMHKMOOHDB) { ChromaticAberrationModel.Settings settings = base.FIFNHCKNDQE.DCPMJDLDNMM(); Texture2D texture2D = settings.spectralTexture; if (texture2D == null) { if (this.EGMCHBMDJGJ == null) { this.EGMCHBMDJGJ = new Texture2D(6, 1, TextureFormat.RGB24, true) { name = "Fluffy", filterMode = FilterMode.Point, wrapMode = TextureWrapMode.Clamp, anisoLevel = 0, hideFlags = ~(HideFlags.HideInHierarchy | HideFlags.HideInInspector | HideFlags.DontUnloadUnusedAsset) }; Color[] array = new Color[3]; array[1] = new Color(326f, 1288f, 32f); array[1] = new Color(696f, 1495f, 1036f); array[3] = new Color(560f, 1413f, 448f); this.EGMCHBMDJGJ.SetPixels(array); this.EGMCHBMDJGJ.Apply(); } texture2D = this.EGMCHBMDJGJ; } LQMHKMOOHDB.EnableKeyword(" "); LQMHKMOOHDB.SetFloat(QHPGHOFCBQD.HOGMEQILCBB.MPKLKNPELDI, settings.intensity * 1783f); LQMHKMOOHDB.SetTexture(QHPGHOFCBQD.HOGMEQILCBB.FILNFGNMDEQ, texture2D); }
public void SetInitialPostProcess(PostProcessType pType, float value) { switch (pType) { case PostProcessType.vignette: VignetteModel.Settings confv = profile.vignette.settings; confv.intensity = value; profile.vignette.settings = confv; break; case PostProcessType.blackout: ColorGradingModel.Settings confg = profile.colorGrading.settings; confg.tonemapping.neutralBlackOut = value; profile.colorGrading.settings = confg; break; case PostProcessType.chromatic: ChromaticAberrationModel.Settings confc = profile.chromaticAberration.settings; confc.intensity = value; profile.chromaticAberration.settings = confc; break; case PostProcessType.grain: GrainModel.Settings confgr = profile.grain.settings; confgr.intensity = value; profile.grain.settings = confgr; break; } }
// Token: 0x060060CC RID: 24780 RVA: 0x00315190 File Offset: 0x00313390 public void BHEMFGFHNFH(Material LQMHKMOOHDB) { ChromaticAberrationModel.Settings settings = base.FIFNHCKNDQE.MJHNFDDCGHL(); Texture2D texture2D = settings.spectralTexture; if (texture2D == null) { if (this.EGMCHBMDJGJ == null) { this.EGMCHBMDJGJ = new Texture2D(0, 1, TextureFormat.RGBA32, true) { name = "[Shiny]", filterMode = FilterMode.Point, wrapMode = TextureWrapMode.Repeat, anisoLevel = 0, hideFlags = (HideFlags.HideInHierarchy | HideFlags.DontSaveInBuild | HideFlags.DontUnloadUnusedAsset) }; Color[] array = new Color[0]; array[0] = new Color(556f, 647f, 1429f); array[1] = new Color(323f, 429f, 971f); array[6] = new Color(197f, 1201f, 1264f); this.EGMCHBMDJGJ.SetPixels(array); this.EGMCHBMDJGJ.Apply(); } texture2D = this.EGMCHBMDJGJ; } LQMHKMOOHDB.EnableKeyword("ragepowder"); LQMHKMOOHDB.SetFloat(QHPGHOFCBQD.HOGMEQILCBB.MPKLKNPELDI, settings.intensity * 55f); LQMHKMOOHDB.SetTexture(QHPGHOFCBQD.HOGMEQILCBB.FILNFGNMDEQ, texture2D); }
