void Awake() { _chr = GetComponentInParent <ChrController>(); if (_chr == null) { this.enabled = false; } else { if (_chr.chrControllerType != ChrController.ChrControllerTypes.AI_Enemy && _chr.chrControllerType != ChrController.ChrControllerTypes.AI_Boss && _chr.chrControllerType != ChrController.ChrControllerTypes.AI_NPC) { this.enabled = false; } else { _canMelee = GetComponent <IsAIMelee>(); _canRange = GetComponent <IsAIRange>(); _canRage = GetComponent <IsAIRager>(); _canRetreat = GetComponent <IsAITactician>(); _canEscort = GetComponent <IsAISupporter>(); _canPatrol = GetComponent <IsAIPatrol>(); _canDefend = GetComponent <IsAIDefend>(); _canPanic = GetComponent <IsAIPanic>(); if (_canPatrol) { _patrolCtrl = GetComponent <IsAIPatrol>(); } if (_canDefend) { _defendCtrl = GetComponent <IsAIDefend>(); } } } }
void DmgOther(Collider2D other) { ChrController otherCtrl = other.gameObject.GetComponent <ChrController>(); if (otherCtrl != null && !otherCtrl._isDead && !otherCtrl._isHurt) { _oChr = otherCtrl; if (HitBoxAttackType == AttackTypes.PSlash && _chr.CurrentPrimaryAction == ChrController.PrimaryActionList.PSlash) { otherCtrl.TakeDmg(_self, 0, _chr._dmgSlash); //_chr._isAttacking = false; pushBack(1.0f, _chr._direction, other.gameObject); } else if (HitBoxAttackType == AttackTypes.PSlash2 && _chr.CurrentPrimaryAction == ChrController.PrimaryActionList.PSlash2) { otherCtrl.TakeDmg(_self, 0, _chr._dmgSlash2); //_chr._isAttacking = false; pushBack(1.2f, _chr._direction, other.gameObject); } else if (HitBoxAttackType == AttackTypes.PThrust && _chr.CurrentPrimaryAction == ChrController.PrimaryActionList.PThrust) { otherCtrl.TakeDmg(_self, 1, _chr._dmgThrust); //_chr._isAttacking = false; pushBack(1.2f, _chr._direction, other.gameObject); } else if (HitBoxAttackType == AttackTypes.PThrust && _chr.CurrentPrimaryAction == ChrController.PrimaryActionList.PThrust2) { otherCtrl.TakeDmg(_self, 1, _chr._dmgThrust2); //_chr._isAttacking = false; pushBack(1.5f, _chr._direction, other.gameObject); } } }
// type 1: hero 2: enemy public void FindUnit(int x, int y, int type) { if (MissionManager.Instance._missionOver || MissionManager.Instance._missionWin) { return; } ChrController unit = null; if (type == 1 && _playerPhase) { unit = _heros.Find(s => ((int)s._position.x == x) && ((int)s._position.y == y) && (s._turn < 200) && (!s._isDead)); //MenuController.Instance.ShowSelectionList = true; } else if (type == 2 && _enemyPhase) { unit = _enemies.Find(s => ((int)s._position.x == x) && ((int)s._position.y == y) && (s._turn < 200) && (!s._isDead)); } if (unit != null) { //if (unit._isDead) //{ // return; //} DeselectCurUnit(); _curUnit = unit; _curUnit.UnitSelected(); if (_playerPhase) { PlayerInputManager.Instance._inputMode = PlayerInputManager.InputModes.PathSelection; } //else if (_enemyPhase) // AIDirector.Instance._pathSelectionMode = true; } }
//to check enemy movement and moved hero's movement public void FindUnitMovement(int x, int y) { if (MissionManager.Instance._missionOver || MissionManager.Instance._missionWin) { return; } ChrController unit = null; unit = _heros.Find(s => ((int)s._position.x == x) && ((int)s._position.y == y) && (s._turn > 200)); if (unit == null) { unit = _enemies.Find(s => ((int)s._position.x == x) && ((int)s._position.y == y) && (s._turn < 200)); } if (unit != null) { if (unit._isDead) { return; } DeselectCurUnit(); _curUnit = unit; _curUnit.UnitCheckMovement(); } }
public void CheckDeathEvent(int x, int y, int type) { if (_unitDefeated.Count > 0 && _unitDefeated.Count == _unitDefeatedEvent.Count) { bool found = false; for (int i = 0; !found && i < _unitDefeated.Count; i++) { ChrController actor1 = GameManager.Instance._heros.Find(h => h._name == _unitDefeated[i] && h._isDead); if (actor1 == null) { actor1 = GameManager.Instance._enemies.Find(h => h._name == _unitDefeated[i] && h._isDead); } if (actor1 != null) { EventManager.Instance.PlaySpecialEvent(_unitDefeatedEvent[i]); found = true; _unitDefeated.RemoveAt(i); _unitDefeatedEvent.RemoveAt(i); } } if (!found) { GameManager.Instance.FinishUnitTurn(type); } } else { GameManager.Instance.FinishUnitTurn(type); } }
