예제 #1
0
    private void Unload()
    {
        ChromaSDKAnimation1D animation = GetAnimation();

        if (animation.IsLoaded())
        {
            animation.Unload();
        }
    }
예제 #2
0
    private void OnClickPlayButton()
    {
        ChromaSDKAnimation1D animation = GetAnimation();

        EditorUtility.SetDirty(animation);
        if (!animation.IsLoaded())
        {
            animation.Load();
        }

        animation.Play();
    }
예제 #3
0
    public override void OnInspectorGUI()
    {
        if (!EditorApplication.isCompiling)
        {
            base.OnInspectorGUI();

            // backup original color
            Color oldBackgroundColor = GUI.backgroundColor;

            ChromaSDKAnimation1D animation = GetAnimation();

            if (_mLastTarget != animation)
            {
                _mLastTarget = animation;
                _mDevice     = animation.Device;
            }

            var frames = animation.Frames; //copy

            if (frames.Count == 0)
            {
                OnClickAddButton();
            }

            // Device
            GUILayout.BeginHorizontal(GUILayout.Width(Screen.width - LAYOUT_PADDING));
            GUILayout.Label("Device:");
            _mDevice = (ChromaDevice1DEnum)EditorGUILayout.EnumPopup(_mDevice, GUILayout.Width(150));
            if (GUILayout.Button("Set", GUILayout.Width(100)))
            {
                OnClickSetDevice();
            }
            GUILayout.FlexibleSpace();
            GUILayout.Label(ChromaUtils.VERSION);
            GUILayout.EndHorizontal();

            bool connected = ChromaConnectionManager.Instance.Connected;

            GUI.enabled = connected;

            GUILayout.BeginHorizontal(GUILayout.Width(Screen.width - LAYOUT_PADDING));

            if (GUILayout.Button("Play"))
            {
                OnClickPlayButton();
            }

            if (GUILayout.Button("Stop"))
            {
                OnClickStopButton();
            }

            GUI.enabled = connected && !animation.IsLoaded();
            if (GUILayout.Button("Load"))
            {
                OnClickLoadButton();
            }

            GUI.enabled = connected && animation.IsLoaded();
            if (GUILayout.Button("Unload"))
            {
                OnClickUnloadButton();
            }

            GUI.enabled = true;

            if (GUILayout.Button("Preview"))
            {
                OnClickPreviewButton();
            }

            GUILayout.EndHorizontal();

            // Import

            GUILayout.BeginHorizontal(GUILayout.Width(Screen.width - LAYOUT_PADDING));
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Import"))
            {
                OnClickImportButton();
            }
            if (GUILayout.Button("Export"))
            {
                OnClickExportButton();
            }
            if (GUILayout.Button("Import Image"))
            {
                OnClickImportImageButton();
            }
            if (GUILayout.Button("Import Animation"))
            {
                OnClickImportAnimationButton();
            }
            if (GUILayout.Button("Reverse Animation"))
            {
                OnClickReverseAnimationButton();
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            // Apply
            GUILayout.BeginHorizontal(GUILayout.Width(Screen.width - LAYOUT_PADDING));

            if (GUILayout.Button("Clear"))
            {
                OnClickClearButton();
            }

            if (GUILayout.Button("Fill"))
            {
                OnClickFillButton();
            }

            if (GUILayout.Button("Random"))
            {
                OnClickRandomButton();
            }

            if (GUILayout.Button("Copy"))
            {
                OnClickCopyButton();
            }

            if (GUILayout.Button("Paste"))
            {
                OnClickPasteButton();
            }