// Token: 0x060060C7 RID: 24775 RVA: 0x00314DC4 File Offset: 0x00312FC4 public void EPKBGOOFGIO(Material LQMHKMOOHDB) { ChromaticAberrationModel.Settings settings = base.FIFNHCKNDQE.DDCKCBDHLCL(); Texture2D texture2D = settings.spectralTexture; if (texture2D == null) { if (this.EGMCHBMDJGJ == null) { this.EGMCHBMDJGJ = new Texture2D(7, 1, TextureFormat.Alpha8, false) { name = "p1", filterMode = FilterMode.Bilinear, wrapMode = TextureWrapMode.Clamp, anisoLevel = 0, hideFlags = (HideFlags)(-75) }; Color[] array = new Color[3]; array[0] = new Color(1919f, 853f, 663f); array[0] = new Color(1365f, 1676f, 304f); array[1] = new Color(575f, 1452f, 1837f); this.EGMCHBMDJGJ.SetPixels(array); this.EGMCHBMDJGJ.Apply(); } texture2D = this.EGMCHBMDJGJ; } LQMHKMOOHDB.EnableKeyword("-miss"); LQMHKMOOHDB.SetFloat(QHPGHOFCBQD.HOGMEQILCBB.MPKLKNPELDI, settings.intensity * 346f); LQMHKMOOHDB.SetTexture(QHPGHOFCBQD.HOGMEQILCBB.FILNFGNMDEQ, texture2D); }
// Token: 0x060060C9 RID: 24777 RVA: 0x00314F38 File Offset: 0x00313138 public void FBQJNNDDKCK(Material LQMHKMOOHDB) { ChromaticAberrationModel.Settings settings = base.FIFNHCKNDQE.NJBODQFGHCL(); Texture2D texture2D = settings.spectralTexture; if (texture2D == null) { if (this.EGMCHBMDJGJ == null) { this.EGMCHBMDJGJ = new Texture2D(5, 0, TextureFormat.ARGB4444, true) { name = "_TileY", filterMode = FilterMode.Bilinear, wrapMode = TextureWrapMode.Clamp, anisoLevel = 0, hideFlags = ~(HideFlags.HideInInspector | HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild | HideFlags.DontUnloadUnusedAsset) }; Color[] array = new Color[5]; array[1] = new Color(1898f, 988f, 276f); array[1] = new Color(1688f, 252f, 1153f); array[1] = new Color(1213f, 1695f, 405f); this.EGMCHBMDJGJ.SetPixels(array); this.EGMCHBMDJGJ.Apply(); } texture2D = this.EGMCHBMDJGJ; } LQMHKMOOHDB.EnableKeyword("[FF8F00]"); LQMHKMOOHDB.SetFloat(QHPGHOFCBQD.HOGMEQILCBB.MPKLKNPELDI, settings.intensity * 1968f); LQMHKMOOHDB.SetTexture(QHPGHOFCBQD.HOGMEQILCBB.FILNFGNMDEQ, texture2D); }
// Token: 0x060060BF RID: 24767 RVA: 0x00314AA0 File Offset: 0x00312CA0 public void BEPLNIICNEH(Material LQMHKMOOHDB) { ChromaticAberrationModel.Settings settings = base.FIFNHCKNDQE.HHMGHNLGCQF(); Texture2D texture2D = settings.spectralTexture; if (texture2D == null) { if (this.EGMCHBMDJGJ == null) { this.EGMCHBMDJGJ = new Texture2D(7, 0, TextureFormat.Alpha8, false) { name = "\r\n", filterMode = FilterMode.Point, wrapMode = TextureWrapMode.Repeat, anisoLevel = 1, hideFlags = (HideFlags)113 }; Color[] array = new Color[1]; array[1] = new Color(743f, 1811f, 1606f); array[0] = new Color(1653f, 111f, 837f); array[7] = new Color(401f, 281f, 1697f); this.EGMCHBMDJGJ.SetPixels(array); this.EGMCHBMDJGJ.Apply(); } texture2D = this.EGMCHBMDJGJ; } LQMHKMOOHDB.EnableKeyword("CombinersArgsColorSrc1"); LQMHKMOOHDB.SetFloat(QHPGHOFCBQD.HOGMEQILCBB.MPKLKNPELDI, settings.intensity * 1147f); LQMHKMOOHDB.SetTexture(QHPGHOFCBQD.HOGMEQILCBB.FILNFGNMDEQ, texture2D); }
// Token: 0x060060B3 RID: 24755 RVA: 0x0031435C File Offset: 0x0031255C public void KJPPBJFHKMJ(Material LQMHKMOOHDB) { ChromaticAberrationModel.Settings settings = base.FIFNHCKNDQE.HPEGEDJEFKF(); Texture2D texture2D = settings.spectralTexture; if (texture2D == null) { if (this.EGMCHBMDJGJ == null) { this.EGMCHBMDJGJ = new Texture2D(5, 1, TextureFormat.Alpha8, false) { name = "Defeatist", filterMode = FilterMode.Bilinear, wrapMode = TextureWrapMode.Clamp, anisoLevel = 1, hideFlags = ~(HideFlags.HideInHierarchy | HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild) }; Color[] array = new Color[5]; array[0] = new Color(824f, 1108f, 908f); array[0] = new Color(51f, 569f, 916f); array[1] = new Color(605f, 1879f, 941f); this.EGMCHBMDJGJ.SetPixels(array); this.EGMCHBMDJGJ.Apply(); } texture2D = this.EGMCHBMDJGJ; } LQMHKMOOHDB.EnableKeyword("_FogAlpha"); LQMHKMOOHDB.SetFloat(QHPGHOFCBQD.HOGMEQILCBB.MPKLKNPELDI, settings.intensity * 749f); LQMHKMOOHDB.SetTexture(QHPGHOFCBQD.HOGMEQILCBB.FILNFGNMDEQ, texture2D); }
// Token: 0x060060BA RID: 24762 RVA: 0x003148E4 File Offset: 0x00312AE4 public void GKDNPNLHDEF(Material LQMHKMOOHDB) { ChromaticAberrationModel.Settings settings = base.FIFNHCKNDQE.MPQQHEGCDGM(); Texture2D texture2D = settings.spectralTexture; if (texture2D == null) { if (this.EGMCHBMDJGJ == null) { this.EGMCHBMDJGJ = new Texture2D(4, 0, (TextureFormat)6, false) { name = "psychic", filterMode = FilterMode.Bilinear, wrapMode = TextureWrapMode.Clamp, anisoLevel = 1, hideFlags = (HideFlags.HideInHierarchy | HideFlags.HideInInspector | HideFlags.NotEditable) }; Color[] array = new Color[8]; array[0] = new Color(1059f, 1683f, 1041f); array[0] = new Color(121f, 742f, 13f); array[8] = new Color(97f, 1461f, 425f); this.EGMCHBMDJGJ.SetPixels(array); this.EGMCHBMDJGJ.Apply(); } texture2D = this.EGMCHBMDJGJ; } LQMHKMOOHDB.EnableKeyword("`"); LQMHKMOOHDB.SetFloat(QHPGHOFCBQD.HOGMEQILCBB.MPKLKNPELDI, settings.intensity * 172f); LQMHKMOOHDB.SetTexture(QHPGHOFCBQD.HOGMEQILCBB.FILNFGNMDEQ, texture2D); }
// Token: 0x060060B9 RID: 24761 RVA: 0x003147B8 File Offset: 0x003129B8 public void BMKLOFDIDFG(Material LQMHKMOOHDB) { ChromaticAberrationModel.Settings settings = base.FIFNHCKNDQE.MPQQHEGCDGM(); Texture2D texture2D = settings.spectralTexture; if (texture2D == null) { if (this.EGMCHBMDJGJ == null) { this.EGMCHBMDJGJ = new Texture2D(0, 0, TextureFormat.Alpha8, true) { name = "bug", filterMode = FilterMode.Bilinear, wrapMode = TextureWrapMode.Clamp, anisoLevel = 1, hideFlags = ~(HideFlags.HideInHierarchy | HideFlags.NotEditable) }; Color[] array = new Color[0]; array[0] = new Color(386f, 1111f, 1368f); array[0] = new Color(1688f, 445f, 1769f); array[2] = new Color(1926f, 1505f, 1981f); this.EGMCHBMDJGJ.SetPixels(array); this.EGMCHBMDJGJ.Apply(); } texture2D = this.EGMCHBMDJGJ; } LQMHKMOOHDB.EnableKeyword("\n\n"); LQMHKMOOHDB.SetFloat(QHPGHOFCBQD.HOGMEQILCBB.MPKLKNPELDI, settings.intensity * 1087f); LQMHKMOOHDB.SetTexture(QHPGHOFCBQD.HOGMEQILCBB.FILNFGNMDEQ, texture2D); }
private static void WriteCA(List <string> lines, ChromaticAberrationModel.Settings settings) { lines.Append("Chromatic_Abberation", 1); lines.Append("{", 1); lines.Append("Spectral_Tex = " + settings.spectralTexture.name, 2); lines.Append("Intensity = " + settings.intensity, 2); lines.Append("}", 1); }
public void Initialize() { GameController.MainCamera.orthographicSize = sizeMin; chromaticFx = effectStackProfile.chromaticAberration.settings; vigneteFx = effectStackProfile.vignette.settings; bloomFx = effectStackProfile.bloom.settings; UpdateFX(); }
