public override bool PrepareNextPath() { if (_choiceIndex != _valueCount.Count - 1) { throw new NondeterminismException(); } // Reset the choice counter as each path starts from the beginning _choiceIndex = -1; // If this is the first path of the state, we definitely have to enumerate it if (_firstPath) { _firstPath = false; return(true); } // Let's go through the entire stack to determine what we have to do next while (_chosenValues.Count > 0) { // Remove the value we've chosen last -- we've already chosen it, so we're done with it var chosenValue = _chosenValues.Remove(); // If we have at least one other value to choose, let's do that next if (_valueCount.Peek() > chosenValue.OptionIndex + 1) { var previousProbability = GetProbabilityUntilIndex(_valueCount.Count - 2); _continuationId = chosenValue.ContinuationId + 1; var newChosenValue = new LtmdpChosenValue { OptionIndex = chosenValue.OptionIndex + 1, ContinuationId = _continuationId, Probability = previousProbability }; _chosenValues.Push(newChosenValue); return(true); } // Otherwise, we've chosen all values of the last choice, so we're done with it _valueCount.Remove(); } AssertThatDatastructureIsIntact(); // If we reach this point, we know that we've chosen all values of all choices, so there are no further paths return(false); }
public override bool PrepareNextPath() { if (_choiceIndex != _valueCount.Count - 1) { throw new NondeterminismException(); } // Reset the choice counter as each path starts from the beginning _choiceIndex = -1; // If this is the first path of the state, we definitely have to enumerate it if (_firstPath) { _firstPath = false; return(true); } // Let's go through the entire stack to determine what we have to do next while (_chosenValues.Count > 0) { // Remove the value we've chosen last -- we've already chosen it, so we're done with it var chosenValue = _chosenValues.Remove(); // If we have at least one other value to choose, let's do that next if (_valueCount.Peek() > chosenValue + 1) { _chosenValues.Push(chosenValue + 1); return(true); } // Otherwise, we've chosen all values of the last choice, so we're done with it _valueCount.Remove(); } // If we reach this point, we know that we've chosen all values of all choices, so there are no further paths return(false); }