private void EnemyActions() { _roundStatusText.gameObject.SetActive(false); if (_imageDarken != null) { _imageDarken.SetActive(false); } if (_enemies.Count > 0) { SortList(_enemies); if (_enemies[0]._turn >= 200) { NewRound(); } else { _curUnit = _enemies[0]; _curUnit.UnitSelected(); AIDirector.Instance.DecideAction(_curUnit); } } else { } }
private void Awake() { _chr = GetComponent <ChrController>(); if (_chr == null) { this.enabled = false; } }
/// <summary> /// 設定した動きをキャラクターコントローラーに反映。 /// </summary> public void Move() { // 設定された速度を反映 stellaAnimator.SetFloat("VelX", Mathf.Abs(myVelocity.x)); stellaAnimator.SetFloat("VelY", myVelocity.y); Vector3 move = myVelocity * Time.fixedDeltaTime; // Zを調整 float distZ = Mathf.Abs(transform.position.z); if (distZ >= abortMinDistance) { distZ = Mathf.Min(distZ, MoveSpeed * Time.fixedDeltaTime); move.z = distZ * Mathf.Sign(-transform.position.z); } float lastY = transform.position.y; // 端の移動制限 move.x = StageOverCheck(move.x); ChrController.Move(move); IsHitHead = false; if (!ChrController.isGrounded) { if (move.y > ChrController.minMoveDistance) { if (Mathf.Approximately(lastY, transform.position.y)) { IsHitHead = true; } } else if (stellaActionScriptableObjects[(int)NowAction].canStepDown) { // 歩き時は、乗り越えられる段差の高さ分、落下を許容する move.Set(0, -ChrController.stepOffset - move.y, 0); ChrController.Move(move); } } #if DEBUG_DIFF_Y Debug.Log($" StellaMove.Move {ChrController.collisionFlags} / move={move} / hit head={IsHitHead}"); Debug.Log($" y={transform.position.y-lastY}"); #endif // ステージ外チェック if (ChrController.bounds.max.y < StageManager.StageBottom) { // ミスにする GameParams.isMiss = true; ChangeAction(ActionType.Obore); return; } stellaAnimator.SetBool("IsGrounded", ChrController.isGrounded); }
// Use this for initialization void Awake() { _self = transform.root.gameObject; _boxy = GetComponent <BoxCollider2D>(); _chr = GetComponentInParent <ChrController>(); if (_boxy == null || _chr == null) { gameObject.SetActive(false); } }
public void ChangeTrueBossBehavior(int pattern) { ChrController chr = GameManager.Instance._enemies.Find(e => e._name == "Mercurius"); //Debug.Log(chr); if (chr != null) { chr.ChangeAIPattern(pattern); } }
/* * Phase * 0: PlayerPhase * 1: EnemyPhase * */ public void SpawnUnit(int round) { if (_active && round >= _startRound && _numSpawn < _totalSpawn && _mission == GameManager.Instance._level) { if (_coolDownCount >= _coolDown) { Cell curCell = GameManager.Instance.GetCell(_locationX, _locationY); if (curCell != null && curCell._cost < 10) { GameObject toInstantiate = _spawnList[Random.Range(0, _spawnList.Count)]; GameObject instance = Instantiate(toInstantiate, new Vector3(_locationX, _locationY, 0f), Quaternion.identity) as GameObject; GameManager.Instance.ChangeCellCost(_locationX, _locationY, _playerSide ? 1 : 2, 10); ChrController chr = instance.GetComponent <ChrController>(); if (chr != null) { if (_playerSide) { GameManager.Instance._heros.Add(chr); MissionManager.Instance._numHeroes++; GameObject heroHolder = GameObject.Find("Hero"); if (heroHolder != null) { instance.transform.SetParent(heroHolder.transform); } } else { //chr._AIPattern = ChrController.AIPatterns.Approach; chr.ChangeAIPattern((int)_SpawnAIPattern); GameManager.Instance._enemies.Add(chr); MissionManager.Instance._numEnemies++; GameObject enemyHolder = GameObject.Find("Enemy"); if (enemyHolder != null) { instance.transform.SetParent(enemyHolder.transform); } } } _coolDownCount = 0; _numSpawn++; if (_spawnDialogue) { _spawnDialogue = false; MissionManager.Instance._spawnEvent = _spawnEvent; } } } else { _coolDownCount++; } } }