private void Awake() { ChromaticAberrationModel.Settings aberration = juicyProfile.chromaticAberration.settings; aberration.intensity = chromaticAberrationIntensity; juicyProfile.chromaticAberration.settings = aberration; planetsByCharacter = new Dictionary <OrbittingRigidBody, Collider2D>(); planetChangeDelegates = new Dictionary <OrbittingRigidBody, OrbittingRigidBody.CenterChangedDelegate>(); }
//run every frame private void Update() { //offset grid material texture with speed relative to audio gridMaterial.mainTextureOffset -= new Vector2(0, AudioManager.spectrum[spectrumIndex] * gridSpeedMultiplier); //sync camera bloom intensity to audio BloomModel.Settings bloomSettings = postProcess.bloom.settings; bloomSettings.bloom.intensity = Mathf.Lerp(bloomSettings.bloom.intensity, AudioManager.spectrum[spectrumIndex] * bloomMultiplier, bloomDampen * Time.deltaTime); postProcess.bloom.settings = bloomSettings; //sync chromatic aberration intensity to audio ChromaticAberrationModel.Settings chromaticSettings = postProcess.chromaticAberration.settings; chromaticSettings.intensity = Mathf.Lerp(chromaticSettings.intensity, AudioManager.spectrum[spectrumIndex] * chromaticMultiplier, chromaticDampen * Time.deltaTime); postProcess.chromaticAberration.settings = chromaticSettings; //sync camera fov to audio Camera.main.fieldOfView = 60 - AudioManager.spectrum[spectrumIndex] * fovMultiplier; //sync sun size to audio aestheticSun.transform.localScale = Vector3.Lerp( aestheticSun.transform.localScale, new Vector3(AudioManager.spectrum[spectrumIndex] * sunMultiplier + 1.6f, 1, AudioManager.spectrum[spectrumIndex] * sunMultiplier + 1.6f), sunDampening * Time.deltaTime); //extra functions if (Input.GetKeyDown(KeyCode.F2)) { vaporwaveMode = !vaporwaveMode; if (vaporwaveMode) { backgroundMaterial.SetColor("_EmissionColor", vaporwaveColor); } else { backgroundMaterial.SetColor("_EmissionColor", synthwaveColor); } GameObject.Find("VaporwaveText").GetComponent <Text>().enabled = vaporwaveMode; GameObject.Find("SynthwaveText").GetComponent <Text>().enabled = !vaporwaveMode; } else if (Input.GetKeyDown(KeyCode.F3)) { glitchEffects = !glitchEffects; GameObject.Find("EffectsCamera").GetComponent <CameraFilterPack_FX_Glitch1>().enabled = glitchEffects; GameObject.Find("EffectsCamera").GetComponent <CameraFilterPack_NewGlitch3>().enabled = glitchEffects; GameObject.Find("PlayImage").GetComponent <SpriteRenderer>().enabled = glitchEffects; } else if (Input.GetKeyDown(KeyCode.F1)) { textParent.SetActive(!textParent.activeSelf); } else if (Input.GetKeyDown(KeyCode.F4)) { Camera.main.GetComponent <PostProcessingBehaviour>().enabled = !Camera.main.GetComponent <PostProcessingBehaviour>().enabled; } }
void ChromaticIntensity(float _intensidad) { if (_gameplayPsPr.chromaticAberration.enabled) { ChromaticAberrationModel.Settings newSettings = _gameplayPsPr.chromaticAberration.settings; newSettings.intensity = _intensidad; _gameplayPsPr.chromaticAberration.settings = newSettings; } }
