// Playbutton clicked private void play_Click(object sender, RoutedEventArgs e) { var chooseDifficulty = new ChooseDifficulty(); chooseDifficulty.Show(); Close(); }
public override void Initialize() { homescreen = new HomeScreen(); homescreen.Initialize(); homescreen.Visible = true; chooseDifficulty = new ChooseDifficulty(); chooseDifficulty.Initialize(); chooseDifficulty.Visible = false; base.Initialize(); }
public Menu() { InitializeComponent(); this.FormBorderStyle = FormBorderStyle.None; this.MaximizeBox = false; this.MinimizeBox = false; this.StartPosition = FormStartPosition.CenterScreen; scoreBoard = new ScoreBoard(this); instructions = new Instructions(this); chooseDifficulty = new ChooseDifficulty(this); DoubleBuffered = true; }
// Use this for initialization void Start() { if (m_CampaignBG == null) { m_title = GameObject.Find("lb_campaign_title").GetComponent <UILabel>(); m_CampaignBG = GameObject.Find("sp_campaign_bg").GetComponent <UISprite>(); m_RedLine = GameObject.Find("sp_line_red").GetComponent <UISprite>(); for (int i = 1; i <= 6; i++) { m_LevelBtn[i - 1] = GameObject.Find("btn_level" + i); } m_Difficulty1 = GameObject.Find("bt_difficulty1").GetComponent <ChooseDifficulty>(); m_Difficulty2 = GameObject.Find("bt_difficulty2").GetComponent <ChooseDifficulty>(); m_Difficulty3 = GameObject.Find("bt_difficulty3").GetComponent <ChooseDifficulty>(); } /* * sdConfDataMgr.Instance().Init(true); // test * m_BattleID = 11; // test * ShowCampaign(); */ }