public void CheckMeetingEvent(int x, int y, int type) { if ((_ecounterEvents.Count) > 0 && (_ecounterEvents.Count == _ecounterActors1.Count) && (_ecounterEvents.Count == _ecounterActors2.Count)) { bool found = false; for (int i = 0; !found && i < _ecounterEvents.Count; i++) { ChrController actor1 = GameManager.Instance._heros.Find(h => h._name == _ecounterActors1[i] && !h._isDead); if (actor1 == null) { actor1 = GameManager.Instance._enemies.Find(h => h._name == _ecounterActors1[i] && !h._isDead); } if (actor1 != null) { ChrController actor2 = GameManager.Instance._heros.Find(h => h._name == _ecounterActors2[i] && !h._isDead); if (actor2 == null) { actor2 = GameManager.Instance._enemies.Find(h => h._name == _ecounterActors2[i] && !h._isDead); } if (actor2 != null) { if (CalcDistance(actor1._position, actor2._position) <= 1) { EventManager.Instance.PlaySpecialEvent(_ecounterEvents[i]); found = true; _ecounterActors1.RemoveAt(i); _ecounterActors2.RemoveAt(i); _ecounterEvents.RemoveAt(i); } else if (CalcDistance(actor1._position, actor2._position) == 2 && Random.Range(0, 10) > 6) { EventManager.Instance.PlaySpecialEvent(_ecounterEvents[i]); found = true; _ecounterActors1.RemoveAt(i); _ecounterActors2.RemoveAt(i); _ecounterEvents.RemoveAt(i); } } } } if (!found) { CheckDeathEvent(x, y, type); } } else { CheckDeathEvent(x, y, type); } }
public void Activebuff(ChrController curunit) { if (curunit._Brave > 0) { AtkUp.SetActive(true); } else { AtkUp.SetActive(false); } if (curunit._Brave < 0) { AtkDown.SetActive(true); } else { AtkDown.SetActive(false); } if (curunit._Protect > 0) { DefUp.SetActive(true); } else { DefUp.SetActive(false); } if (curunit._Protect < 0) { DefDown.SetActive(true); } else { DefDown.SetActive(false); } if (curunit._Speed > 0) { AglUp.SetActive(true); } else { AglUp.SetActive(false); } if (curunit._Speed < 0) { AglDown.SetActive(true); } else { AglDown.SetActive(false); } }
void CheckLossConditions() { if (_numHeroes <= 0) { _missionOver = true; MissionOverProcessing(0); } if (!_missionOver && GameManager.Instance._round > _maxRound) { _missionOver = true; MissionOverProcessing(2); } if (!_missionOver) { List <ChrController> bosses = GameManager.Instance._enemies.FindAll(e => (e._unitType == ChrController.UnitTypes.Enemy_Boss) && !e._isDead); foreach (ChrController boss in bosses) { if (CalcDistance(boss._position, _enemyEscapeLocation) < 1) { _enemyEscaped = true; } } _missionOver = _enemyEscaped; if (_missionOver) { MissionOverProcessing(3); } } if (!_missionOver && _heroVIPs.Count > 0) { foreach (string hero in _heroVIPs) { ChrController chr = GameManager.Instance._heros.Find(h => h._name == hero); if (chr != null) { if (chr._isDead) { _missionOver = true; if (chr._unitType == ChrController.UnitTypes.Hero_Main) { MissionOverProcessing(1); } else { MissionOverProcessing(0); } } } } } }
public void CenterOnUnit(bool player) { ChrController chr = null; if (player) { chr = _heros.Find(h => (h._isDead == false) && h._name == "Agnes"); } //else // chr = _enemies.Find(h => h._isDead == false); if (chr != null) { CameraManager.Instance.FollowTargetByVector(chr._position); } }
public void DeselectCurUnit() { if (_curUnit != null) { _curUnit.UnitDeSelected(); } _curUnit = null; _curEnemy = null; _curPlayerEnemy = null; if (_playerPhase) { PlayerInputManager.Instance._inputMode = PlayerInputManager.InputModes.ChrSelection; } //else if (_enemyPhase) // AIDirector.Instance._pathSelectionMode = false; }
//Vector2 _attPos; #endregion #region Gameflow #endregion #region Functions public void DecideAction(ChrController unit) { _curUnit = unit; if (unit._turn < 200) { _target = AStarPathfinding.Instance.FindRandomTarget(); if (_curUnit._AIPattern == ChrController.AIPatterns.Guard && _target == null) { Invoke("DecideActionDelay", _delay * 0.5f); } else { Invoke("DecideActionDelay", _delay); } } }
public override void OnStartLocalPlayer() { _chr = GetComponent <ChrController>(); if (_localPlayerIcon != null && _chr.chrControllerType == ChrController.ChrControllerTypes.Player) { _localPlayerIcon.SetActive(true); } //GetComponent<NetworkAnimator>().SetParameterAutoSend(0, true); //Renderer[] rens = gameObject.GetComponentsInChildren<Renderer>(); //foreach (Renderer ren in rens) //{ // ren.enabled = false; //} }