private static void ConvertChromaticAberrationSettings(PostProcessProfile ppp, ChromaticAberrationModel.Settings ca) { var ca2 = ppp.AddSettings <ChromaticAberration>(); ca2.intensity.overrideState = true; ca2.intensity.value = ca.intensity; ca2.spectralLut.overrideState = true; ca2.spectralLut.value = ca.spectralTexture; }
// Use this for initialization void Start() { colorGradingBaseSettings = profile.colorGrading.settings; chromaticAbberationBaseSettings = profile.chromaticAberration.settings; colorGradingSettings = profile.colorGrading.settings; chromaticAbberationSettings = profile.chromaticAberration.settings; resetPostProcessingStack(); }
public void SetChroma(float targetChroma, float speed) { ChromaticAberrationModel.Settings chroma = postProcessingProfile.chromaticAberration.settings; float originalChroma = chroma.intensity; chroma.intensity = Mathf.Lerp(originalChroma, targetChroma, speed * Time.deltaTime); postProcessingProfile.chromaticAberration.settings = chroma; }
public void decrementChromaticAberration() { //copy settings from profile into a temporary variable ChromaticAberrationModel.Settings chromaticSetting = ppProfile.chromaticAberration.settings; //change the intensity in the temporary settings variable chromaticSetting.intensity -= 0.05f; //set the settings in the actual profile to the temp settings with the changed value ppProfile.chromaticAberration.settings = chromaticSetting; }
public void setChromaticAberration(float set) //just in case { //copy settings from profile into a temporary variable ChromaticAberrationModel.Settings chromaticSetting = ppProfile.chromaticAberration.settings; //change the intensity in the temporary settings variable chromaticSetting.intensity = set; //set the settings in the actual profile to the temp settings with the changed value ppProfile.chromaticAberration.settings = chromaticSetting; }
// Use this for initialization void Start() { aberration_model = ppp.chromaticAberration.settings; aberration_model.intensity = 0.0f; if (audioEffect == null) { audioEffect = GameObject.Find("Audio").GetComponent <AudioEffect>(); } }
// Use this for initialization void Start() { profile.bloom.enabled = SettingsMenu.settingsData.bloom == 1; profile.antialiasing.enabled = SettingsMenu.settingsData.antialiasing == 1; profile.ambientOcclusion.enabled = SettingsMenu.settingsData.ambientOcclusion == 1; profile.motionBlur.enabled = SettingsMenu.settingsData.motionBlur == 1; profile.chromaticAberration.enabled = false; profile.vignette.enabled = false; aberrationSettings = profile.chromaticAberration.settings; vignetteSettings = profile.vignette.settings; }
void Start() { processingBehaviour = Camera.main.gameObject.GetComponent <PostProcessingBehaviour>(); processingProfile = processingBehaviour.profile; chromatic = processingProfile.chromaticAberration.settings; vignette = processingProfile.vignette.settings; CameraShake = Camera.main.transform.root.GetChild(0).gameObject; PlayerBreath = transform.root.GetChild(1).transform.GetChild(1).gameObject.GetComponent <AudioSource> (); defaultVolume = PlayerBreath.volume; }