            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal(GUILayout.Width(Screen.width - LAYOUT_PADDING));
            if (GUILayout.Button("Contrast"))
            {
                OnClickContrastButton();
            }
            if (GUILayout.Button("Saturate"))
            {
                OnClickSaturateButton();
            }
            if (GUILayout.Button("Desaturate"))
            {
                OnClickDesaturateButton();
            }
            if (GUILayout.Button("Darken"))
            {
                OnClickDarkenButton();
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal(GUILayout.Width(Screen.width - LAYOUT_PADDING));
            if (GUILayout.Button("Shift Left"))
            {
                OnClickShiftButton(-1);
            }
            if (GUILayout.Button("Shift Right"))
            {
                OnClickShiftButton(1);
            }
            GUILayout.EndHorizontal();

            int maxLeds = ChromaUtils.GetMaxLeds(animation.Device);

            GUILayout.Label(string.Format("1 x {0}", maxLeds));

            // Preview
            Texture2D oldTexture = GUI.skin.button.normal.background;
            SetupBlankTexture();
            if (_mCurrentFrame < frames.Count)
            {
                GUILayout.BeginHorizontal(GUILayout.Width(Screen.width - LAYOUT_PADDING));
                EffectArray1dInput frame = frames[_mCurrentFrame];
                for (int i = 0; i < frame.Count; ++i)
                {
                    int color = (int)frame[i];

                    GUI.backgroundColor = ChromaUtils.ToRGB(color);
                    // use a box instead of button so it looks better
                    GUILayout.Box("", GUILayout.Width(12));
                    Rect rect = GUILayoutUtility.GetLastRect();
                    // use the box location to use a button to catch the click event
                    GUI.skin.button.normal.background = _sTextureClear;
                    if (GUI.Button(rect, ""))
                    {
                        OnClickColor(i);
                    }
                    GUI.skin.button.normal.background = oldTexture;
                }
                GUILayout.EndHorizontal();
            }
            GUI.SetNextControlName("");

            // restore original color
            GUI.backgroundColor = oldBackgroundColor;

            // show separator
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

            // preset colors

            GUILayout.BeginHorizontal(GUILayout.Width(Screen.width - LAYOUT_PADDING));
            const float k       = 0.5f;
            Color[]     palette =
            {
                Color.red,    Color.red *k,
                ORANGE,       ORANGE *k,
                Color.yellow, Color.yellow *k,
                Color.green,  Color.green *k,
                Color.blue,   Color.blue *k,
                Color.cyan,   Color.cyan *k,
                PURPLE,       PURPLE *k,
                Color.white,  Color.gray,     Color.black,
            };
            foreach (Color color in palette)
            {
                Color newColor = color;
                newColor.a          = 1f;
                GUI.backgroundColor = newColor;
                // use a box instead of button so it looks better
                GUILayout.Box("", GUILayout.Width(12));
                Rect rect = GUILayoutUtility.GetLastRect();
                // use the box location to use a button to catch the click event
                GUI.skin.button.normal.background = _sTextureClear;
                if (GUI.Button(rect, ""))
                {
                    _mColor = newColor;
                }
                GUI.skin.button.normal.background = oldTexture;
            }
            GUILayout.EndHorizontal();

            // restore original color
            GUI.backgroundColor = oldBackgroundColor;

            // Set the color

            _mColor = EditorGUILayout.ColorField("Brush color", _mColor);

            GUILayout.BeginHorizontal(GUILayout.Width(Screen.width - LAYOUT_PADDING));
            GUI.SetNextControlName(CONTROL_OVERRIDE);
            GUILayout.Label("Override Time (ALL frames)");
            _mOverrideFrameTime = EditorGUILayout.FloatField(_mOverrideFrameTime, GUILayout.Width(100));
            GUI.SetNextControlName(string.Empty);
            if (GUILayout.Button("Override", GUILayout.Width(100)))
            {
                OnClickOverrideButton();
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            EditorGUILayout.LabelField("Frame:", string.Format("{0} of {1}",
                                                               _mCurrentFrame + 1,
                                                               null == frames ? 0 : frames.Count));

            float duration = 0.0f;
            if (_mCurrentFrame < frames.Count &&
                _mCurrentFrame < animation.Curve.keys.Length)
            {
                if (_mCurrentFrame == 0)
                {
                    duration = animation.Curve.keys[_mCurrentFrame].time;
                }
                else
                {
                    duration =
                        animation.Curve.keys[_mCurrentFrame].time -
                        animation.Curve.keys[_mCurrentFrame - 1].time;
                }
            }