void GameOverProcess() { if (!_gameOverProcessStarted) { if (isServer) { Googlegameserver.Addacheivement(GPGSIds.achievement_finish_first_battle); GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy"); foreach (GameObject obj in enemies) { ChrController chrCtrl = obj.GetComponent <ChrController>(); if (chrCtrl != null && !chrCtrl._isDead) { chrCtrl.Death(false); } } GameObject[] allies = GameObject.FindGameObjectsWithTag("Player"); foreach (GameObject obj in allies) { ChrController chrCtrl = obj.GetComponent <ChrController>(); if (chrCtrl != null && !chrCtrl._isDead && chrCtrl.chrControllerType == ChrController.ChrControllerTypes.AI_NPC) { chrCtrl.Death(false); } } if (_score > _highScore) { _highScore = _score; Rpc_DisplayScore(); } _gameOverProcessStarted = true; Rpc_RoundEnd(); if (_gameOver) { Googlegameserver.Addacheivement(GPGSIds.achievement_first_death); } else if (_gameWin) { Googlegameserver.Addacheivement(GPGSIds.achievement_win_your_first_battle); } } } else { GameRestart(); } }
/* * Type: * 0: Obstacle * 1: Hero * 2: Enemy * */ //LayoutObjectAtRandom accepts an array of game objects to choose from along with a minimum and maximum range for the number of objects to create. void LayoutObject(int num, Vector3 positon, int type) { switch (type) { case 0: { GameObject instance = Instantiate(itemTiles[num], positon, Quaternion.identity); instance.transform.SetParent(obstacleHolder); GameManager.Instance.ChangeCellCost((int)positon.x, (int)positon.y, type, 20); } break; case 1: { GameObject instance = Instantiate(heroTiles[num - 1], positon, Quaternion.identity); instance.transform.SetParent(heroHolder); ChrController chr = instance.GetComponent <ChrController>(); if (chr != null) { //chr._MovementRange = 6; GameManager.Instance._heros.Add(chr); } GameManager.Instance.ChangeCellCost((int)positon.x, (int)positon.y, type, 10); } break; case 2: { GameObject instance = Instantiate(enemyTiles[num - 1], positon, Quaternion.identity); instance.transform.SetParent(enemyHolder); ChrController chr = instance.GetComponent <ChrController>(); if (chr != null) { //chr._MovementRange = Random.Range(2, 5); GameManager.Instance._enemies.Add(chr); } GameManager.Instance.ChangeCellCost((int)positon.x, (int)positon.y, type, 10); } break; } }
public void FinishUnitTurn(int type) { //SpillBlood((int)_curUnit._position.x, (int)_curUnit._position.y, UnityEngine.Random.Range(1, 6), false); ChrController temp = _curUnit; DeselectCurUnit(); //PlayerInputManager.Instance._inputMode = PlayerInputManager.InputModes.ChrSelection; //else if (type == 2) // AIDirector.Instance._watchMode = false; MissionManager.Instance.CheckMissionComplete(); if (!MissionManager.Instance._missionOver && !MissionManager.Instance._missionWin) { if (type == 1) { if (_heros.Count > 0) { PlayerTurnTrulyFinished(); //if (_momentumReached && temp != null && !temp._isDead) //{ // temp.NewTurnStarted(); // _momentum = 0; // _momentumReached = false; // UpdateMomentumText(); // Invoke("MomentumMiniGame", 0.1f); //} //else //{ // PlayerTurnTrulyFinished(); //} } } else if (type == 2) { //EnemyActions(); Invoke("EnemyActions", _enemyActionAfterDelay); } } }
// type 1: hero 2: enemy public ChrController CheckUnit(int x, int y, int type) { ChrController unit = null; if (type == 1) { unit = _heros.Find(s => ((int)s._position.x == x) && ((int)s._position.y == y) && (s._isDead == false)); } else if (type == 2) { unit = _enemies.Find(s => ((int)s._position.x == x) && ((int)s._position.y == y) && (s._isDead == false)); } //if (unit != null) //{ // if (unit._isDead) // { // return null; // } //} return(unit); }
void GameRestart() { _gameOverTimer += Time.deltaTime; if (_gameOverTimer >= _gameOverDuration) { _gameOverProcessStarted = false; _gameOverTimer = 0.0f; if (_gameOver) { _score = 0; Rpc_DisplayScore(); _level = 1; } else { _level++; } _gameOver = false; _gameWin = false; _roundStarted = false; _ClockCurrent = _roundDuration; if (isServer) { _lvReset = true; GameObject[] players = GameObject.FindGameObjectsWithTag("Player"); foreach (GameObject obj in players) { ChrController chrCtrl = obj.GetComponent <ChrController>(); if (chrCtrl != null && chrCtrl.chrControllerType == ChrController.ChrControllerTypes.Player) { chrCtrl.Respawn(); } } } Rpc_RoundRestart(); } }
