void setUpChosenWords() { classyImg[0].color = colorBlack; string previewWord = GameInfoChoose.info.words[GameInfoChoose.currentRound].word; int currentRound = GameInfoChoose.currentRound; ChooseButtons choice1 = GameInfoChoose.selectedButtons[currentRound, 0]; ChooseButtons choice2 = GameInfoChoose.selectedButtons[currentRound, 1]; ChooseButtons choice3 = GameInfoChoose.selectedButtons[currentRound, 2]; int wordPosition = GameInfoChoose.info.words[currentRound].position; if (choice1 != null) { choiceText[0].text = wordPosition == 1 ? previewWord + " " + choice1.word : choice1.word + " " + previewWord; } if (choice2 != null) { choiceText[1].text = wordPosition == 1 ? previewWord + " " + choice2.word : choice2.word + " " + previewWord; } if (choice3 != null) { choiceText[2].text = wordPosition == 1 ? previewWord + " " + choice3.word : choice3.word + " " + previewWord; } }
void setPreviewWords() { string previewWord = GameInfoChoose.info.words[GameInfoChoose.currentRound].word; int currentRound = GameInfoChoose.currentRound; ChooseButtons choice1 = GameInfoChoose.selectedButtons[currentRound, 0]; ChooseButtons choice2 = GameInfoChoose.selectedButtons[currentRound, 1]; ChooseButtons choice3 = GameInfoChoose.selectedButtons[currentRound, 2]; int wordPosition = GameInfoChoose.info.words[currentRound].position; if (choice1 != null) { choice1Text.text = wordPosition == 1 ? previewWord + " " + choice1.word: choice1.word + " " + previewWord; } if (choice2 != null) { choice2Text.text = wordPosition == 1 ? previewWord + " " + choice2.word : choice2.word + " " + previewWord; } if (choice3 != null) { choice3Text.text = wordPosition == 1 ? previewWord + " " + choice3.word : choice3.word + " " + previewWord; } }
void ClassifySelect(int pos) { if (reorder) { reorderNumbers.Add(pos); classyImg[pos].color = colorBlack; classyText[pos].color = colorBlack; if (reorderNumbers.Count == 2) { RecolorUI(); ChooseButtons temp = classyfiedBtns[reorderNumbers[0]]; classyfiedBtns[reorderNumbers[0]] = classyfiedBtns[reorderNumbers[1]]; classyfiedBtns[reorderNumbers[1]] = temp; reorderNumbers.Clear(); UpdateUI(); } } }