            GUI.SetNextControlName(CONTROL_DURATION);
            GUILayout.BeginHorizontal(GUILayout.Width(Screen.width - LAYOUT_PADDING));
            float newDuration = EditorGUILayout.FloatField("Duration:", duration);
            if (duration != newDuration &&
                newDuration > 0f)
            {
                if (_mCurrentFrame < frames.Count &&
                    _mCurrentFrame < animation.Curve.keys.Length)
                {
                    float time;
                    if (_mCurrentFrame == 0)
                    {
                        time = newDuration;
                    }
                    else
                    {
                        time = animation.Curve.keys[_mCurrentFrame - 1].time + newDuration;
                    }
                    animation.Curve.RemoveKey(_mCurrentFrame);
                    animation.Curve.AddKey(time, 0f);
                }
            }
            GUILayout.Label("seconds(s)");
            GUILayout.EndHorizontal();
            GUI.SetNextControlName(string.Empty);

            GUILayout.BeginHorizontal(GUILayout.Width(Screen.width - LAYOUT_PADDING));

            if (GUILayout.Button("First"))
            {
                OnClickFirstButton();
            }

            if (GUILayout.Button("Previous"))
            {
                OnClickPreviousButton();
            }

            if (GUILayout.Button("Next"))
            {
                OnClickNextButton();
            }

            if (GUILayout.Button("Last"))
            {
                OnClickLastButton();
            }

            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal(GUILayout.Width(Screen.width - LAYOUT_PADDING));

            if (GUILayout.Button("Add"))
            {
                OnClickAddButton();
            }

            if (GUILayout.Button("Insert"))
            {
                OnClickInsertButton();
            }

            if (GUILayout.Button("Delete"))
            {
                OnClickDeleteButton();
            }

            if (GUILayout.Button("Reset"))
            {
                OnClickResetButton();
            }

            GUILayout.EndHorizontal();


            // Custom Curve
            animation.Curve = EditorGUILayout.CurveField("Edit Curve:", animation.Curve);

            //Debug.Log(GUI.GetNameOfFocusedControl());
            if (string.IsNullOrEmpty(GUI.GetNameOfFocusedControl()))
            {
                Event e = Event.current;
                if (e.type == EventType.keyUp)
                {
                    if (e.keyCode == KeyCode.Delete)
                    {
                        OnClickClearButton();
                        Repaint();
                    }
                    else if (e.keyCode == KeyCode.C &&
                             e.modifiers == EventModifiers.Control)
                    {
                        OnClickCopyButton();
                    }
                    else if (e.keyCode == KeyCode.V &&
                             e.modifiers == EventModifiers.Control)
                    {
                        OnClickPasteButton();
                        Repaint();
                    }
                    else if (e.keyCode == KeyCode.P)
                    {
                        OnClickPlayButton();
                    }
                    else if (e.keyCode == KeyCode.LeftArrow)
                    {
                        OnClickPreviousButton();
                        Repaint();
                    }
                    else if (e.keyCode == KeyCode.RightArrow)
                    {
                        OnClickNextButton();
                        Repaint();
                    }
                    else if (e.keyCode == KeyCode.Plus ||
                             e.keyCode == KeyCode.KeypadPlus)
                    {
                        OnClickAddButton();
                        Repaint();
                    }
                    else if (e.keyCode == KeyCode.Minus ||
                             e.keyCode == KeyCode.KeypadMinus)
                    {
                        OnClickDeleteButton();
                        Repaint();
                    }
                }
            }
        }

        Repaint();
    }