void OnTriggerEnter2D(Collider2D other) { string nameTag = other.gameObject.tag; if (other.gameObject.layer == 8) { Destroy(gameObject); } else if (!other.isTrigger) { if ((_dmgTarget == DamageTargets.Player && nameTag == "Player") || (_dmgTarget == DamageTargets.Enemy && nameTag == "Enemy")) { gameObject.GetComponent <SpriteRenderer>().enabled = false; _oChr = other.gameObject.GetComponent <ChrController>(); if (_oChr != null) { _oChr.TakeDmg(_caster, _isSpell ? 2 : 1, _damage); Invoke("InvokePushBack", 0.1f); Destroy(gameObject, 0.15f); } } } }
public void UpdateStatsAndSetColor(ChrController chr) { if (chr._Attack > chr._BaseAttack) { Atk.color = Color.green; AtkText.color = Color.green; } else if (chr._Attack < chr._BaseAttack) { Atk.color = Color.red; AtkText.color = Color.red; } else { Atk.color = Color.black; AtkText.color = Color.black; } if (chr._Defense > chr._BaseDefense) { Def.color = Color.green; DefText.color = Color.green; } else if (chr._Defense < chr._BaseDefense) { Def.color = Color.red; DefText.color = Color.red; } else { Def.color = Color.black; DefText.color = Color.black; } if (chr._Agility > chr._BaseAgility) { Agl.color = Color.green; AglText.color = Color.green; } else if (chr._Agility < chr._BaseAgility) { Agl.color = Color.red; AglText.color = Color.red; } else { Agl.color = Color.black; AglText.color = Color.black; } if (chr._MovementRange > chr._BaseMovementRange) { Mov.color = Color.green; MovText.color = Color.green; } else if (chr._MovementRange < chr._BaseMovementRange) { Mov.color = Color.red; MovText.color = Color.red; } else { Mov.color = Color.black; MovText.color = Color.black; } Atk.text = chr._Attack.ToString(); Def.text = chr._Defense.ToString(); Agl.text = chr._Agility.ToString(); Mov.text = chr._MovementRange.ToString(); }
public void SetTargetCell(Vector2 pos, Vector2 attPos, ChrController chr) { _targetChr = chr; _position = pos; AddAttackPosition(attPos); }
public void PlayDialogue() { Event.Dialogue dia = _curEvent._dialogueLines[_curIndex]; if (dia._targetName != "") { ChrController chr = GameManager.Instance._heros.Find(h => h._name == dia._targetName && !h._isDead); if (chr == null) { chr = GameManager.Instance._enemies.Find(h => h._name == dia._targetName && !h._isDead); } if (chr != null) { CameraManager.Instance.FollowTargetByVector(chr._position); } } else if (dia._x != -1 && dia._y != -1) { CameraManager.Instance.FollowTargetByVector(new Vector2(dia._x, dia._y)); } if (dia._isImage) { if (_curEvent._trigger == Event.TriggerTypes.Story_Explain) { if (_richTextImage2 != null) { _richTextImage2.gameObject.SetActive(true); _richTextImage2.sprite = _richTextEvents[dia._speakerNum]; } if (_ImageDarken != null) { _ImageDarken.gameObject.SetActive(true); } _centerLDialogueUI.SetActive(true); _centerLText.text = _curEvent._lines[dia._line]; _eventBG.gameObject.SetActive(true); _eventBG.sprite = _eventBGs[dia._BG]; } else if (_curEvent._trigger == Event.TriggerTypes.GameState || _curEvent._trigger == Event.TriggerTypes.GameState_End) { if (_richTextImage != null) { _richTextImage.gameObject.SetActive(true); if (!_curEvent._useTutorialImages) { _richTextImage.sprite = _richTextImages[dia._speakerNum]; } else { _richTextImage.sprite = _tutorialEvents[dia._speakerNum]; } } } else { if (_richTextImage2 != null) { _richTextImage2.gameObject.SetActive(true); if (_curEvent._trigger == Event.TriggerTypes.UnitDefeat || _curEvent._trigger == Event.TriggerTypes.MissionLoss || _curEvent._trigger == Event.TriggerTypes.MissionWin) { _richTextImage2.sprite = _richTextEvents[dia._speakerNum]; } else { if (_curEvent._useTutorialImages || _curEvent._trigger == Event.TriggerTypes.Tutorial || _curEvent._trigger == Event.TriggerTypes.BattleTutorial) { _richTextImage2.sprite = _tutorialEvents[dia._speakerNum]; } else { _richTextImage2.sprite = _richTextImages[dia._speakerNum]; } } if (_ImageDarken != null) { _ImageDarken.gameObject.SetActive(true); } } } } else { if (dia._leftSide) { if (_curEvent._trigger == Event.TriggerTypes.GameState || _curEvent._trigger == Event.TriggerTypes.GameState_End) { _eventBG.gameObject.SetActive(true); _eventBG.sprite = _eventBGs[dia._BG]; _leftLDialogueUI.SetActive(true); if (dia._speakerNum < _LPortraits.Count) { _leftLSpeaker.sprite = _LPortraits[dia._speakerNum]; } _leftLText.text = _curEvent._lines[dia._line]; SetAlpha(_leftLTextBG, true); SetAlphaText(_leftLText, true); SetAlpha(_rightLTextBG, false); SetAlphaText(_rightLText, false); if (_waitMode) { _leftLConfirm.SetActive(true); _rightLConfirm.SetActive(false); } } else { _leftDialogueUI.SetActive(true); if (_curEvent._trigger != Event.TriggerTypes.Battle) { if (dia._speakerNum < _SPortraits.Count) { _leftSpeaker.sprite = _SPortraits[dia._speakerNum]; } } _leftText.text = _curEvent._lines[dia._line]; SetAlpha(_leftTextBG, true); SetAlphaText(_leftText, true); SetAlpha(_rightTextBG, false); SetAlphaText(_rightText, false); if (_waitMode) { _leftConfirm.SetActive(true); _rightConfirm.SetActive(false); } } } else { if (_curEvent._trigger == Event.TriggerTypes.GameState || _curEvent._trigger == Event.TriggerTypes.GameState_End) { _eventBG.gameObject.SetActive(true); _eventBG.sprite = _eventBGs[dia._BG]; _rightLDialogueUI.SetActive(true); if (dia._speakerNum < _LPortraits.Count) { _rightLSpeaker.sprite = _LPortraits[dia._speakerNum]; } _rightLText.text = _curEvent._lines[dia._line]; SetAlpha(_leftLTextBG, false); SetAlphaText(_leftLText, false); SetAlpha(_rightLTextBG, true); SetAlphaText(_rightLText, true); if (_waitMode) { _leftLConfirm.SetActive(false); _rightLConfirm.SetActive(true); } } else { _rightDialogueUI.SetActive(true); if (_curEvent._trigger != Event.TriggerTypes.Battle) { if (dia._speakerNum < _SPortraits.Count) { _rightSpeaker.sprite = _SPortraits[dia._speakerNum]; } } _rightText.text = _curEvent._lines[dia._line]; SetAlpha(_leftTextBG, false); SetAlphaText(_leftText, false); SetAlpha(_rightTextBG, true); SetAlphaText(_rightText, true); if (_waitMode) { _leftConfirm.SetActive(false); _rightConfirm.SetActive(true); } } } } if (dia._sendEvent && _curEvent._targetFunc.Count > 0) { for (int i = 0; i < _curEvent._targetFunc.Count; i++) { SendMessage(_curEvent._targetFunc[i], _curEvent._funcPara[i]); } } //if (!_waitMode) // Invoke("PlayEventNextPart", _autoPlayTime); }
void setproporty() { if (isPlayerBar) { ChrController curchr = null; if (GameManager.Instance._playerPhase) { curchr = GameManager.Instance._curUnit; } else { curchr = GameManager.Instance._curPlayerEnemy; } if (GameManager.Instance._playerPhase && curchr != null) { if (CombatManager.Instance._progress == CombatManager.BattleProgress.None && (curchr.gameObject.tag == "Enemy" || curchr._turn >= 200)) { curchr = null; } } if (curchr == null && GameManager.Instance._playerPhase && PlayerInputManager.Instance._HeroCursorHover != null) { curchr = PlayerInputManager.Instance._HeroCursorHover; } if (curchr != null) { WholeUI.SetActive(true); Photo.sprite = curchr._portrait; Name.text = curchr._name; HP.text = curchr._HP_Display.ToString(); HPBar.fillAmount = (float)curchr._HP_Display / (float)curchr._maxHP; //Atk.text = curchr._Attack.ToString(); //Def.text = curchr._Defense.ToString(); //Agl.text = curchr._Agility.ToString(); //Mov.text = curchr._MovementRange.ToString(); UpdateStatsAndSetColor(curchr); RoleIcon.sprite = curchr._icon; if (curchr._Brave > 0) { AtkUp.SetActive(true); } else { AtkUp.SetActive(false); } if (curchr._Brave < 0) { AtkDown.SetActive(true); } else { AtkDown.SetActive(false); } if (curchr._Protect > 0) { DefUp.SetActive(true); } else { DefUp.SetActive(false); } if (curchr._Protect < 0) { DefDown.SetActive(true); } else { DefDown.SetActive(false); } if (curchr._Speed > 0) { AglUp.SetActive(true); } else { AglUp.SetActive(false); } if (curchr._Speed < 0) { AglDown.SetActive(true); } else { AglDown.SetActive(false); } if (CombatManager.Instance._isOffensiveBattle == true) { if (CombatManager.Instance._isBattleSelectPhase == false) { BattleIconText.text = ""; BattleIcon.SetActive(false); return; } BattleIcon.SetActive(true); Power.SetActive(false); Precision.SetActive(false); Technique.SetActive(false); Atkrandom.SetActive(false); Block.SetActive(false); Counter.SetActive(false); Dodge.SetActive(false); Defrandom.SetActive(false); BattleIconText.text = "Favorite\nOffense"; switch (curchr._Fav_Offensive) { case ChrController.Fav_Offensives.Power: BattleIcon.GetComponent <Image>().sprite = Power.GetComponent <Image>().sprite; break; case ChrController.Fav_Offensives.Precision: BattleIcon.GetComponent <Image>().sprite = Precision.GetComponent <Image>().sprite; break; case ChrController.Fav_Offensives.Technical: BattleIcon.GetComponent <Image>().sprite = Technique.GetComponent <Image>().sprite; break; case ChrController.Fav_Offensives.Random: BattleIcon.GetComponent <Image>().sprite = Atkrandom.GetComponent <Image>().sprite; break; } } else if (CombatManager.Instance._isDefensiveBattle == true) { if (CombatManager.Instance._isBattleSelectPhase == false) { BattleIconText.text = ""; BattleIcon.SetActive(false); return; } BattleIcon.SetActive(true); Power.SetActive(false); Precision.SetActive(false); Technique.SetActive(false); Atkrandom.SetActive(false); Block.SetActive(false); Counter.SetActive(false); Dodge.SetActive(false); Defrandom.SetActive(false); BattleIconText.text = "Favorite\nDefense"; switch (curchr._Fav_Defense) { case ChrController.Fav_Defenses.Guard: BattleIcon.GetComponent <Image>().sprite = Block.GetComponent <Image>().sprite; break; case ChrController.Fav_Defenses.Counter: BattleIcon.GetComponent <Image>().sprite = Counter.GetComponent <Image>().sprite; break; case ChrController.Fav_Defenses.Dodge: BattleIcon.GetComponent <Image>().sprite = Dodge.GetComponent <Image>().sprite; break; case ChrController.Fav_Defenses.Random: BattleIcon.GetComponent <Image>().sprite = Defrandom.GetComponent <Image>().sprite; break; } } else { BattleIcon.SetActive(false); BattleIconText.text = "Favorite\nTactics"; switch (curchr._Fav_Offensive) { case ChrController.Fav_Offensives.Power: Power.SetActive(true); Precision.SetActive(false); Technique.SetActive(false); Atkrandom.SetActive(false); break; case ChrController.Fav_Offensives.Precision: Power.SetActive(false); Precision.SetActive(true); Technique.SetActive(false); Atkrandom.SetActive(false); break; case ChrController.Fav_Offensives.Technical: Power.SetActive(false); Precision.SetActive(false); Technique.SetActive(true); Atkrandom.SetActive(false); break; case ChrController.Fav_Offensives.Random: Power.SetActive(false); Precision.SetActive(false); Technique.SetActive(false); Atkrandom.SetActive(true); break; } switch (curchr._Fav_Defense) { case ChrController.Fav_Defenses.Guard: Block.SetActive(true); Counter.SetActive(false); Dodge.SetActive(false); Defrandom.SetActive(false); break; case ChrController.Fav_Defenses.Counter: Block.SetActive(false); Counter.SetActive(true); Dodge.SetActive(false); Defrandom.SetActive(false); break; case ChrController.Fav_Defenses.Dodge: Block.SetActive(false); Counter.SetActive(false); Dodge.SetActive(true); Defrandom.SetActive(false); break; case ChrController.Fav_Defenses.Random: Block.SetActive(false); Counter.SetActive(false); Dodge.SetActive(false); Defrandom.SetActive(true); break; } } } else { WholeUI.SetActive(false); } } else { ChrController curchr = null; if (GameManager.Instance._playerPhase) { curchr = GameManager.Instance._curEnemy; if (curchr == null && PlayerInputManager.Instance._EnemyCursorHover != null) { curchr = PlayerInputManager.Instance._EnemyCursorHover; } } else if (GameManager.Instance._enemyPhase) { curchr = GameManager.Instance._curUnit; } if (curchr != null) { WholeUI.SetActive(true); Photo.sprite = curchr._portrait; Name.text = curchr._name; HP.text = curchr._HP_Display.ToString(); HPBar.fillAmount = (float)curchr._HP_Display / (float)curchr._maxHP; //if (delayHpTimer > 0) //{ // delayHpTimer -= Time.deltaTime; // return; //} //else //{ // HP.text = curchr._HP_Display.ToString(); // HPBar.fillAmount = curchr._HP_Display / curchr._maxHP; // delayHpTimer = 0.4f; //} //Atk.text = curchr._Attack.ToString(); //Def.text = curchr._Defense.ToString(); //Agl.text = curchr._Agility.ToString(); //Mov.text = curchr._MovementRange.ToString(); UpdateStatsAndSetColor(curchr); RoleIcon.sprite = curchr._icon; if (curchr._Brave > 0) { AtkUp.SetActive(true); } else { AtkUp.SetActive(false); } if (curchr._Brave < 0) { AtkDown.SetActive(true); } else { AtkDown.SetActive(false); } if (curchr._Protect > 0) { DefUp.SetActive(true); } else { DefUp.SetActive(false); } if (curchr._Protect < 0) { DefDown.SetActive(true); } else { DefDown.SetActive(false); } if (curchr._Speed > 0) { AglUp.SetActive(true); } else { AglUp.SetActive(false); } if (curchr._Speed < 0) { AglDown.SetActive(true); } else { AglDown.SetActive(false); } if (CombatManager.Instance._isOffensiveBattle == true) { if (CombatManager.Instance._isBattleSelectPhase == false) { BattleIconText.text = ""; BattleIcon.SetActive(false); return; } BattleIcon.SetActive(true); Power.SetActive(false); Precision.SetActive(false); Technique.SetActive(false); Atkrandom.SetActive(false); Block.SetActive(false); Counter.SetActive(false); Dodge.SetActive(false); Defrandom.SetActive(false); BattleIconText.text = "Favorite\nDefense"; switch (curchr._Fav_Defense) { case ChrController.Fav_Defenses.Guard: BattleIcon.GetComponent <Image>().sprite = Block.GetComponent <Image>().sprite; break; case ChrController.Fav_Defenses.Counter: BattleIcon.GetComponent <Image>().sprite = Counter.GetComponent <Image>().sprite; break; case ChrController.Fav_Defenses.Dodge: BattleIcon.GetComponent <Image>().sprite = Dodge.GetComponent <Image>().sprite; break; case ChrController.Fav_Defenses.Random: BattleIcon.GetComponent <Image>().sprite = Defrandom.GetComponent <Image>().sprite; break; } } else if (CombatManager.Instance._isDefensiveBattle == true) { if (CombatManager.Instance._isBattleSelectPhase == false) { BattleIconText.text = ""; BattleIcon.SetActive(false); return; } BattleIcon.SetActive(true); Power.SetActive(false); Precision.SetActive(false); Technique.SetActive(false); Atkrandom.SetActive(false); Block.SetActive(false); Counter.SetActive(false); Dodge.SetActive(false); Defrandom.SetActive(false); BattleIconText.text = "Favorite\nOffense"; switch (curchr._Fav_Offensive) { case ChrController.Fav_Offensives.Power: BattleIcon.GetComponent <Image>().sprite = Power.GetComponent <Image>().sprite; break; case ChrController.Fav_Offensives.Precision: BattleIcon.GetComponent <Image>().sprite = Precision.GetComponent <Image>().sprite; break; case ChrController.Fav_Offensives.Technical: BattleIcon.GetComponent <Image>().sprite = Technique.GetComponent <Image>().sprite; break; case ChrController.Fav_Offensives.Random: BattleIcon.GetComponent <Image>().sprite = Atkrandom.GetComponent <Image>().sprite; break; } } else { BattleIcon.SetActive(false); BattleIconText.text = "Favorite\nTactics"; switch (curchr._Fav_Offensive) { case ChrController.Fav_Offensives.Power: Power.SetActive(true); Precision.SetActive(false); Technique.SetActive(false); Atkrandom.SetActive(false); break; case ChrController.Fav_Offensives.Precision: Power.SetActive(false); Precision.SetActive(true); Technique.SetActive(false); Atkrandom.SetActive(false); break; case ChrController.Fav_Offensives.Technical: Power.SetActive(false); Precision.SetActive(false); Technique.SetActive(true); Atkrandom.SetActive(false); break; case ChrController.Fav_Offensives.Random: Power.SetActive(false); Precision.SetActive(false); Technique.SetActive(false); Atkrandom.SetActive(true); break; } switch (curchr._Fav_Defense) { case ChrController.Fav_Defenses.Guard: Block.SetActive(true); Counter.SetActive(false); Dodge.SetActive(false); Defrandom.SetActive(false); break; case ChrController.Fav_Defenses.Counter: Block.SetActive(false); Counter.SetActive(true); Dodge.SetActive(false); Defrandom.SetActive(false); break; case ChrController.Fav_Defenses.Dodge: Block.SetActive(false); Counter.SetActive(false); Dodge.SetActive(true); Defrandom.SetActive(false); break; case ChrController.Fav_Defenses.Random: Block.SetActive(false); Counter.SetActive(false); Dodge.SetActive(false); Defrandom.SetActive(true); break; } } } else { WholeUI.SetActive(false); } } }
public CombatFriend() { _chr = null; _name = ""; _image = null; }
public CombatFriend(ChrController chr, string newName, Sprite newImage) { _chr = chr; _name = newName; _image = newImage; }